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path: root/plugin.go
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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0

package main

import (
	// if you include more than just this import
	// then your plugin might be doing something un-ideal (just a guess from 2023/02/27)

	"go.wit.com/log"
	"go.wit.com/toolkits/tree"
	"go.wit.com/widget"
)

func newAdd(n *tree.Node) {
	if n == nil {
		log.Warn("Tree Error: Add() sent n == nil")
		return
	}
	if n.TK != nil {
		log.Warn("Tree Add() sent a widget we aleady seem to have")
		// this is done to protect the plugin being 'refreshed' with the
		// widget binary tree. TODO: find a way to keep them in sync
		return
	}
	n.TK = initWidget(n)
	if n.WidgetType == widget.Root {
		me.treeRoot = n
	}
	addWidget(n)
	/*
		TODO: removed while refactoring tree
		if w.enable {
			// don't change the color
		} else {
			w = n.TK.(*guiWidget)
		}
	*/
	w := n.TK.(*guiWidget)
	w.Show()
}

// for gocui as a GUI plugin, SetTitle & SetLabel are identical to SetText
func newSetTitle(n *tree.Node, s string) {
	newSetText(n, s)
}

func newSetLabel(n *tree.Node, s string) {
	newSetText(n, s)
}

// newSetText() and newAddText() are simple. They take the event sent
// to the GO plugin from the application and lookup the plugin structure
// then pass that event to gocui. This is the transfer point
func newSetText(n *tree.Node, s string) {
	if n == nil {
		log.Warn("Tree Error: Add() sent n == nil")
		return
	}
	if n.TK == nil {
		log.Warn("Tree sent an action on a widget we didn't seem to have.")
		return
	}
	w := n.TK.(*guiWidget)
	w.SetText(s)
}

func newAddText(n *tree.Node, s string) {
	if n == nil {
		log.Warn("Tree Error: Add() sent n == nil")
		return
	}
	if n.TK == nil {
		log.Warn("Tree sent an action on a widget we didn't seem to have.")
		return
	}
	w := n.TK.(*guiWidget)
	w.AddText(s)
}

func newaction(n *tree.Node, atype widget.ActionType) {
	log.Log(INFO, "newaction() START", atype)
	if !me.ok {
		log.Log(INFO, "newaction() START NOT OKAY", atype)
		log.Log(INFO, "newaction() START NOT OKAY", atype)
		log.Log(INFO, "newaction() START NOT OKAY", atype)
		waitOK()
	}
	if n == nil {
		log.Warn("Tree Error: Add() sent n == nil")
		return
	}
	if n.TK == nil {
		log.Warn("Tree sent an action on a widget we didn't seem to have.")
		// do this init here again? Probably something
		// went wrong and we should reset the our while gocui.View tree
		n.TK = initWidget(n)
	}
	w := n.TK.(*guiWidget)
	switch atype {
	case widget.Show:
		if me.debug {
			w.dumpWidget("Show()")
		}
		w.node.State.Hidden = false
		w.Show()
	case widget.Hide:
		if me.debug {
			w.dumpWidget("Hide()")
		}
		if n.Hidden() {
			// already hidden
		} else {
			// log.Log(NOW, "attempt to hide() =", atype, n.WidgetId, n.WidgetType, n.ProgName())
			w.node.State.Hidden = true
			w.Hide()
		}
	case widget.Move:
		log.Log(NOW, "attempt to move() =", atype, n.WidgetType, n.ProgName())
	case widget.ToolkitClose:
		log.Log(NOW, "attempting to close the plugin and release stdout and stderr")
		standardClose()
	case widget.Enable:
		w.Enable()
	case widget.Disable:
		w.Disable()
	case widget.Delete:
		if w == nil {
			return
		} else {
			w.hideWidgets()
			w.deleteNode()
		}
		n.DeleteNode()
	default:
		log.Log(ERROR, "newaction() UNHANDLED Action Type =", atype, "WidgetType =", n.WidgetType, "Name =", n.ProgName())
	}
	log.Log(INFO, "newaction() END", atype, n.String())
}

func (w *guiWidget) deleteGocuiViews() {
	if w.v == nil {
		// no gocui view to delete for this widget
	} else {
		me.baseGui.DeleteView(w.cuiName)
		w.v = nil
	}
	for _, child := range w.children {
		child.deleteGocuiViews()
	}
}

func (w *guiWidget) deleteNode() {
	p := w.parent
	for i, child := range p.children {
		log.Log(NOW, "parent has child:", i, child.cuiName, child.String())
		if w == child {
			log.Log(NOW, "Found child ==", i, child.cuiName, child.String())
			log.Log(NOW, "Found n ==", i, w.cuiName, w.String())
			p.children = append(p.children[:i], p.children[i+1:]...)
		}
	}
	for i, child := range p.children {
		log.Log(NOW, "parent now has child:", i, child.cuiName, child.String())
	}
	w.deleteGocuiViews()
}

func (w *guiWidget) AddText(text string) {
	if w == nil {
		log.Log(NOW, "widget is nil")
		return
	}
	w.vals = append(w.vals, text)
	for i, s := range w.vals {
		log.Log(NOW, "AddText()", w.String(), i, s)
	}
	w.SetText(text)
}

func (tk *guiWidget) SetText(text string) {
	var changed bool = false
	if tk == nil {
		log.Log(NOW, "widget is nil")
		return
	}
	if tk.labelN != text {
		tk.labelN = text
		changed = true
	}
	tk.node.State.Label = text
	if !changed {
		return
	}

	if tk.Visible() {
		tk.textResize()
		tk.Hide()
		tk.Show()
	}
}

func (tk *guiWidget) GetText() string {
	if tk == nil {
		log.Log(NOW, "widget is nil")
		return ""
	}
	// deprecate this
	if tk.labelN != "" {
		return tk.labelN
	}
	if tk.node == nil {
		// return gocui.view name?
		return tk.cuiName
	}
	if tk.node.State.Label != "" {
		return tk.node.State.Label
	}
	return ""
}

func (tk *guiWidget) Disable() {
	if tk == nil {
		log.Log(NOW, "widget is nil")
		return
	}
	tk.enable = false
	tk.node.State.Enable = false
	// log.Info("disable widget in gocui", tk.node.WidgetType, tk.node.ProgName())
	switch tk.node.WidgetType {
	case widget.Box:
		tk.labelN = "Running..."
		// log.Info("todo: blank out the window here", tk.String())
		tk.showTextbox()
		return
	case widget.Button:
		tk.setColorDisable()
		return
	default:
		tk.dumpWidget("fixme: disable")
	}
}

func (tk *guiWidget) Enable() {
	if tk == nil {
		log.Log(NOW, "widget is nil")
		return
	}
	tk.enable = true
	tk.node.State.Enable = true
	// log.Info("enable widget in gocui", tk.node.WidgetType, tk.node.ProgName())
	switch tk.node.WidgetType {
	case widget.Box:
		// log.Info("todo: un blank the window here")
		me.textbox.tk.Hide()
		me.textbox.active = false
		// log.Info("escaped from textbox")
		return
	case widget.Button:
		tk.restoreEnableColor()
		return
	default:
		tk.dumpWidget("fixme: enable")
	}
}