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In the interest of making sure that everything in ui is consistent, here is a glossary of various conflicting terms and what they mean to the library. These are disjunct from the terminology used by each backend's native platform; context should be used to differentiate where appropriate.

Instead of a traditional glossary, let's look at things the way ui does them:

We have
	a uiWindow w
		which has a T t
	a uiControl c
We call
	uiWindowSetChild(w, c)
What happens:
	w instructs t that c should be the child it keeps track of
	t instructs c that it should add its children to the OS object h backing t
	t instructs c to lay itself out
We now say
	c is really a uiStack
We call
	uiStackAppend(c, d, 2)
What happens:
	c adds d to h
	c asks t to let it lay itself out
	t tells c to lay itself out
We call
	uiStackDelete(c, 4)
What happens:
	c removes its fifth child from h
	c instructs t to tell it to lay itself out
	t tells c to lay itself out
We do
	resize the window
What happens:
	w resizes h
	the resize of h causes t to trigger a relayout of c
We do
	uiWindowSetChild(w, e)
What happens:
	w instructs t to stop tracking c and start tracking e
	t instructs c to remove its children from h
	t instructs e to add its children to h
	t instructs e to be laid out
We do
	uiWindowDestroy(w)
What happens
	w instructs t to tell e to destroy itself
	e removes its children from h and destroys them, then destroys itself
	t destroys h, then itself
	w destroys itself

Therefore, we need a name for T and H
We also need a term for uiStack and uiGrid
The above uses 'children' for their children