diff options
| author | Pietro Gagliardi <[email protected]> | 2018-08-12 20:46:02 -0400 |
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| committer | Pietro Gagliardi <[email protected]> | 2018-08-12 20:46:02 -0400 |
| commit | 7c3827888584867a1eb4d835f3707a8c8fb66ac6 (patch) | |
| tree | ce7e09fec2e82e46ea990f52ce368d6901f2e388 | |
| parent | 334280a11fa886738a895cc8a6bbb308c2a1a40b (diff) | |
Started migrating the text APIs.
| -rw-r--r-- | drawtext.go | 503 |
1 files changed, 503 insertions, 0 deletions
diff --git a/drawtext.go b/drawtext.go new file mode 100644 index 0000000..10eabfc --- /dev/null +++ b/drawtext.go @@ -0,0 +1,503 @@ +// 12 august 2018 + +package ui + +// #include "ui.h" +import "C" + +// Attribute stores information about an attribute in an +// AttributedString. +// +// You do not create Attributes directly; instead, you create an +// Attribute of a given type using the specialized constructor +// functions. For every Unicode codepoint in the AttributedString, +// at most one value of each attribute type can be applied. +// +// Attributes are immutable and the AttributedString takes +// ownership of the Attribute object once assigned. Therefore, +// you can create attributes, give them to AttributedStrings, +// and then forget about them, like with other garbage-collected +// objects in Go. However, Attributes are still objects managed by +// libui underneath package ui, so if you created an Attribute without +// adding it to an AttributedString, you must call Free on that +// Attribute to avoid leaking resources. +type Attribute struct { + a *C.uiAttribute +} + +// Free frees the Attribute. You almost never need to call this. +// For the specific scenario where this is needed, refer to the +// top of the Attribute documentation. +func (a *Attribute) Free() { + C.uiFreeAttribute(a.a) +} + +// uiAttributeType holds the possible uiAttribute types that may be +// returned by Attribute.GetType. Refer to the documentation for +// each type's constructor function for details on each type. +type AttributeType int +const ( + AttributeTypeFamily AttributeType = iota + AttributeTypeSize + AttributeTypeWeight + AttributeTypeItalic + AttributeTypeStretch + AttributeTypeColor + AttributeTypeBackground + AttributeTypeUnderline + AttributeTypeUnderlineColor + AttributeTypeFeatures +) + +// Type returns the type of a. +func (a *Attribute) Type() AttributeType { + return AttributeType(C.uiAttributeGetType(a.a)) +} + +////// TODOTODO + +// uiNewFamilyAttribute() creates a new uiAttribute that changes the +// font family of the text it is applied to. family is copied; you do not +// need to keep it alive after uiNewFamilyAttribute() returns. Font +// family names are case-insensitive. +_UI_EXTERN uiAttribute *uiNewFamilyAttribute(const char *family); + +// uiAttributeFamily() returns the font family stored in a. The +// returned string is owned by a. It is an error to call this on a +// uiAttribute that does not hold a font family. +_UI_EXTERN const char *uiAttributeFamily(const uiAttribute *a); + +// uiNewSizeAttribute() creates a new uiAttribute that changes the +// size of the text it is applied to, in typographical points. +_UI_EXTERN uiAttribute *uiNewSizeAttribute(double size); + +// uiAttributeSize() returns the font size stored in a. It is an error to +// call this on a uiAttribute that does not hold a font size. +_UI_EXTERN double uiAttributeSize(const uiAttribute *a); + +// uiTextWeight represents possible text weights. These roughly +// map to the OSx2 text weight field of TrueType and OpenType +// fonts, or to CSS weight numbers. The named constants are +// nominal values; the actual values may vary by font and by OS, +// though this isn't particularly likely. Any value between +// uiTextWeightMinimum and uiDrawTextWeightMaximum, +// inclusive, is allowed. +// +// Note that due to restrictions in early versions of Windows, some +// fonts have "special" weights be exposed in many programs as +// separate font families. This is perhaps most notable with +// Arial Black. libui does not do this, even on Windows (because the +// DirectWrite API libui uses on Windows does not do this); to +// specify Arial Black, use family Arial and weight uiTextWeightBlack. +_UI_ENUM(uiTextWeight) { + uiTextWeightMinimum = 0, + uiTextWeightThin = 100, + uiTextWeightUltraLight = 200, + uiTextWeightLight = 300, + uiTextWeightBook = 350, + uiTextWeightNormal = 400, + uiTextWeightMedium = 500, + uiTextWeightSemiBold = 600, + uiTextWeightBold = 700, + uiTextWeightUltraBold = 800, + uiTextWeightHeavy = 900, + uiTextWeightUltraHeavy = 950, + uiTextWeightMaximum = 