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authorPietro Gagliardi <[email protected]>2015-12-11 20:37:59 -0500
committerPietro Gagliardi <[email protected]>2015-12-11 20:37:59 -0500
commitf8e3f12ab02b528f2a05a4f713d7af7ea8e44b42 (patch)
tree82dedf4d37f0f6d31e88ebb2ca1ce6499dead261 /prev/proposals/tree.md
parente34c561ed5bedeb180437ec165882b98d70d38c1 (diff)
LET'S GET THIS FINAL REWRITE EVER STARTED
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+# Tree
+
+Unlike Table, Tree can only store a set of a single data type. (Blame Windows.)
+
+```go
+type TreeData struct {
+ Checked bool
+ Image ImageIndex
+ Text string
+ Children []TreeData // TODO does this need to be *[]TreeData?
+}
+```
+
+(the facilities for Images has yet to be designed)
+
+Tree itself will operate similarly to Table:
+
+```go
+type Tree struct {
+ Control
+ sync.Locker // with Unlock() refreshing the view
+ Data() *[]TreeData
+ SetHasCheckboxes(bool)
+ SetHasImages(bool)
+}
+```
+
+By default, a Tree only shows the Text field.
+
+A Tree path is just an `[]int` with each element set to the consecutive index in Children. For example:
+
+```go
+i := []int{3, 4, 5}
+value := tree.Data()[i[0]].Children[i[1]].Children[i[2]].Text
+```