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+// The shapes example shows how to draw basic shapes into a window.
+// It can be considered the Go equivalent of
+// https://x.org/releases/X11R7.5/doc/libxcb/tutorial/#drawingprim
+// Four points, a single polyline, two line segments,
+// two rectangles and two arcs are drawn.
+// In addition to this, we will also write some text
+// and fill a rectangle.
+package main
+
+import (
+ "fmt"
+ "unicode/utf16"
+
+ "github.com/jezek/xgb"
+ "github.com/jezek/xgb/xproto"
+)
+
+func main() {
+ X, err := xgb.NewConn()
+ if err != nil {
+ fmt.Println("error connecting to X:", err)
+ return
+ }
+ defer X.Close()
+
+ setup := xproto.Setup(X)
+ screen := setup.DefaultScreen(X)
+ wid, err := xproto.NewWindowId(X)
+ if err != nil {
+ fmt.Println("error creating window id:", err)
+ return
+ }
+
+ draw := xproto.Drawable(wid) // for now, we simply draw into the window
+
+ // Create the window
+ xproto.CreateWindow(X, screen.RootDepth, wid, screen.Root,
+ 0, 0, 180, 200, 8, // X, Y, width, height, *border width*
+ xproto.WindowClassInputOutput, screen.RootVisual,
+ xproto.CwBackPixel|xproto.CwEventMask,
+ []uint32{screen.WhitePixel, xproto.EventMaskStructureNotify | xproto.EventMaskExposure})
+
+ // Map the window on the screen
+ xproto.MapWindow(X, wid)
+
+ // Up to here everything is the same as in the `create-window` example.
+ // We opened a connection, created and mapped the window.
+ // But this time we'll be drawing some basic shapes.
+ // Note how this time the border width is set to 8 instead of 0.
+ //
+ // First of all we need to create a context to draw with.
+ // The graphics context combines all properties (e.g. color, line width, font, fill style, ...)
+ // that should be used to draw something. All available properties
+ //
+ // These properties can be set by or'ing their keys (xproto.Gc*)
+ // and adding the value to the end of the values array.
+ // The order in which the values have to be given corresponds to the order that they defined
+ // mentioned in `xproto`.
+ //
+ // Here we create a new graphics context
+ // which only has the foreground (color) value set to black:
+ foreground, err := xproto.NewGcontextId(X)
+ if err != nil {
+ fmt.Println("error creating foreground context:", err)
+ return
+ }
+
+ mask := uint32(xproto.GcForeground)
+ values := []uint32{screen.BlackPixel}
+ xproto.CreateGC(X, foreground, draw, mask, values)
+
+ // It is possible to set the foreground value to something different.
+ // In production, this should use xorg color maps instead for compatibility
+ // but for demonstration setting the color directly also works.
+ // For more information on color maps, see the xcb documentation:
+ // https://x.org/releases/X11R7.5/doc/libxcb/tutorial/#usecolor
+ red, err := xproto.NewGcontextId(X)
+ if err != nil {
+ fmt.Println("error creating red context:", err)
+ return
+ }
+
+ mask = uint32(xproto.GcForeground)
+ values = []uint32{0xff0000}
+ xproto.CreateGC(X, red, draw, mask, values)
+
+ // We'll create another graphics context that draws thick lines:
+ thick, err := xproto.NewGcontextId(X)
+ if err != nil {
+ fmt.Println("error creating thick context:", err)
+ return
+ }
+
+ mask = uint32(xproto.GcLineWidth)
+ values = []uint32{10}
+ xproto.CreateGC(X, thick, draw, mask, values)
+
+ // It is even possible to set multiple properties at once.
+ // Only remember to put the values in the same order as they're
+ // defined in `xproto`:
+ // Foreground is defined first, so we also set it's value first.
+ // LineWidth comes second.
+ blue, err := xproto.NewGcontextId(X)
+ if err != nil {
+ fmt.Println("error creating blue context:", err)
+ return
+ }
+
+ mask = uint32(xproto.GcForeground | xproto.GcLineWidth)
+ values = []uint32{0x0000ff, 4}
+ xproto.CreateGC(X, blue, draw, mask, values)
+
+ // Properties of an already created gc can also be changed
+ // if the original values aren't needed anymore.