1000, +}; + +// uiNewWeightAttribute() creates a new uiAttribute that changes the +// weight of the text it is applied to. It is an error to specify a weight +// outside the range [uiTextWeightMinimum, +// uiTextWeightMaximum]. +_UI_EXTERN uiAttribute *uiNewWeightAttribute(uiTextWeight weight); + +// uiAttributeWeight() returns the font weight stored in a. It is an error +// to call this on a uiAttribute that does not hold a font weight. +_UI_EXTERN uiTextWeight uiAttributeWeight(const uiAttribute *a); + +// uiTextItalic represents possible italic modes for a font. Italic +// represents "true" italics where the slanted glyphs have custom +// shapes, whereas oblique represents italics that are merely slanted +// versions of the normal glyphs. Most fonts usually have one or the +// other. +_UI_ENUM(uiTextItalic) { + uiTextItalicNormal, + uiTextItalicOblique, + uiTextItalicItalic, +}; + +// uiNewItalicAttribute() creates a new uiAttribute that changes the +// italic mode of the text it is applied to. It is an error to specify an +// italic mode not specified in uiTextItalic. +_UI_EXTERN uiAttribute *uiNewItalicAttribute(uiTextItalic italic); + +// uiAttributeItalic() returns the font italic mode stored in a. It is an +// error to call this on a uiAttribute that does not hold a font italic +// mode. +_UI_EXTERN uiTextItalic uiAttributeItalic(const uiAttribute *a); + +// uiTextStretch represents possible stretches (also called "widths") +// of a font. +// +// Note that due to restrictions in early versions of Windows, some +// fonts have "special" stretches be exposed in many programs as +// separate font families. This is perhaps most notable with +// Arial Condensed. libui does not do this, even on Windows (because +// the DirectWrite API libui uses on Windows does not do this); to +// specify Arial Condensed, use family Arial and stretch +// uiTextStretchCondensed. +_UI_ENUM(uiTextStretch) { + uiTextStretchUltraCondensed, + uiTextStretchExtraCondensed, + uiTextStretchCondensed, + uiTextStretchSemiCondensed, + uiTextStretchNormal, + uiTextStretchSemiExpanded, + uiTextStretchExpanded, + uiTextStretchExtraExpanded, + uiTextStretchUltraExpanded, +}; + +// uiNewStretchAttribute() creates a new uiAttribute that changes the +// stretch of the text it is applied to. It is an error to specify a strech +// not specified in uiTextStretch. +_UI_EXTERN uiAttribute *uiNewStretchAttribute(uiTextStretch stretch); + +// uiAttributeStretch() returns the font stretch stored in a. It is an +// error to call this on a uiAttribute that does not hold a font stretch. +_UI_EXTERN uiTextStretch uiAttributeStretch(const uiAttribute *a); + +// uiNewColorAttribute() creates a new uiAttribute that changes the +// color of the text it is applied to. It is an error to specify an invalid +// color. +_UI_EXTERN uiAttribute *uiNewColorAttribute(double r, double g, double b, double a); + +// uiAttributeColor() returns the text color stored in a. It is an +// error to call this on a uiAttribute that does not hold a text color. +_UI_EXTERN void uiAttributeColor(const uiAttribute *a, double *r, double *g, double *b, double *alpha); + +// uiNewBackgroundAttribute() creates a new uiAttribute that +// changes the background color of the text it is applied to. It is an +// error to specify an invalid color. +_UI_EXTERN uiAttribute *uiNewBackgroundAttribute(double r, double g, double b, double a); + +// TODO reuse uiAttributeColor() for background colors, or make a new function... + +// uiUnderline specifies a type of underline to use on text. +_UI_ENUM(uiUnderline) { + uiUnderlineNone, + uiUnderlineSingle, + uiUnderlineDouble, + uiUnderlineSuggestion, // wavy or dotted underlines used for spelling/grammar checkers +}; + +// uiNewUnderlineAttribute() creates a new uiAttribute that changes +// the type of underline on the text it is applied to. It is an error to +// specify an underline type not specified in uiUnderline. +_UI_EXTERN uiAttribute *uiNewUnderlineAttribute(uiUnderline u); + +// uiAttributeUnderline() returns the underline type stored in a. It is +// an error to call this on a uiAttribute that does not hold an underline +// style. +_UI_EXTERN uiUnderline uiAttributeUnderline(const uiAttribute *a); + +// uiUnderlineColor specifies the color of any underline on the text it +// is applied to, regardless of the type of underline. In addition to +// being able to specify a custom color, you can explicitly specify +// platform-specific colors for suggestion underlines; to use them +// correctly, pair them with uiUnderlineSuggestion (though they can +// be used on other types of underline as well). +// +// If an underline