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authorJeff Carr <[email protected]>2025-02-06 07:01:27 -0600
committerJeff Carr <[email protected]>2025-02-06 07:01:27 -0600
commitc136ca2b4c33ae639af0f62f604ecdf73ea38d3e (patch)
tree645a5073e7a17a256e4b1185dd4a5b65679e3dfc /structs.go
parent87141b8d990e42bcc65174a43cbd17f0578fe274 (diff)
tab rotates through the windows
Diffstat (limited to 'structs.go')
-rw-r--r--structs.go64
1 files changed, 33 insertions, 31 deletions
diff --git a/structs.go b/structs.go
index 61435bc..32d117e 100644
--- a/structs.go
+++ b/structs.go
@@ -37,37 +37,38 @@ type config struct {
helpLabel *gocui.View // ?
showHelp bool // toggle boolean for the help menu (deprecate?)
// dropdownW *guiWidget // grab the dropdown choices from this widget
- FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
- FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
- PadW int `default:"1" dense:"0"` // pad spacing
- PadH int `default:"1" dense:"0"` // pad spacing
- WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
- WindowH int `default:"-1"` // how far down to start Window or Tab headings
- TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
- TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
- WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
- TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
- GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
- BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
- GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
- RawW int `default:"1"` // the raw beginning of each window (or tab)
- RawH int `default:"5"` // the raw beginning of each window (or tab)
- FakeW int `default:"20"` // offset for the hidden widgets
- padded bool // add space between things like buttons
- bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
- canvas bool // if set to true, the windows are a raw canvas
- menubar bool // for windows
- stretchy bool // expand things like buttons to the maximum size
- margin bool // add space around the frames of windows
- writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
- ecount int // counts how many mouse and keyboard events have occurred
- supermouse bool // prints out every widget found while you move the mouse around
- depth int // used for listWidgets() debugging
- globalMouseDown bool // yep, mouse is pressed
- newWindowTrigger chan bool // work around hack to redraw windows a bit after NewWindow()
- stdout stdout // information for the STDOUT window
- showDebug bool // todo: move this into config struct
- dropdown dropdown // the dropdown menu
+ FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ PadW int `default:"1" dense:"0"` // pad spacing
+ PadH int `default:"1" dense:"0"` // pad spacing
+ WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
+ WindowH int `default:"-1"` // how far down to start Window or Tab headings
+ TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
+ TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
+ WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
+ TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
+ GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
+ BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
+ GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
+ RawW int `default:"1"` // the raw beginning of each window (or tab)
+ RawH int `default:"5"` // the raw beginning of each window (or tab)
+ FakeW int `default:"20"` // offset for the hidden widgets
+ padded bool // add space between things like buttons
+ bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
+ canvas bool // if set to true, the windows are a raw canvas
+ menubar bool // for windows
+ stretchy bool // expand things like buttons to the maximum size
+ margin bool // add space around the frames of windows
+ writeMutex sync.Mutex // writeMutex protects writes to *guiWidget (it's global right now maybe)
+ ecount int // counts how many mouse and keyboard events have occurred
+ supermouse bool // prints out every widget found while you move the mouse around
+ depth int // used for listWidgets() debugging
+ globalMouseDown bool // yep, mouse is pressed
+ newWindowTrigger chan bool // work around hack to redraw windows a bit after NewWindow()
+ stdout stdout // information for the STDOUT window
+ showDebug bool // todo: move this into config struct
+ dropdown dropdown // the dropdown menu
+ allwin []*guiWidget // for tracking which window is next
}
// settings for the stdout window
@@ -145,6 +146,7 @@ type guiWidget struct {
color *colorT // what color to use
resize bool // the window is currently being resized
isBG bool // means this is the background widget. There is only one of these
+ activeWindow bool // means this window is the active one
}
// from the gocui devs: