diff options
| author | Jeff Carr <[email protected]> | 2024-01-01 16:11:54 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2024-01-01 16:11:54 -0600 |
| commit | 36218f4535dd65d2c8d4ecbea761b3b0289e6f3c (patch) | |
| tree | 24cf9c64dd518528f30a6282e879e8e5c6136bd4 /andlabs/debug.go | |
move into seperate repo
Diffstat (limited to 'andlabs/debug.go')
| -rw-r--r-- | andlabs/debug.go | 168 |
1 files changed, 168 insertions, 0 deletions
diff --git a/andlabs/debug.go b/andlabs/debug.go new file mode 100644 index 0000000..c2ab2a2 --- /dev/null +++ b/andlabs/debug.go @@ -0,0 +1,168 @@ +package main + +import ( + "strconv" + "go.wit.com/gui/gui/toolkit" +) + +var defaultBehavior bool = true + +var bookshelf bool // do you want things arranged in the box like a bookshelf or a stack? +var canvas bool // if set to true, the windows are a raw canvas +var menubar bool // for windows +var stretchy bool // expand things like buttons to the maximum size +var padded bool // add space between things like buttons +var margin bool // add space around the frames of windows + +var debugToolkit bool = false +var debugChange bool = false +var debugPlugin bool = false +var debugAction bool = false +var debugFlags bool = false +var debugGrid bool = false +var debugNow bool = true +var debugError bool = true + +// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc +func setDefaultBehavior(s bool) { + defaultBehavior = s + if (defaultBehavior) { + log(debugToolkit, "Setting this toolkit to use the default behavior.") + log(debugToolkit, "This is the 'guessing' part as defined by the wit/gui 'Principles'. Refer to the docs.") + stretchy = false + padded = true + menubar = true + margin = true + canvas = false + bookshelf = true // 99% of the time, things make a vertical stack of objects + } else { + log(debugToolkit, "This toolkit is set to ignore the default behavior.") + } +} + +func ShowDebug () { + log(true, "debugToolkit =", debugToolkit) + log(true, "debugChange =", debugChange) + log(true, "debugAction =", debugPlugin) + log(true, "debugFlags =", debugFlags) + log(true, "debugNow =", debugNow) + log(true, "debugError =", debugError) +} + +func (t *guiWidget) Dump(b bool) { + if ! b { + return + } + log(b, "Name = ", t.Width, t.Height) + if (t.uiBox != nil) { + log(b, "uiBox =", t.uiBox) + } + if (t.uiButton != nil) { + log(b, "uiButton =", t.uiButton) + } + if (t.uiCombobox != nil) { + log(b, "uiCombobox =", t.uiCombobox) + } + if (t.uiWindow != nil) { + log(b, "uiWindow =", t.uiWindow) + } + if (t.uiTab != nil) { + log(b, "uiTab =", t.uiTab) + } + if (t.uiGroup != nil) { + log(b, "uiGroup =", t.uiGroup) + } + if (t.uiEntry != nil) { + log(b, "uiEntry =", t.uiEntry) + } + if (t.uiMultilineEntry != nil) { + log(b, "uiMultilineEntry =", t.uiMultilineEntry) + } + if (t.uiSlider != nil) { + log(b, "uiSlider =", t.uiSlider) + } + if (t.uiCheckbox != nil) { + log(b, "uiCheckbox =", t.uiCheckbox) + } +} + +/* +func GetDebugToolkit () bool { + return debugToolkit +} +*/ + +func flag(a *toolkit.Action) { + // should set the checkbox to this value + switch a.S { + case "Quiet": + logInfo = a.B + logVerbose = a.B + logWarn = a.B + logError = a.B + case "Error": + logError = a.B + case "Info": + logInfo = a.B + case "Verbose": + logInfo = a.B + logVerbose = a.B + logWarn = a.B + logError = a.B + debugToolkit = a.B + debugChange = a.B + debugPlugin = a.B + debugFlags = a.B + case "Toolkit": + debugToolkit = a.B + case "Change": + debugChange = a.B + case "Plugin": + debugPlugin = a.B + case "Flags": + debugFlags = a.B + case "Now": + debugNow = a.B + case "Show": + ShowDebug() + default: + log(debugError, "Can't set unknown flag", a.S) + } +} + +func (n *node) dumpWidget(b bool) { + var info, d string + + if (n == nil) { + log(debugError, "dumpWidget() node == nil") + return + } + info = n.WidgetType.String() + + d = strconv.Itoa(n.WidgetId) + " " + info + " " + n.Name + + var tabs string + for i := 0; i < listChildrenDepth; i++ { + tabs = tabs + defaultPadding + } + log(b, tabs + d) +} + +var defaultPadding string = " " +var listChildrenDepth int = 0 + +func (n *node) listChildren(dump bool) { + if (n == nil) { + return + } + + n.dumpWidget(dump) + if len(n.children) == 0 { + return + } + for _, child := range n.children { + listChildrenDepth += 1 + child.listChildren(dump) + listChildrenDepth -= 1 + } +} |