type is applied but no underline color is +// specified, the text color is used instead. If an underline color +// is specified without an underline type, the underline color +// attribute is ignored, but not removed from the uiAttributedString. +_UI_ENUM(uiUnderlineColor) { + uiUnderlineColorCustom, + uiUnderlineColorSpelling, + uiUnderlineColorGrammar, + uiUnderlineColorAuxiliary, // for instance, the color used by smart replacements on macOS or in Microsoft Office +}; + +// uiNewUnderlineColorAttribute() creates a new uiAttribute that +// changes the color of the underline on the text it is applied to. +// It is an error to specify an underline color not specified in +// uiUnderlineColor. +// +// If the specified color type is uiUnderlineColorCustom, it is an +// error to specify an invalid color value. Otherwise, the color values +// are ignored and should be specified as zero. +_UI_EXTERN uiAttribute *uiNewUnderlineColorAttribute(uiUnderlineColor u, double r, double g, double b, double a); + +// uiAttributeUnderlineColor() returns the underline color stored in +// a. It is an error to call this on a uiAttribute that does not hold an +// underline color. +_UI_EXTERN void uiAttributeUnderlineColor(const uiAttribute *a, uiUnderlineColor *u, double *r, double *g, double *b, double *alpha); + +// uiOpenTypeFeatures represents a set of OpenType feature +// tag-value pairs, for applying OpenType features to text. +// OpenType feature tags are four-character codes defined by +// OpenType that cover things from design features like small +// caps and swashes to language-specific glyph shapes and +// beyond. Each tag may only appear once in any given +// uiOpenTypeFeatures instance. Each value is a 32-bit integer, +// often used as a Boolean flag, but sometimes as an index to choose +// a glyph shape to use. +// +// If a font does not support a certain feature, that feature will be +// ignored. (TODO verify this on all OSs) +// +// See the OpenType specification at +// https://www.microsoft.com/typography/otspec/featuretags.htm +// for the complete list of available features, information on specific +// features, and how to use them. +// TODO invalid features +typedef struct uiOpenTypeFeatures uiOpenTypeFeatures; + +// uiOpenTypeFeaturesForEachFunc is the type of the function +// invoked by uiOpenTypeFeaturesForEach() for every OpenType +// feature in otf. Refer to that function's documentation for more +// details. +typedef uiForEach (*uiOpenTypeFeaturesForEachFunc)(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value, void *data); + +// @role uiOpenTypeFeatures constructor +// uiNewOpenTypeFeatures() returns a new uiOpenTypeFeatures +// instance, with no tags yet added. +_UI_EXTERN uiOpenTypeFeatures *uiNewOpenTypeFeatures(void); + +// @role uiOpenTypeFeatures destructor +// uiFreeOpenTypeFeatures() frees otf. +_UI_EXTERN void uiFreeOpenTypeFeatures(uiOpenTypeFeatures *otf); + +// uiOpenTypeFeaturesClone() makes a copy of otf and returns it. +// Changing one will not affect the other. +_UI_EXTERN uiOpenTypeFeatures *uiOpenTypeFeaturesClone(const uiOpenTypeFeatures *otf); + +// uiOpenTypeFeaturesAdd() adds the given feature tag and value +// to otf. The feature tag is specified by a, b, c, and d. If there is +// already a value associated with the specified tag in otf, the old +// value is removed. +_UI_EXTERN void uiOpenTypeFeaturesAdd(uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t value); + +// uiOpenTypeFeaturesRemove() removes the given feature tag +// and value from otf. If the tag is not present in otf, +// uiOpenTypeFeaturesRemove() does nothing. +_UI_EXTERN void uiOpenTypeFeaturesRemove(uiOpenTypeFeatures *otf, char a, char b, char c, char d); + +// uiOpenTypeFeaturesGet() determines whether the given feature +// tag is present in otf. If it is, *value is set to the tag's value and +// nonzero is returned. Otherwise, zero is returned. +// +// Note that if uiOpenTypeFeaturesGet() returns zero, value isn't +// changed. This is important: if a feature is not present in a +// uiOpenTypeFeatures, the feature is NOT treated as if its +// value was zero anyway. Script-specific font shaping rules and +// font-specific feature settings may use a different default value +// for a feature. You should likewise not treat a missing feature as +// having a value of zero either. Instead, a missing feature should +// be treated as having some unspecified default value. +_UI_EXTERN int uiOpenTypeFeaturesGet(const uiOpenTypeFeatures *otf, char a, char b, char c, char d, uint32_t *value); + +// uiOpenTypeFeaturesForEach() executes f for every tag-value +// pair in