diff options
| author | Pietro Gagliardi <[email protected]> | 2018-08-11 22:02:16 -0400 |
|---|---|---|
| committer | Pietro Gagliardi <[email protected]> | 2018-08-11 22:02:16 -0400 |
| commit | c05fc0d645e64d93700fde886c4af322544e03e5 (patch) | |
| tree | 7d62af3b82cba62eaaabfcb37de95b2b6050f8f2 | |
| parent | 68ffb808678159b8810c8ed093c0458316d3f8f2 (diff) | |
Migrated the containers.
| -rw-r--r-- | box.go (renamed from AAA_GOFILES/box.go) | 44 | ||||
| -rw-r--r-- | group.go (renamed from AAA_GOFILES/group.go) | 43 | ||||
| -rw-r--r-- | tab.go (renamed from AAA_GOFILES/tab.go) | 48 | ||||
| -rw-r--r-- | window.go (renamed from AAA_GOFILES/window.go) | 85 |
4 files changed, 36 insertions, 184 deletions
diff --git a/AAA_GOFILES/box.go b/box.go index caf49e3..a0cfb77 100644 --- a/AAA_GOFILES/box.go +++ b/box.go @@ -18,9 +18,8 @@ import "C" // stretchy, they will be given equal shares of the leftover space. // There can also be space between each control ("padding"). type Box struct { - c *C.uiControl + ControlBase b *C.uiBox - children []Control } @@ -29,8 +28,8 @@ func NewHorizontalBox() *Box { b := new(Box) b.b = C.uiNewHorizontalBox() - b.c = (*C.uiControl)(unsafe.Pointer(b.b)) + b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b))) return b } @@ -39,8 +38,8 @@ func NewVerticalBox() *Box { b := new(Box) b.b = C.uiNewVerticalBox() - b.c = (*C.uiControl)(unsafe.Pointer(b.b)) + b.ControlBase = NewControlBase(b, uintptr(unsafe.Pointer(b.b))) return b } @@ -52,42 +51,7 @@ func (b *Box) Destroy() { b.Delete(0) c.Destroy() } - C.uiControlDestroy(b.c) -} - -// LibuiControl returns the libui uiControl pointer that backs -// the Box. This is only used by package ui itself and should -// not be called by programs. -func (b *Box) LibuiControl() uintptr { - return uintptr(unsafe.Pointer(b.c)) -} - -// Handle returns the OS-level handle associated with this Box. -// On Windows this is an HWND of a libui-internal class. -// On GTK+ this is a pointer to a GtkBox. -// On OS X this is a pointer to a NSView. -func (b *Box) Handle() uintptr { - return uintptr(C.uiControlHandle(b.c)) -} - -// Show shows the Box. -func (b *Box) Show() { - C.uiControlShow(b.c) -} - -// Hide hides the Box. -func (b *Box) Hide() { - C.uiControlHide(b.c) -} - -// Enable enables the Box. -func (b *Box) Enable() { - C.uiControlEnable(b.c) -} - -// Disable disables the Box. -func (b *Box) Disable() { - C.uiControlDisable(b.c) + b.ControlBase.Destroy() } // Append adds the given control to the end of the Box. diff --git a/AAA_GOFILES/group.go b/group.go index 0f9b99a..6992948 100644 --- a/AAA_GOFILES/group.go +++ b/group.go @@ -13,9 +13,8 @@ import "C" // a labelled box (though some systems make this box invisible). // You can use this to group related controls together. type Group struct { - c *C.uiControl + ControlBase g *C.uiGroup - child Control } @@ -25,9 +24,9 @@ func NewGroup(title string) *Group { ctitle := C.CString(title) g.g = C.uiNewGroup(ctitle) - g.c = (*C.uiControl)(unsafe.Pointer(g.g)) freestr(ctitle) + g.ControlBase = NewControlBase(g, uintptr(unsafe.Pointer(g.g))) return g } @@ -39,43 +38,7 @@ func (g *Group) Destroy() { g.SetChild(nil) c.Destroy() } - C.uiControlDestroy(g.c) -} - -// LibuiControl returns the libui uiControl pointer that backs -// the Group. This is only used by package ui itself and should -// not be called by programs. -func (g *Group) LibuiControl() uintptr { - return uintptr(unsafe.Pointer(g.c)) -} - -// Handle returns the OS-level handle associated with this