+ // In this case, we will change the line width
+ // and cap (line corner) style of our foreground context,
+ // to smooth out the polyline:
+ mask = uint32(xproto.GcLineWidth | xproto.GcCapStyle)
+ values = []uint32{3, xproto.CapStyleRound}
+ xproto.ChangeGC(X, foreground, mask, values)
+
+ // Writing text needs a bit more setup -- we first have
+ // to open the required font.
+ font, err := xproto.NewFontId(X)
+ if err != nil {
+ fmt.Println("error creating font id:", err)
+ return
+ }
+
+ // The font identifier that has to be passed to X for opening the font
+ // sets all font properties:
+ // publisher-family-weight-slant-width-adstyl-pxlsz-ptSz-resx-resy-spc-avgWidth-registry-encoding
+ // For all available fonts, install and run xfontsel.
+ //
+ // To load any available font, set all fields to an asterisk.
+ // To specify a font, set one or multiple fields.
+ // This can also be seen in xfontsel -- initially every field is set to *,
+ // however, the more fields are set, the fewer fonts match.
+ //
+ // Using a specific font (e.g. Gnu Unifont) can be as easy as
+ // "-gnu-unifont-*-*-*-*-16-*-*-*-*-*-*-*"
+ //
+ // To load any font that is encoded for usage
+ // with Unicode characters, one would use
+ // fontname := "-*-*-*-*-*-*-14-*-*-*-*-*-iso10646-1"
+ //
+ // For now, we'll simply stick with the fixed font which is available
+ // to every X session:
+ fontname := "-*-fixed-*-*-*-*-14-*-*-*-*-*-*-*"
+ err = xproto.OpenFontChecked(X, font, uint16(len(fontname)), fontname).Check()
+ if err != nil {
+ fmt.Println("failed opening the font:", err)
+ return
+ }
+
+ // And create a context from it. We simply pass the font's ID to the GcFont property.
+ textCtx, err := xproto.NewGcontextId(X)
+ if err != nil {
+ fmt.Println("error creating text context:", err)
+ return
+ }
+
+ mask = uint32(xproto.GcForeground | xproto.GcBackground | xproto.GcFont)
+ values = []uint32{screen.BlackPixel, screen.WhitePixel, uint32(font)}
+ xproto.CreateGC(X, textCtx, draw, mask, values)
+ text := convertStringToChar2b("Hellö World!") // Unicode capable!
+
+ // Close the font handle:
+ xproto.CloseFont(X, font)
+
+ // After all, writing text is way more comfortable using Xft - it supports TrueType,
+ // and overall better configuration.
+
+ points := []xproto.Point{
+ {X: 10, Y: 10},
+ {X: 20, Y: 10},
+ {X: 30, Y: 10},
+ {X: 40, Y: 10},
+ }
+
+ // A polyline is essentially a line with multiple points.
+ // The first point is placed absolutely inside the window,
+ // while every other point is placed relative to the one before it.
+ polyline := []xproto.Point{
+ {X: 50, Y: 10},
+ {X: 5, Y: 20}, // move 5 to the right, 20 down
+ {X: 25, Y: -20}, // move 25 to the right, 20 up - notice how this point is level again with the first point
+ {X: 10, Y: 10}, // move 10 to the right, 10 down
+ }
+
+ segments := []xproto.Segment{
+ {X1: 100, Y1: 10, X2: 140, Y2: 30},
+ {X1: 110, Y1: 25, X2: 130, Y2: 60},
+ {X1: 0, Y1: 160, X2: 90, Y2: 100},
+ }
+
+ // Rectangles have a start coordinate (upper left) and width and height.
+ rectangles := []xproto.Rectangle{
+ {X: 10, Y: 50, Width: 40, Height: 20},
+ {X: 80, Y: 50, Width: 10, Height: 40},
+ }
+
+ // This rectangle we will use to demonstrate filling a shape.
