diff options
| author | Pietro Gagliardi <[email protected]> | 2014-02-14 10:58:16 -0500 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2014-02-14 10:58:16 -0500 |
| commit | 9a4e7bf5eb74ffcef8885f27af9482dfc467542c (patch) | |
| tree | fbab9648e487005eee0156dc99464858c5c73545 /stack.go | |
| parent | 5436f8f5fab00913c7c76dc4082110aecccd2dc9 (diff) | |
Changed Stack so that controls are added only at creation time.
Diffstat (limited to 'stack.go')
| -rw-r--r-- | stack.go | 17 |
1 files changed, 8 insertions, 9 deletions
@@ -15,27 +15,26 @@ const ( // A Stack stacks controls horizontally or vertically within the Stack's parent, alotting each the same size. type Stack struct { - // The controls of the Stack. Once the Window containing the Stack has been created, this should not be modified. - Controls []Control - lock sync.Mutex created bool orientation Orientation + controls []Control } // NewStack creates a new Stack with the specified orientation. -func NewStack(o Orientation) *Stack { +func NewStack(o Orientation, controls ...Control) *Stack { if o != Horizontal && o != Vertical { panic(fmt.Sprintf("invalid orientation %d given to NewStack()", o)) } return &Stack{ orientation: o, + controls: controls, } } // TODO adorn errors with which stage failed func (s *Stack) apply(window *sysData) error { - for _, c := range s.Controls { + for _, c := range s.controls { err := c.apply(window) if err != nil { return err @@ -48,20 +47,20 @@ func (s *Stack) apply(window *sysData) error { func (s *Stack) setRect(x int, y int, width int, height int) error { var dx, dy int - if len(s.Controls) == 0 { // do nothing if there's nothing to do + if len(s.controls) == 0 { // do nothing if there's nothing to do return nil } switch s.orientation { case Horizontal: - dx = width / len(s.Controls) + dx = width / len(s.controls) width = dx case Vertical: - dy = height / len(s.Controls) + dy = height / len(s.controls) height = dy default: panic(fmt.Sprintf("invalid orientation %d given to Stack.setRect()", s.orientation)) } - for _, c := range s.Controls { + for _, c := range s.controls { err := c.setRect(x, y, width, height) if err != nil { return err |