Group. -// On Windows this is an HWND of a standard Windows API BUTTON -// class (as provided by Common Controls version 6). -// On GTK+ this is a pointer to a GtkFrame. -// On OS X this is a pointer to a NSBox. -func (g *Group) Handle() uintptr { - return uintptr(C.uiControlHandle(g.c)) -} - -// Show shows the Group. -func (g *Group) Show() { - C.uiControlShow(g.c) -} - -// Hide hides the Group. -func (g *Group) Hide() { - C.uiControlHide(g.c) -} - -// Enable enables the Group. -func (g *Group) Enable() { - C.uiControlEnable(g.c) -} - -// Disable disables the Group. -func (g *Group) Disable() { - C.uiControlDisable(g.c) + g.ControlBase.Destroy() } // Title returns the Group's title. diff --git a/AAA_GOFILES/tab.go b/tab.go index d18cecd..6fcaccf 100644 --- a/AAA_GOFILES/tab.go +++ b/tab.go @@ -13,9 +13,8 @@ import "C" // has a label. The user can click on the tabs themselves to switch // pages. Individual pages can also have margins. type Tab struct { - c *C.uiControl + ControlBase t *C.uiTab - children []Control } @@ -24,8 +23,8 @@ func NewTab() *Tab { t := new(Tab) t.t = C.uiNewTab() - t.c = (*C.uiControl)(unsafe.Pointer(t.t)) + t.ControlBase = NewControlBase(t, uintptr(unsafe.Pointer(t.t))) return t } @@ -37,45 +36,7 @@ func (t *Tab) Destroy() { t.Delete(0) c.Destroy() } - C.uiControlDestroy(t.c) -} - -// LibuiControl returns the libui uiControl pointer that backs -// the Tab. This is only used by package ui itself and should -// not be called by programs. -func (t *Tab) LibuiControl() uintptr { - return uintptr(unsafe.Pointer(t.c)) -} - -// Handle returns the OS-level handle associated with this Tab. -// On Windows this is an HWND of a standard Windows API -// WC_TABCONTROL class (as provided by Common Controls -// version 6). The pages are not children of this window and there -// currently is no way to directly access them. -// On GTK+ this is a pointer to a GtkNotebook. -// On OS X this is a pointer to a NSTabView. -func (t *Tab) Handle() uintptr { - return uintptr(C.uiControlHandle(t.c)) -} - -// Show shows the Tab. -func (t *Tab) Show() { - C.uiControlShow(t.c) -} - -// Hide hides the Tab. -func (t *Tab) Hide() { - C.uiControlHide(t.c) -} - -// Enable enables the Tab. -func (t *Tab) Enable() { - C.uiControlEnable(t.c) -} - -// Disable disables the Tab. -func (t *Tab) Disable() { - C.uiControlDisable(t.c) + t.ControlBase.Destroy() } // Append adds the given page to the end of the Tab. @@ -91,8 +52,7 @@ func (t *Tab) InsertAt(name string, n int, child Control) { c = touiControl(child.LibuiControl()) } cname := C.CString(name) - // TODO why is this uintmax_t and not intmax_t - C.uiTabInsertAt(t.t, cname, C.uintmax_t(n), c) + C.uiTabInsertAt(t.t, cname, C.int(n), c) freestr(cname) ch := make([]Control, len(t.children) + 1) // and insert into t.children at the right place diff --git a/AAA_GOFILES/window.go b/window.go index bdd230c..c446123 100644 --- a/AAA_GOFILES/window.go +++ b/window.go @@ -7,26 +7,17 @@ import ( ) // #include "ui.h" -// extern int doOnClosing(uiWindow *, void *); -// static inline void realuiWindowOnClosing(uiWindow *w) -// { -// uiWindowOnClosing(w, doOnClosing, NULL); -// } +// extern int doWindowOnClosing(uiWindow *, void *); import "C" -// no need to lock this; only the GUI thread can access it -var windows = make(map[*C.uiWindow]*Window) - // Window is a Control that represents a top-level window. // A Window contains one child Control that occupies the // entirety of the window. Though a Window is a Control, // a Window cannot be