otf. The enumeration order is unspecified. You cannot +// modify otf while uiOpenTypeFeaturesForEach() is running. +_UI_EXTERN void uiOpenTypeFeaturesForEach(const uiOpenTypeFeatures *otf, uiOpenTypeFeaturesForEachFunc f, void *data); + +// uiNewFeaturesAttribute() creates a new uiAttribute that changes +// the font family of the text it is applied to. otf is copied; you may +// free it after uiNewFeaturesAttribute() returns. +_UI_EXTERN uiAttribute *uiNewFeaturesAttribute(const uiOpenTypeFeatures *otf); + +// uiAttributeFeatures() returns the OpenType features stored in a. +// The returned uiOpenTypeFeatures object is owned by a. It is an +// error to call this on a uiAttribute that does not hold OpenType +// features. +_UI_EXTERN const uiOpenTypeFeatures *uiAttributeFeatures(const uiAttribute *a); + +// uiAttributedString represents a string of UTF-8 text that can +// optionally be embellished with formatting attributes. libui +// provides the list of formatting attributes, which cover common +// formatting traits like boldface and color as well as advanced +// typographical features provided by OpenType like superscripts +// and small caps. These attributes can be combined in a variety of +// ways. +// +// Attributes are applied to runs of Unicode codepoints in the string. +// Zero-length runs are elided. Consecutive runs that have the same +// attribute type and value are merged. Each attribute is independent +// of each other attribute; overlapping attributes of different types +// do not split each other apart, but different values of the same +// attribute type do. +// +// The empty string can also be represented by uiAttributedString, +// but because of the no-zero-length-attribute rule, it will not have +// attributes. +// +// A uiAttributedString takes ownership of all attributes given to +// it, as it may need to duplicate or delete uiAttribute objects at +// any time. By extension, when you free a uiAttributedString, +// all uiAttributes within will also be freed. Each method will +// describe its own rules in more details. +// +// In addition, uiAttributedString provides facilities for moving +// between grapheme clusters, which represent a character +// from the point of view of the end user. The cursor of a text editor +// is always placed on a grapheme boundary, so you can use these +// features to move the cursor left or right by one "character". +// TODO does uiAttributedString itself need this +// +// uiAttributedString does not provide enough information to be able +// to draw itself onto a uiDrawContext or respond to user actions. +// In order to do that, you'll need to use a uiDrawTextLayout, which +// is built from the combination of a uiAttributedString and a set of +// layout-specific properties. +typedef struct uiAttributedString uiAttributedString; + +// uiAttributedStringForEachAttributeFunc is the type of the function +// invoked by uiAttributedStringForEachAttribute() for every +// attribute in s. Refer to that function's documentation for more +// details. +typedef uiForEach (*uiAttributedStringForEachAttributeFunc)(const uiAttributedString *s, const uiAttribute *a, size_t start, size_t end, void *data); + +// @role uiAttributedString constructor +// uiNewAttributedString() creates a new uiAttributedString from +// initialString. The string will be entirely unattributed. +_UI_EXTERN uiAttributedString *uiNewAttributedString(const char *initialString); + +// @role uiAttributedString destructor +// uiFreeAttributedString() destroys the uiAttributedString s. +// It will also free all uiAttributes within. +_UI_EXTERN void uiFreeAttributedString(uiAttributedString *s); + +// uiAttributedStringString() returns the textual content of s as a +// '\0'-terminated UTF-8 string. The returned pointer is valid until +// the next change to the textual content of s. +_UI_EXTERN const char *uiAttributedStringString(const uiAttributedString *s); + +// uiAttributedStringLength() returns the number of UTF-8 bytes in +// the textual content of s, excluding the terminating '\0'. +_UI_EXTERN size_t uiAttributedStringLen(const uiAttributedString *s); + +// uiAttributedStringAppendUnattributed() adds the '\0'-terminated +// UTF-8 string str to the end of s. The new substring will be +// unattributed. +_UI_EXTERN void uiAttributedStringAppendUnattributed(uiAttributedString *s, const char *str); + +// uiAttributedStringInsertAtUnattributed() adds the '\0'-terminated +// UTF-8 string str to s at the byte position specified by at. The new +// substring will be unattributed; existing attributes will be moved +// along with their text. +_UI_EXTERN void