summaryrefslogtreecommitdiff
path: root/treeWidget.go
blob: e39502fc95ddb1555e67f7e32f43dd9a6bc2d6ba (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
package main

import (
	"strconv"

	"github.com/awesome-gocui/gocui"
	"go.wit.com/log"
	"go.wit.com/toolkits/tree"
	"go.wit.com/widget"
)

func initWidget(n *tree.Node) *guiWidget {
	var w *guiWidget
	w = new(guiWidget)

	w.node = n
	w.cuiName = strconv.Itoa(w.node.WidgetId) + " TK"
	w.WidgetType = n.WidgetType
	w.labelN = n.State.Label
	if w.labelN == "" {
		// remove this debugging hack once things are stable and fixed
		w.labelN = n.GetProgName()
	}
	w.frame = true
	w.enable = n.State.Enable

	if n.WidgetType == widget.Root {
		log.Log(INFO, "setupWidget() FOUND ROOT w.id =", n.WidgetId)
	}

	if n.WidgetType == widget.Grid {
		w.widths = make(map[int]int)  // how tall each row in the grid is
		w.heights = make(map[int]int) // how wide each column in the grid is
	}

	p := n.Parent
	if p == nil {
		log.Log(ERROR, "parent == nil", w.String(), n.WidgetId, w.WidgetType)
		return w
	}
	if p.TK == nil {
		log.Log(ERROR, "parent.TK == nil", w.String(), n.WidgetId, w.WidgetType)
		return w
	}

	// set the parent and append to parent children
	var ptk *guiWidget
	ptk = p.TK.(*guiWidget)
	w.parent = ptk
	ptk.children = append(ptk.children, w)
	return w
}

func setupCtrlDownWidget() {
	a := new(widget.Action)
	a.ProgName = "ctrlDown"
	a.WidgetType = widget.Dialog
	a.WidgetId = -1
	a.ParentId = 0
	// n := addNode(a)
	n := me.myTree.AddNode(a)

	me.ctrlDown = n
}

func (w *guiWidget) deleteView() {
	// make sure the view isn't really there
	log.Log(GOCUI, "deleteView()", w.cuiName, w.WidgetType, w.node.WidgetId)
	me.baseGui.DeleteView(w.cuiName)
	w.v = nil
}

func (w *guiWidget) IsCurrent() bool {
	if w.node.WidgetType == widget.Tab {
		return w.isCurrent
	}
	if w.node.WidgetType == widget.Window {
		// log.Log(GOCUI, "IsCurrent() found current window", w.cuiName, w.String())
		// log.Log(GOCUI, "IsCurrent() window w.isCurrent =", w.isCurrent)
		return w.isCurrent
	}
	if w.node.WidgetType == widget.Root {
		return false
	}
	return w.parent.IsCurrent()
}

func (tk *guiWidget) String() string {
	return tk.node.String()
}

func (tk *guiWidget) Visible() bool {
	if tk == nil {
		return false
	}
	if tk.v == nil {
		return false
	}
	tk.v.Visible = true
	return true
}

func (w *guiWidget) Show() {
	// always should the dropdown widget
	if w == me.dropdownV {
		me.dropdownV.drawView()
		return
	}

	// don't display fake widgets
	if w.isFake {
		return
	}

	// if this isn't in the binary tree
	// it's some internal widget so always display those
	if w.node == nil {
		w.drawView()
		return
	}

	// always show window titles
	if w.node.WidgetType == widget.Window {
		w.drawView()
		return
	}

	/*
		if w.node.WidgetType == widget.Dropdown {
			log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
			log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
		}
		if w.node.WidgetType == widget.Combobox {
			log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
			log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
		}
	*/

	// if the widget is not in the current displayed windo
	// then ignore it
	// log.Log(GOCUI, "Show() widget =", w.cuiName, w.String())
	// log.Log(GOCUI, "Show() w.IsCurrent() returned", w.IsCurrent())
	if !w.IsCurrent() {
		log.Log(GOCUI, "Show() w.IsCurrent == false. NOT drawing", w.cuiName, w.String())
		return
	}

	// finally, check if the widget State is hidden or not
	if w.node.Hidden() {
		log.Log(GOCUI, "Show() w.node.Hidden() = false. not drawing", w.cuiName, w.String())
		// don't display hidden widgets
		return
	}
	// log.Log(GOCUI, "Show() doing w.drawView()", w.cuiName, w.String())
	// okay, if you made it this far, then display the widget
	w.drawView()
}

func (tk *guiWidget) Hide() {
	tk.deleteView()
}

func (tk *guiWidget) SetVisible(b bool) {
	if b {
		tk.Show()
	} else {
		tk.Hide()
	}
}

func (tk *guiWidget) findWidgetByName(name string) *guiWidget {
	if tk.cuiName == name {
		return tk
	}
	for _, child := range tk.children {
		found := child.findWidgetByName(name)
		if found != nil {
			return found
		}
	}
	return nil
}

func (tk *guiWidget) findWidgetByView(v *gocui.View) *guiWidget {
	if tk.v == v {
		return tk
	}
	if tk.cuiName == v.Name() {
		log.Log(NOW, "findWidget() error. names are mismatched or out of sync", tk.cuiName)
		log.Log(NOW, "findWidget() or maybe the view has been deleted")
		// return tk
	}
	for _, child := range tk.children {
		found := child.findWidgetByView(v)
		if found != nil {
			return found
		}
	}
	return nil
}