the child of another Control. type Window struct { - c *C.uiControl + ControlBase w *C.uiWindow - child Control - onClosing func(w *Window) bool } @@ -37,66 +28,24 @@ func NewWindow(title string, width int, height int, hasMenubar bool) *Window { ctitle := C.CString(title) // TODO wait why did I make these ints and not intmax_ts? w.w = C.uiNewWindow(ctitle, C.int(width), C.int(height), frombool(hasMenubar)) - w.c = (*C.uiControl)(unsafe.Pointer(w.w)) freestr(ctitle) - C.realuiWindowOnClosing(w.w) - windows[w.w] = w + C.uiWindowOnClosing(w.w, C.doWindowOnClosing, nil) + w.ControlBase = NewControlBase(w, uintptr(unsafe.Pointer(w.w))) return w } // Destroy destroys the Window. If the Window has a child, // Destroy calls Destroy on that as well. func (w *Window) Destroy() { - // first hide ourselves - w.Hide() - // get rid of the child + w.Hide() // first hide the window, in case anything in the below if statement forces an immediate redraw if w.child != nil { c := w.child w.SetChild(nil) c.Destroy() } - // unregister events - delete(windows, w.w) - // and finally destroy ourselves - C.uiControlDestroy(w.c) -} - -// LibuiControl returns the libui uiControl pointer that backs -// the Window. This is only used by package ui itself and should -// not be called by programs. -func (w *Window) LibuiControl() uintptr { - return uintptr(unsafe.Pointer(w.c)) -} - -// Handle returns the OS-level handle associated with this Window. -// On Windows this is an HWND of a libui-internal class. -// On GTK+ this is a pointer to a GtkWindow. -// On OS X this is a pointer to a NSWindow. -func (w *Window) Handle() uintptr { - return uintptr(C.uiControlHandle(w.c)) -} - -// Show shows the Window. It uses the OS conception of "presenting" -// the Window, whatever that may be on a given OS. -func (w *Window) Show() { - C.uiControlShow(w.c) -} - -// Hide hides the Window. -func (w *Window) Hide() { - C.uiControlHide(w.c) -} - -// Enable enables the Window. -func (w *Window) Enable() { - C.uiControlEnable(w.c) -} - -// Disable disables the Window. -func (w *Window) Disable() { - C.uiControlDisable(w.c) + w.ControlBase.Destroy() } // Title returns the Window's title. @@ -114,6 +63,12 @@ func (w *Window) SetTitle(title string) { freestr(ctitle) } +// TODO ContentSize +// TODO SetContentSize +// TODO Fullscreen +// TODO SetFullscreen +// TODO OnContentSizeChanged + // OnClosing registers f to be run when the user clicks the Window's // close button. Only one function can be registered at a time. // If f returns true, the window is destroyed with the Destroy method. @@ -123,9 +78,9 @@ func (w *Window) OnClosing(f func(*Window) bool) { w.onClosing = f } -//export doOnClosing -func doOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int { - w := windows[ww] +//export doWindowOnClosing +func doWindowOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int { + w := ControlFromLibui(uintptr(unsafe.Pointer(ww))).(*Window) if w.onClosing == nil { return 0 } @@ -135,6 +90,16 @@ func doOnClosing(ww *C.uiWindow, data unsafe.Pointer) C.int { return 0 } +// Borderless returns whether the Window is borderless. +func (w *Window) Borderless() bool { + return tobool(C.uiWindowBorderless(w.w)) +} + +// SetBorderless sets the Window to be borderless or not. +func (w *Window) SetBorderless(borderless bool) { + C.uiWindowSetBorderless(w.w, frombool(borderless)) +} + // SetChild sets the Window's child to child. If child is nil, the Window // will not have a child. func (w *Window) SetChild(child Control) { |
