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authorJeff Carr <[email protected]>2025-02-13 14:27:32 -0600
committerJeff Carr <[email protected]>2025-02-13 14:27:32 -0600
commit514b39e3825d39adf540bf67dc4ea8115007e3d7 (patch)
tree64da9fc3a4ed687702c09b2e3e6c06693719df49 /main.go
parent0c0c42ecbb97496628f51c9df08794d53a28db73 (diff)
better filename
Diffstat (limited to 'main.go')
-rw-r--r--main.go168
1 files changed, 0 insertions, 168 deletions
diff --git a/main.go b/main.go
deleted file mode 100644
index dd9a08c..0000000
--- a/main.go
+++ /dev/null
@@ -1,168 +0,0 @@
-// plugin
-package main
-
-import (
- "runtime/debug"
- "sync"
-
- "go.wit.com/log"
- "go.wit.com/toolkits/tree"
- "go.wit.com/widget"
-
- "go.wit.com/dev/andlabs/ui"
- // the _ means we only need this for the init()
- _ "go.wit.com/dev/andlabs/ui/winmanifest"
-)
-
-// sent via -ldflags
-var VERSION string
-var BUILDTIME string
-
-var PLUGIN string = "andlabs"
-
-var uiMainUndef bool = true
-var uiMain sync.Once
-var muAction sync.Mutex
-
-func newaction(n *tree.Node, atype widget.ActionType) {
- ui.QueueMain(func() {
- newAction(n, atype)
- })
-}
-
-func queueAdd(n *tree.Node) {
- ui.QueueMain(func() {
- newAdd(n)
- })
-}
-
-func setTitle(n *tree.Node, s string) {
- ui.QueueMain(func() {
- SetText(n, s)
- })
-}
-
-func setLabel(n *tree.Node, s string) {
- ui.QueueMain(func() {
- SetText(n, s)
- })
-}
-
-func showTable(n *tree.Node) {
- ui.QueueMain(func() {
- log.Info("show table here")
- })
-}
-
-func realSetText(n *tree.Node, s string) {
- ui.QueueMain(func() {
- SetText(n, s)
- })
-}
-
-func realAddText(n *tree.Node, s string) {
- ui.QueueMain(func() {
- AddText(n, s)
- })
-}
-
-func realSetChecked(n *tree.Node, b bool) {
- ui.QueueMain(func() {
- setChecked(n, b)
- })
-}
-
-func toolkitClose() {
- ui.QueueMain(func() {
- ui.Quit()
- })
-}
-
-/*
-func queueMain(currentA widget.Action) {
- // this never happends
- defer func() {
- if r := recover(); r != nil {
- log.Log("YAHOOOO Recovered in queueMain() application:", r)
- log.Println("Recovered from panic:", r)
- log.Println("Stack trace:")
- debug.PrintStack()
- me.myTree.SendToolkitPanic()
- }
- }()
- // andlabs puts this inside the gofunction over there
- // probably this should be changed around here
- // and only andlabs stuff should be sent there?
- // it's easier to code it this way however
- // also, if it dies here, it get's caught
- // usually, this is where it dies
- log.Log(ANDLABS, "about to send action into the andlabs ui.QueueMain()")
- ui.QueueMain(func() {
- processAction(&currentA)
- })
-}
-*/
-
-func guiMain() {
- defer func() {
- if r := recover(); r != nil {
- log.Log(WARN, "YAHOOOO Recovered in guiMain application:", r)
- log.Log(WARN, "Recovered from panic:", r)
- log.Log(WARN, "Stack trace:")
- debug.PrintStack()
- me.myTree.SendToolkitPanic()
- return
- }
- }()
- ui.Main(func() {
- // this is a bad hack for now.
- // a better way would be to spawn ui.Main on the first actual window
- // that is supposed to be displayed
- placeholderUI()
-
- me.myTree.InitOK()
-
- // if nothing is working, run this instead to make
- // sure you have something
- // demoUI()
- })
-}
-
-func Init() {
- log.Log(WARN, "Init() TODO: move init() to here")
-}
-
-// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
-func initPlugin() {
- log.Log(INFO, "Init() START")
- log.Log(INFO, "Init()")
- // Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
- // log.Log(INFO, "init() Setting defaultBehavior = true")
- // setDefaultBehavior(true)
-
- me.myTree = initTree()
-
- // me.ok = true // this tells init() it's okay to work with gocui
- /*
- me.myTree = tree.New()
- me.myTree.PluginName = "andlabs"
- // me.myTree.ActionFromChannel = queueMain
-
- me.myTree.NodeAction = queueAction
- me.myTree.Add = queueAdd
- me.myTree.SetTitle = queueSetTitle
- me.myTree.SetLabel = queueSetLabel
- me.myTree.SetText = queueSetText
- me.myTree.AddText = queueAddText
- me.myTree.SetChecked = queueSetChecked
- me.myTree.ToolkitClose = queueToolkitClose
- */
-
- // TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
- // fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
- // actually, this probably breaks the macos build
- go guiMain()
-}
-
-func main() {
-}