diff options
| author | jEzEk <[email protected]> | 2021-03-09 16:07:26 +0100 |
|---|---|---|
| committer | jEzEk <[email protected]> | 2021-03-09 16:07:26 +0100 |
| commit | 6f5d8a2bd52dc6a4e877f0b3856ff2db429edf54 (patch) | |
| tree | 18cb3f38cdd84a5e7a797ff99fe528fbef22e008 | |
| parent | 84e3375e08953a6b9f5b42b6358c34be7d701338 (diff) | |
Fix typos and reword comment
| -rw-r--r-- | examples/shapes/main.go | 9 |
1 files changed, 4 insertions, 5 deletions
diff --git a/examples/shapes/main.go b/examples/shapes/main.go index ffc911d..2686d2e 100644 --- a/examples/shapes/main.go +++ b/examples/shapes/main.go @@ -1,8 +1,8 @@ // The shapes example shows how to draw basic shapes into a window. -// It can be considered the Go aequivalent of +// It can be considered the Go equivalent of // https://x.org/releases/X11R7.5/doc/libxcb/tutorial/#drawingprim // Four points, a single polyline, two line segments, -// two rectangle and two arcs are drawn. +// two rectangles and two arcs are drawn. // In addition to this, we will also write some text // and fill a rectangle. package main @@ -40,10 +40,9 @@ func main() { // Up to here everything is the same as in the `create-window` example. // We opened a connection, created and mapped the window. + // But this time we'll be drawing some basic shapes. // Note how this time the border width is set to 8 instead of 0. // - // But this time we'll be drawing some basic shapes: - // First of all we need to create a context to draw with. // The graphics context combines all properties (e.g. color, line width, font, fill style, ...) // that should be used to draw something. All available properties @@ -126,7 +125,7 @@ func main() { {X: 40, Y: 10}, } - // A polyline is essientially a line with multiple points. + // A polyline is essentially a line with multiple points. // The first point is placed absolutely inside the window, // while every other point is placed relative to the one before it. polyline := []xproto.Point{ |
