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replaced C.CBytes() with C.malloc() (this bumps our minimum version requirement to 1.8, but it's better than keeping a massive slice around at all times).
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them to more proper cgo usage.
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-DMACOSX_DEPLOYMENT_TARGET (see libui commit aa28904408fb75ae8042c616982c13cbe2a5a784). This should be two separate commits but I screwed up.
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alpha4 ui.h.
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always true) about the main thread given runtime.LockOSThread() in init().
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fixed. Now I just have to figure out why it's not linking...
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https://github.com/golang/go/issues/9411 which affects this. Also set up proper multithreading on OS X. Currently crashes due to similar issue I've had with libui.
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build. Once I iron out a bug with Windows event handling, I'll add a README.
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would fix the faults I now get, but it doesn't...
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involving sysData.selectedIndices() with nothing selected.
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that used to be there have been moved to a new file; similar files for Mac and Linux will also be made.
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to fix compiler errors...
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fixed yet though...
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fix the rest and hope it works...
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writing.
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styles.
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