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-rw-r--r--andlabs/debug.go168
1 files changed, 168 insertions, 0 deletions
diff --git a/andlabs/debug.go b/andlabs/debug.go
new file mode 100644
index 0000000..c2ab2a2
--- /dev/null
+++ b/andlabs/debug.go
@@ -0,0 +1,168 @@
+package main
+
+import (
+ "strconv"
+ "go.wit.com/gui/gui/toolkit"
+)
+
+var defaultBehavior bool = true
+
+var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
+var canvas bool // if set to true, the windows are a raw canvas
+var menubar bool // for windows
+var stretchy bool // expand things like buttons to the maximum size
+var padded bool // add space between things like buttons
+var margin bool // add space around the frames of windows
+
+var debugToolkit bool = false
+var debugChange bool = false
+var debugPlugin bool = false
+var debugAction bool = false
+var debugFlags bool = false
+var debugGrid bool = false
+var debugNow bool = true
+var debugError bool = true
+
+// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
+func setDefaultBehavior(s bool) {
+ defaultBehavior = s
+ if (defaultBehavior) {
+ log(debugToolkit, "Setting this toolkit to use the default behavior.")
+ log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.")
+ stretchy = false
+ padded = true
+ menubar = true
+ margin = true
+ canvas = false
+ bookshelf = true // 99% of the time, things make a vertical stack of objects
+ } else {
+ log(debugToolkit, "This toolkit is set to ignore the default behavior.")
+ }
+}
+
+func ShowDebug () {
+ log(true, "debugToolkit =", debugToolkit)
+ log(true, "debugChange =", debugChange)
+ log(true, "debugAction =", debugPlugin)
+ log(true, "debugFlags =", debugFlags)
+ log(true, "debugNow =", debugNow)
+ log(true, "debugError =", debugError)
+}
+
+func (t *guiWidget) Dump(b bool) {
+ if ! b {
+ return
+ }
+ log(b, "Name = ", t.Width, t.Height)
+ if (t.uiBox != nil) {
+ log(b, "uiBox =", t.uiBox)
+ }
+ if (t.uiButton != nil) {
+ log(b, "uiButton =", t.uiButton)
+ }
+ if (t.uiCombobox != nil) {
+ log(b, "uiCombobox =", t.uiCombobox)
+ }
+ if (t.uiWindow != nil) {
+ log(b, "uiWindow =", t.uiWindow)
+ }
+ if (t.uiTab != nil) {
+ log(b, "uiTab =", t.uiTab)
+ }
+ if (t.uiGroup != nil) {
+ log(b, "uiGroup =", t.uiGroup)
+ }
+ if (t.uiEntry != nil) {
+ log(b, "uiEntry =", t.uiEntry)
+ }
+ if (t.uiMultilineEntry != nil) {
+ log(b, "uiMultilineEntry =", t.uiMultilineEntry)
+ }
+ if (t.uiSlider != nil) {
+ log(b, "uiSlider =", t.uiSlider)
+ }
+ if (t.uiCheckbox != nil) {
+ log(b, "uiCheckbox =", t.uiCheckbox)
+ }
+}
+
+/*
+func GetDebugToolkit () bool {
+ return debugToolkit
+}
+*/
+
+func flag(a *toolkit.Action) {
+ // should set the checkbox to this value
+ switch a.S {
+ case "Quiet":
+ logInfo = a.B
+ logVerbose = a.B
+ logWarn = a.B
+ logError = a.B
+ case "Error":
+ logError = a.B
+ case "Info":
+ logInfo = a.B
+ case "Verbose":
+ logInfo = a.B
+ logVerbose = a.B
+ logWarn = a.B
+ logError = a.B
+ debugToolkit = a.B
+ debugChange = a.B
+ debugPlugin = a.B
+ debugFlags = a.B
+ case "Toolkit":
+ debugToolkit = a.B
+ case "Change":
+ debugChange = a.B
+ case "Plugin":
+ debugPlugin = a.B
+ case "Flags":
+ debugFlags = a.B
+ case "Now":
+ debugNow = a.B
+ case "Show":
+ ShowDebug()
+ default:
+ log(debugError, "Can't set unknown flag", a.S)
+ }
+}
+
+func (n *node) dumpWidget(b bool) {
+ var info, d string
+
+ if (n == nil) {
+ log(debugError, "dumpWidget() node == nil")
+ return
+ }
+ info = n.WidgetType.String()
+
+ d = strconv.Itoa(n.WidgetId) + " " + info + " " + n.Name
+
+ var tabs string
+ for i := 0; i < listChildrenDepth; i++ {
+ tabs = tabs + defaultPadding
+ }
+ log(b, tabs + d)
+}
+
+var defaultPadding string = " "
+var listChildrenDepth int = 0
+
+func (n *node) listChildren(dump bool) {
+ if (n == nil) {
+ return
+ }
+
+ n.dumpWidget(dump)
+ if len(n.children) == 0 {
+ return
+ }
+ for _, child := range n.children {
+ listChildrenDepth += 1
+ child.listChildren(dump)
+ listChildrenDepth -= 1
+ }
+}