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-rw-r--r--junk1.go10
-rw-r--r--treeWidget.go32
2 files changed, 27 insertions, 15 deletions
diff --git a/junk1.go b/junk1.go
index de8c104..1ed2d7e 100644
--- a/junk1.go
+++ b/junk1.go
@@ -5,6 +5,7 @@
package main
import (
+ "fmt"
"syscall"
"github.com/awesome-gocui/gocui"
@@ -99,6 +100,15 @@ func addDebugKeys(g *gocui.Gui) {
return nil
})
+ // find under mouse
+ g.SetKeybinding("", 'f', gocui.ModNone,
+ func(g *gocui.Gui, v *gocui.View) error {
+ w, h := g.MousePosition()
+ for _, tk := range findByXY(w, h) {
+ log.Log(GOCUI, fmt.Sprintf("findByXY() msgDown() %s wId=%d cuiName=%s at (%d,%d)", tk.WidgetType, tk.node.WidgetId, tk.cuiName, w, h))
+ }
+ return nil
+ })
// hide all widgets
g.SetKeybinding("", 'h', gocui.ModNone,
func(g *gocui.Gui, v *gocui.View) error {
diff --git a/treeWidget.go b/treeWidget.go
index d72f957..e39502f 100644
--- a/treeWidget.go
+++ b/treeWidget.go
@@ -75,8 +75,8 @@ func (w *guiWidget) IsCurrent() bool {
return w.isCurrent
}
if w.node.WidgetType == widget.Window {
- log.Log(GOCUI, "IsCurrent() found current window", w.cuiName, w.String())
- log.Log(GOCUI, "IsCurrent() window w.isCurrent =", w.isCurrent)
+ // log.Log(GOCUI, "IsCurrent() found current window", w.cuiName, w.String())
+ // log.Log(GOCUI, "IsCurrent() window w.isCurrent =", w.isCurrent)
return w.isCurrent
}
if w.node.WidgetType == widget.Root {
@@ -125,31 +125,33 @@ func (w *guiWidget) Show() {
return
}
- if w.node.WidgetType == widget.Dropdown {
- log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
- log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
- }
- if w.node.WidgetType == widget.Combobox {
- log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
- log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
- }
+ /*
+ if w.node.WidgetType == widget.Dropdown {
+ log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
+ log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
+ }
+ if w.node.WidgetType == widget.Combobox {
+ log.Log(NOW, "Show() dropdown", w.cuiName, w.String())
+ log.Log(NOW, "Show() dropdown n.Strings() =", w.node.Strings())
+ }
+ */
// if the widget is not in the current displayed windo
// then ignore it
- log.Log(GOCUI, "Show() widget =", w.cuiName, w.String())
- log.Log(GOCUI, "Show() w.IsCurrent() returned", w.IsCurrent())
+ // log.Log(GOCUI, "Show() widget =", w.cuiName, w.String())
+ // log.Log(GOCUI, "Show() w.IsCurrent() returned", w.IsCurrent())
if !w.IsCurrent() {
- log.Log(GOCUI, "Show() NOT drawing", w.cuiName, w.String())
+ log.Log(GOCUI, "Show() w.IsCurrent == false. NOT drawing", w.cuiName, w.String())
return
}
- log.Log(GOCUI, "Show() drawing", w.cuiName, w.String())
// finally, check if the widget State is hidden or not
if w.node.Hidden() {
+ log.Log(GOCUI, "Show() w.node.Hidden() = false. not drawing", w.cuiName, w.String())
// don't display hidden widgets
return
}
-
+ // log.Log(GOCUI, "Show() doing w.drawView()", w.cuiName, w.String())
// okay, if you made it this far, then display the widget
w.drawView()
}