1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
|
// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0
package main
import (
"github.com/awesome-gocui/gocui"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/widget"
)
func newAdd(n *tree.Node) {
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
}
if n.TK != nil {
log.Log(INFO, "Tree Add() sent a widget we aleady seem to have")
// this is done to protect the plugin being 'refreshed' with the
// widget binary tree. TODO: find a way to keep them in sync
return
}
n.TK = initWidget(n)
if n.WidgetType == widget.Root {
me.treeRoot = n
}
addWidget(n)
/*
TODO: removed while refactoring tree
if w.enable {
// don't change the color
} else {
w = n.TK.(*guiWidget)
}
*/
w := n.TK.(*guiWidget)
w.Show()
me.refresh = true // testing code to see if refresh can work
}
// for gocui as a GUI plugin, SetTitle & SetLabel are identical to SetText
func setTitle(n *tree.Node, s string) {
setText(n, s)
me.refresh = true // testing code to see if refresh can work
}
func setLabel(n *tree.Node, s string) {
setText(n, s)
me.refresh = true // testing code to see if refresh can work
}
// setText() and addText() are simple. They take the event sent
// to the GO plugin from the application and lookup the plugin structure
// then pass that event to gocui. This is the transfer point
func setText(n *tree.Node, s string) {
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
}
if n.TK == nil {
log.Warn("Tree sent an action on a widget we didn't seem to have.")
return
}
w := n.TK.(*guiWidget)
w.SetText(s)
me.refresh = true // testing code to see if refresh can work
}
func addText(n *tree.Node, s string) {
if n == nil {
log.Warn("Tree Error: Add() sent n == nil")
return
}
if n.TK == nil {
log.Warn("Tree sent an action on a widget we didn't seem to have.")
return
}
w := n.TK.(*guiWidget)
w.AddText(s)
me.refresh = true // testing code to see if refresh can work
}
func (w *guiWidget) deleteGocuiViews() {
if w.v == nil {
// no gocui view to delete for this widget
} else {
me.baseGui.DeleteView(w.cuiName)
w.v = nil
}
for _, child := range w.children {
child.deleteGocuiViews()
}
}
func (w *guiWidget) deleteNode() {
p := w.parent
for i, child := range p.children {
log.Log(NOW, "parent has child:", i, child.cuiName, child.String())
if w == child {
log.Log(NOW, "Found child ==", i, child.cuiName, child.String())
log.Log(NOW, "Found n ==", i, w.cuiName, w.String())
p.children = append(p.children[:i], p.children[i+1:]...)
}
}
for i, child := range p.children {
log.Log(NOW, "parent now has child:", i, child.cuiName, child.String())
}
w.deleteGocuiViews()
}
func (w *guiWidget) AddText(text string) {
if w == nil {
log.Log(NOW, "widget is nil")
return
}
w.vals = append(w.vals, text)
for i, s := range w.vals {
log.Log(INFO, "AddText()", w.String(), i, s)
}
w.SetText(text)
}
func (tk *guiWidget) SetText(text string) {
var changed bool = false
if tk == nil {
log.Log(NOW, "widget is nil")
return
}
if tk.labelN != text {
tk.labelN = text
changed = true
}
tk.node.State.Label = text
if !changed {
return
}
if tk.Visible() {
tk.textResize()
tk.Hide()
tk.Show()
}
}
func (tk *guiWidget) GetText() string {
if tk == nil {
log.Log(NOW, "widget is nil")
return ""
}
// deprecate this
if tk.labelN != "" {
return tk.labelN
}
if tk.node == nil {
// return gocui.view name?
return tk.cuiName
}
if tk.GetLabel() != "" {
return tk.GetLabel()
}
return ""
}
func hideDisable() {
if me.textbox.tk == nil {
initTextbox()
me.textbox.tk.prepTextbox()
}
me.textbox.tk.Hide()
me.textbox.tk.enable = false
me.textbox.tk.node.State.Enable = false
me.textbox.active = false
me.baseGui.SetCurrentView("help")
// me.baseGui.DeleteView(me.textbox.tk.cuiName)
// me.baseGui.DeleteView(me.textbox.tk.v.Name())
}
func showDisable() {
if me.textbox.tk == nil {
initTextbox()
me.textbox.tk.prepTextbox()
}
r := new(rectType)
r.w0 = 2
r.h0 = 1
r.w1 = r.w0 + 24
r.h1 = r.h0 + 2
me.textbox.tk.forceSizes(r)
me.textbox.tk.Show() // actually makes the gocui view. TODO: redo this
// log.Info("textbox should be shown")
// showTextbox("Running...")
// me.textbox.tk.dumpWidget("shown?")
me.textbox.tk.setColorModal()
me.textbox.tk.v.Clear()
me.textbox.tk.v.WriteString("Running...")
me.textbox.tk.v.Editable = true
me.textbox.tk.v.Wrap = true
me.baseGui.SetView(me.textbox.tk.cuiName, r.w0, r.h0, r.w1, r.h1, 0)
me.baseGui.SetCurrentView(me.textbox.tk.v.Name())
// bind the enter key to a function so we can close the textbox
me.baseGui.SetKeybinding(me.textbox.tk.v.Name(), gocui.KeyEnter, gocui.ModNone, theCloseTheTextbox)
me.textbox.active = true
}
func (tk *guiWidget) Disable() {
if tk == nil {
log.Log(NOW, "widget is nil")
return
}
switch tk.WidgetType() {
case widget.Box:
showDisable()
return
case widget.Button:
tk.setColorDisable()
return
default:
tk.dumpWidget("fixme: disable")
}
}
func (tk *guiWidget) Enable() {
if tk == nil {
log.Log(NOW, "widget is nil")
return
}
switch tk.WidgetType() {
case widget.Box:
hideDisable()
return
case widget.Button:
tk.restoreEnableColor()
return
default:
tk.dumpWidget("fixme: enable")
}
}
|