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authorJeff Carr <[email protected]>2025-01-31 11:01:47 -0600
committerJeff Carr <[email protected]>2025-01-31 13:47:45 -0600
commit73de9899a890d3babfebb2427397fb82dcc021c9 (patch)
tree7b95ce917e065357d9ff200cb500aff8f0386100 /eventKeyboard.go
parentc348940ca1367e9c64560812b12fbde27f7ad17e (diff)
hmm. mouse click detection is better. now what?
Diffstat (limited to 'eventKeyboard.go')
-rw-r--r--eventKeyboard.go90
1 files changed, 0 insertions, 90 deletions
diff --git a/eventKeyboard.go b/eventKeyboard.go
deleted file mode 100644
index f8bcf41..0000000
--- a/eventKeyboard.go
+++ /dev/null
@@ -1,90 +0,0 @@
-// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
-// Use of this source code is (now) governed by the GPL 3.0
-
-package main
-
-import (
- "github.com/awesome-gocui/gocui"
-)
-
-// tells 'gocui' what to call based on what key was pressed
-func registerHandlers(g *gocui.Gui) {
- g.SetKeybinding("", '?', gocui.ModNone, theHelp) // 'h' toggles on and off the help menu
- g.SetKeybinding("", 'r', gocui.ModNone, widgetRefresh) // screen refresh
- g.SetKeybinding("", 'w', gocui.ModNone, doWindow) // close all windows
- g.SetKeybinding("", 'q', gocui.ModNone, doExit) // exit
- g.SetKeybinding("", gocui.KeyCtrlC, gocui.ModNone, doExit) // exit
- g.SetKeybinding("", gocui.KeyCtrlV, gocui.ModNone, doPanic) // forced panic
-
- // debugging
- g.SetKeybinding("", 'd', gocui.ModNone, theLetterD) // 'd' toggles on and off debugging buttons
- g.SetKeybinding("", gocui.KeyCtrlD, gocui.ModNone, openDebuggger) // open the debugger
- g.SetKeybinding("", 'L', gocui.ModNone, dumpWidgets) // list all widgets
- g.SetKeybinding("", 'M', gocui.ModNone, dumpWidgetPlacement) // list all widgets with positions
-
-}
-
-func doExit(g *gocui.Gui, v *gocui.View) error {
- return nil
-}
-
-func doPanic(g *gocui.Gui, v *gocui.View) error {
- return nil
-}
-
-func dumpWidgets(g *gocui.Gui, v *gocui.View) error {
- return nil
-}
-
-func dumpWidgetPlacement(g *gocui.Gui, v *gocui.View) error {
- return nil
-}
-
-func openDebuggger(g *gocui.Gui, v *gocui.View) error {
- return nil
-}
-
-// is run whenever anyone hits 'd' (in an open space)
-func theLetterD(g *gocui.Gui, v *gocui.View) error {
- // widgets that don't have physical existance in
- // a display toolkit are hidden. In the case
- // of gocui, they are set as not 'visible' and put offscreen
- // or have the size set to zero
- // (hopefully anyway) lots of things with the toolkit
- // still don't work
-
- fakeStartWidth = me.FakeW
- fakeStartHeight = me.TabH + me.FramePadH
- if showDebug {
- showFake()
- showDebug = false
- } else {
- hideFake()
- showDebug = true
- }
- return nil
-}
-
-func theHelp(g *gocui.Gui, v *gocui.View) error {
- if showHelp {
- helplayout()
- showHelp = false
- if me.dropdownV == nil {
- me.dropdownV = makeDropdownView("addWidget() ddview")
- }
- me.dropdownV.Show()
- } else {
- me.baseGui.DeleteView("help")
- showHelp = true
- me.dropdownV.Hide()
- }
- return nil
-}
-
-func widgetRefresh(g *gocui.Gui, v *gocui.View) error {
- return nil
-}
-
-func doWindow(g *gocui.Gui, v *gocui.View) error {
- return nil
-}