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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
// all structures and variables are local (aka lowercase)
// since the plugin should be isolated to access only
// by functions() to insure everything here is run
// inside a dedicated goroutine
package main
import (
"fmt"
"reflect"
"strconv"
"strings"
"sync"
"github.com/awesome-gocui/gocui"
log "go.wit.com/log"
"go.wit.com/toolkits/tree"
)
// It's probably a terrible idea to call this 'me'
// 2025 note: doesn't seem terrible to call this 'me' anymore. notsure.
var me config
var showDebug bool = true // todo: move this into config struct
var redoWidgets bool = true // todo: move this into config struct
// todo: move all this to a protobuf. then, redo all this mess. it got me here, but now it's time to clean it up for good
type config struct {
baseGui *gocui.Gui // the main gocui handle
treeRoot *tree.Node // the base of the binary tree. it should have id == 0
myTree *tree.TreeInfo // ?
ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
currentWindow *guiWidget // this is the current tab or window to show
logStdout *guiWidget // where to show STDOUT
startOutputW int // ?
startOutputH int // ?
helpLabel *gocui.View // ?
// dropdownV *guiWidget // this is a floating widget that we show whenever the user clicks on a
dropdownW *guiWidget // grab the dropdown choices from this widget
FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
PadW int `default:"1" dense:"0"` // pad spacing
PadH int `default:"1" dense:"0"` // pad spacing
WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
WindowH int `default:"-1"` // how far down to start Window or Tab headings
TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
RawW int `default:"1"` // the raw beginning of each window (or tab)
RawH int `default:"5"` // the raw beginning of each window (or tab)
FakeW int `default:"20"` // offset for the hidden widgets
padded bool // add space between things like buttons
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
canvas bool // if set to true, the windows are a raw canvas
menubar bool // for windows
stretchy bool // expand things like buttons to the maximum size
margin bool // add space around the frames of windows
writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
fakefile *FakeFile // JUNK? used to attempt to write to the stdout window
dtoggle bool // is a dropdown or combobox currently active?
showHelp bool // toggle boolean for the help menu (deprecate?)
ecount int // counts how many mouse and keyboard events have occurred
supermouse bool // prints out every widget found while you move the mouse around
depth int // used for listWidgets() debugging
globalMouseDown bool // yep, mouse is pressed
}
// deprecate these
var (
initialMouseX, initialMouseY, xOffset, yOffset int
// msgMouseDown bool
)
// this is the gocui way
// corner starts at in the upper left corner
type rectType struct {
w0, h0, w1, h1 int // left top right bottom
}
func (r *rectType) Width() int {
return r.w1 - r.w0
}
func (r *rectType) Height() int {
return r.h1 - r.h0
}
type guiWidget struct {
v *gocui.View // this is nil if the widget is not displayed
cuiName string // what gocui uses to reference the widget (usually "TK <widgetId>"
parent *guiWidget // mirrors the binary node tree
children []*guiWidget // mirrors the binary node tree
node *tree.Node // the pointer back to the tree
hasTabs bool // does the window have tabs?
currentTab bool // the visible tab
value string // ?
checked bool // ?
labelN string // the actual text to display in the console
vals []string // dropdown menu items
active bool // ?
enable bool // ?
defaultColor *colorT // store the color to go back to
gocuiSize rectType // should mirror the real display size. todo: verify these are accurate. they are not yet
full rectType // full size of children (used by widget.Window, etc)
startW int // ?
startH int // ?
isCurrent bool // is this the currently displayed Window or Tab?
isFake bool // widget types like 'box' are 'false'
widths map[int]int // how tall each row in the grid is
heights map[int]int // how wide each column in the grid is
tainted bool // ?
frame bool // ?
selectedTab *tree.Node // for a window, this is currently selected tab
color *colorT // what color to use
}
// from the gocui devs:
// Write appends a byte slice into the view's internal buffer. Because
// View implements the io.Writer interface, it can be passed as parameter
// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
// be called to clear the view's buffer.
func (w *guiWidget) Write(p []byte) (n int, err error) {
w.tainted = true
me.writeMutex.Lock()
defer me.writeMutex.Unlock()
// _, outputH := w.Size()
outputH := 33 // special output length for "msg" window until I figure things out
tk := me.logStdout
if tk.v == nil {
// optionally write the output to /tmp
s := fmt.Sprint(string(p))
s = strings.TrimSuffix(s, "\n")
fmt.Fprintln(outf, s)
v, _ := me.baseGui.View("msg")
if v != nil {
// fmt.Fprintln(outf, "found msg")
tk.v = v
}
} else {
// display the output in the gocui window
tk.v.Clear()
s := fmt.Sprint(string(p))
s = strings.TrimSuffix(s, "\n")
tmp := strings.Split(s, "\n")
outputS = append(outputS, tmp...)
if len(outputS) > outputH {
l := len(outputS) - outputH
outputS = outputS[l:]
}
fmt.Fprintln(tk.v, strings.Join(outputS, "\n"))
}
return len(p), nil
}
// THIS IS GO COMPILER MAGIC
// this sets the `default` in the structs above on init()
// this is cool code. thank the GO devs for this code and Alex Flint for explaining it to me
func Set(ptr interface{}, tag string) error {
if reflect.TypeOf(ptr).Kind() != reflect.Ptr {
log.Log(ERROR, "Set() Not a pointer", ptr, "with tag =", tag)
return fmt.Errorf("Not a pointer")
}
v := reflect.ValueOf(ptr).Elem()
t := v.Type()
for i := 0; i < t.NumField(); i++ {
defaultVal := t.Field(i).Tag.Get(tag)
name := t.Field(i).Name
// log("Set() try name =", name, "defaultVal =", defaultVal)
setField(v.Field(i), defaultVal, name)
}
return nil
}
func setField(field reflect.Value, defaultVal string, name string) error {
if !field.CanSet() {
// log("setField() Can't set value", field, defaultVal)
return fmt.Errorf("Can't set value\n")
} else {
log.Log(NOW, "setField() Can set value", name, defaultVal)
}
switch field.Kind() {
case reflect.Int:
val, _ := strconv.Atoi(defaultVal)
field.Set(reflect.ValueOf(int(val)).Convert(field.Type()))
case reflect.String:
field.Set(reflect.ValueOf(defaultVal).Convert(field.Type()))
case reflect.Bool:
if defaultVal == "true" {
field.Set(reflect.ValueOf(true))
} else {
field.Set(reflect.ValueOf(false))
}
}
return nil
}
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