diff options
Diffstat (limited to 'main.go')
| -rw-r--r-- | main.go | 168 |
1 files changed, 0 insertions, 168 deletions
diff --git a/main.go b/main.go deleted file mode 100644 index dd9a08c..0000000 --- a/main.go +++ /dev/null @@ -1,168 +0,0 @@ -// plugin -package main - -import ( - "runtime/debug" - "sync" - - "go.wit.com/log" - "go.wit.com/toolkits/tree" - "go.wit.com/widget" - - "go.wit.com/dev/andlabs/ui" - // the _ means we only need this for the init() - _ "go.wit.com/dev/andlabs/ui/winmanifest" -) - -// sent via -ldflags -var VERSION string -var BUILDTIME string - -var PLUGIN string = "andlabs" - -var uiMainUndef bool = true -var uiMain sync.Once -var muAction sync.Mutex - -func newaction(n *tree.Node, atype widget.ActionType) { - ui.QueueMain(func() { - newAction(n, atype) - }) -} - -func queueAdd(n *tree.Node) { - ui.QueueMain(func() { - newAdd(n) - }) -} - -func setTitle(n *tree.Node, s string) { - ui.QueueMain(func() { - SetText(n, s) - }) -} - -func setLabel(n *tree.Node, s string) { - ui.QueueMain(func() { - SetText(n, s) - }) -} - -func showTable(n *tree.Node) { - ui.QueueMain(func() { - log.Info("show table here") - }) -} - -func realSetText(n *tree.Node, s string) { - ui.QueueMain(func() { - SetText(n, s) - }) -} - -func realAddText(n *tree.Node, s string) { - ui.QueueMain(func() { - AddText(n, s) - }) -} - -func realSetChecked(n *tree.Node, b bool) { - ui.QueueMain(func() { - setChecked(n, b) - }) -} - -func toolkitClose() { - ui.QueueMain(func() { - ui.Quit() - }) -} - -/* -func queueMain(currentA widget.Action) { - // this never happends - defer func() { - if r := recover(); r != nil { - log.Log("YAHOOOO Recovered in queueMain() application:", r) - log.Println("Recovered from panic:", r) - log.Println("Stack trace:") - debug.PrintStack() - me.myTree.SendToolkitPanic() - } - }() - // andlabs puts this inside the gofunction over there - // probably this should be changed around here - // and only andlabs stuff should be sent there? - // it's easier to code it this way however - // also, if it dies here, it get's caught - // usually, this is where it dies - log.Log(ANDLABS, "about to send action into the andlabs ui.QueueMain()") - ui.QueueMain(func() { - processAction(¤tA) - }) -} -*/ - -func guiMain() { - defer func() { - if r := recover(); r != nil { - log.Log(WARN, "YAHOOOO Recovered in guiMain application:", r) - log.Log(WARN, "Recovered from panic:", r) - log.Log(WARN, "Stack trace:") - debug.PrintStack() - me.myTree.SendToolkitPanic() - return - } - }() - ui.Main(func() { - // this is a bad hack for now. - // a better way would be to spawn ui.Main on the first actual window - // that is supposed to be displayed - placeholderUI() - - me.myTree.InitOK() - - // if nothing is working, run this instead to make - // sure you have something - // demoUI() - }) -} - -func Init() { - log.Log(WARN, "Init() TODO: move init() to here") -} - -// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc -func initPlugin() { - log.Log(INFO, "Init() START") - log.Log(INFO, "Init()") - // Can you pass values to a plugin init() ? Otherwise, there is no way to safely print - // log.Log(INFO, "init() Setting defaultBehavior = true") - // setDefaultBehavior(true) - - me.myTree = initTree() - - // me.ok = true // this tells init() it's okay to work with gocui - /* - me.myTree = tree.New() - me.myTree.PluginName = "andlabs" - // me.myTree.ActionFromChannel = queueMain - - me.myTree.NodeAction = queueAction - me.myTree.Add = queueAdd - me.myTree.SetTitle = queueSetTitle - me.myTree.SetLabel = queueSetLabel - me.myTree.SetText = queueSetText - me.myTree.AddText = queueAddText - me.myTree.SetChecked = queueSetChecked - me.myTree.ToolkitClose = queueToolkitClose - */ - - // TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first? - // fake out the OS toolkit by making a fake window. This is probably needed for macos & windows - // actually, this probably breaks the macos build - go guiMain() -} - -func main() { -} |