+ rectangles2 := []xproto.Rectangle{
+ {X: 150, Y: 50, Width: 20, Height: 60},
+ }
+
+ // Arcs are defined by a top left position (notice where the third line goes to)
+ // their width and height, a starting and end angle.
+ // Angles are defined in units of 1/64 of a single degree,
+ // so we have to multiply the degrees by 64 (or left shift them by 6).
+ arcs := []xproto.Arc{
+ {X: 10, Y: 100, Width: 60, Height: 40, Angle1: 0 << 6, Angle2: 90 << 6},
+ {X: 90, Y: 100, Width: 55, Height: 40, Angle1: 20 << 6, Angle2: 270 << 6},
+ }
+
+ for {
+ evt, err := X.WaitForEvent()
+
+ if err != nil {
+ fmt.Println("error reading event:", err)
+ return
+ } else if evt == nil {
+ return
+ }
+
+ switch evt.(type) {
+ case xproto.ExposeEvent:
+ // Draw the four points we specified earlier.
+ // Notice how we use the `foreground` context to draw them in black.
+ // Also notice how even though we changed the line width to 3,
+ // these still only appear as a single pixel.
+ // To draw points that are bigger than a single pixel,
+ // one has to either fill rectangles, circles or polygons.
+ xproto.PolyPoint(X, xproto.CoordModeOrigin, draw, foreground, points)
+
+ // Draw the polyline. This time we specified `xproto.CoordModePrevious`,
+ // which means that every point is placed relatively to the previous.
+ // If we were to use `xproto.CoordModeOrigin` instead,
+ // we could specify each point absolutely on the screen.
+ // It is also possible to use `xproto.CoordModePrevious` for drawing *points*
+ // which means that each point would be specified relative to the previous one,
+ // just as we did with the polyline.
+ xproto.PolyLine(X, xproto.CoordModePrevious, draw, foreground, polyline)
+
+ // Draw two lines in red.
+ xproto.PolySegment(X, draw, red, segments)
+
+ // Draw two thick rectangles.
+ // The line width only specifies the width of the outline.
+ // Notice how the second rectangle gets completely filled
+ // due to the line width.
+ xproto.PolyRectangle(X, draw, thick, rectangles)
+
+ // Draw the circular arcs in blue.
+ xproto.PolyArc(X, draw, blue, arcs)
+
+ // There's also a fill variant for all drawing commands:
+ xproto.PolyFillRectangle(X, draw, red, rectangles2)
+
+ // Draw the text. Xorg currently knows two ways of specifying text:
+ // a) the (extended) ASCII encoding using ImageText8(..., []byte)
+ // b) UTF16 encoding using ImageText16(..., []Char2b) -- Char2b is
+ // a structure consisting of two bytes.
+ // At the bottom of this example, there are two utility functions that help
+ // convert a go string into an array of Char2b's.
+ xproto.ImageText16(X, byte(len(text)), draw, textCtx, 10, 160, text)
+
+ case xproto.DestroyNotifyEvent:
+ return
+ }
+ }
+}
+
+// Char2b is defined as
+// Byte1 byte
+// Byte2 byte
+// and is used as a utf16 character.
+// This function takes a string and converts each rune into a char2b.
+func convertStringToChar2b(s string) []xproto.Char2b {
+ var chars []xproto.Char2b
+ var p []uint16
+
+ for _, r := range []rune(s) {
+ p = utf16.Encode([]rune{r})
+ if len(p) == 1 {
+ chars = append(chars, convertUint16ToChar2b(p[0]))
+ } else {
+ // If the utf16 representation is larger than 2 bytes
+ // we can not use it and insert a blank instead:
+ chars = append(chars, xproto.Char2b{Byte1: 0, Byte2: 32})
+ }
+ }
+
+ return chars
+}
+
+// convertUint16ToChar2b converts a uint16 (which is basically two bytes)
+// into a Char2b by using the higher 8 bits of u as Byte1
+// and the lower 8 bits of u as Byte2.
+func convertUint16ToChar2b(u uint16) xproto.Char2b {
+ return xproto.Char2b{
+ Byte1: byte((u & 0xff00) >> 8),
+ Byte2: byte((u & 0x00ff)),
+ }
+}