uiAttributedStringInsertAtUnattributed(uiAttributedString *s, const char *str, size_t at); + +// TODO add the Append and InsertAtExtendingAttributes functions +// TODO and add functions that take a string + length + +// uiAttributedStringDelete() deletes the characters and attributes of +// s in the byte range [start, end). +_UI_EXTERN void uiAttributedStringDelete(uiAttributedString *s, size_t start, size_t end); + +// TODO add a function to uiAttributedString to get an attribute's value at a specific index or in a specific range, so we can edit + +// uiAttributedStringSetAttribute() sets a in the byte range [start, end) +// of s. Any existing attributes in that byte range of the same type are +// removed. s takes ownership of a; you should not use it after +// uiAttributedStringSetAttribute() returns. +_UI_EXTERN void uiAttributedStringSetAttribute(uiAttributedString *s, uiAttribute *a, size_t start, size_t end); + +// uiAttributedStringForEachAttribute() enumerates all the +// uiAttributes in s. It is an error to modify s in f. Within f, s still +// owns the attribute; you can neither free it nor save it for later +// use. +// TODO reword the above for consistency (TODO and find out what I meant by that) +// TODO define an enumeration order (or mark it as undefined); also define how consecutive runs of identical attributes are handled here and sync with the definition of uiAttributedString itself +_UI_EXTERN void uiAttributedStringForEachAttribute(const uiAttributedString *s, uiAttributedStringForEachAttributeFunc f, void *data); + +// TODO const correct this somehow (the implementation needs to mutate the structure) +_UI_EXTERN size_t uiAttributedStringNumGraphemes(uiAttributedString *s); + +// TODO const correct this somehow (the implementation needs to mutate the structure) +_UI_EXTERN size_t uiAttributedStringByteIndexToGrapheme(uiAttributedString *s, size_t pos); + +// TODO const correct this somehow (the implementation needs to mutate the structure) +_UI_EXTERN size_t uiAttributedStringGraphemeToByteIndex(uiAttributedString *s, size_t pos); + +// uiFontDescriptor provides a complete description of a font where +// one is needed. Currently, this means as the default font of a +// uiDrawTextLayout and as the data returned by uiFontButton. +// All the members operate like the respective uiAttributes. +typedef struct uiFontDescriptor uiFontDescriptor; + +struct uiFontDescriptor { + // TODO const-correct this or figure out how to deal with this when getting a value + char *Family; + double Size; + uiTextWeight Weight; + uiTextItalic Italic; + uiTextStretch Stretch; +}; + +// uiDrawTextLayout is a concrete representation of a +// uiAttributedString that can be displayed in a uiDrawContext. +// It includes information important for the drawing of a block of +// text, including the bounding box to wrap the text within, the +// alignment of lines of text within that box, areas to mark as +// being selected, and other things. +// +// Unlike uiAttributedString, the content of a uiDrawTextLayout is +// immutable once it has been created. +// +// TODO talk about OS-specific differences with text drawing that libui can't account for... +typedef struct uiDrawTextLayout uiDrawTextLayout; + +// uiDrawTextAlign specifies the alignment of lines of text in a +// uiDrawTextLayout. +// TODO should this really have Draw in the name? +_UI_ENUM(uiDrawTextAlign) { + uiDrawTextAlignLeft, + uiDrawTextAlignCenter, + uiDrawTextAlignRight, +}; + +// uiDrawTextLayoutParams describes a uiDrawTextLayout. +// DefaultFont is used to render any text that is not attributed +// sufficiently in String. Width determines the width of the bounding +// box of the text; the height is determined automatically. +typedef struct uiDrawTextLayoutParams uiDrawTextLayoutParams; + +// TODO const-correct this somehow +struct uiDrawTextLayoutParams { + uiAttributedString *String; + uiFontDescriptor *DefaultFont; + double Width; + uiDrawTextAlign Align; +}; + +// @role uiDrawTextLayout constructor +// uiDrawNewTextLayout() creates a new uiDrawTextLayout from +// the given parameters. +// +// TODO +// - allow creating a layout out of a substring +// - allow marking compositon strings +// - allow marking selections, even after creation +// - add the following functions: +// - uiDrawTextLayoutHeightForWidth() (returns the height that a layout would need to be to display the entire string at a given width) +// - uiDrawTextLayoutRangeForSize() (returns what substring would fit in a given size) +// - uiDrawTextLayoutNewWithHeight() (limits amount of string used by the height) +// - some function to fix up a range (for text editing) +_UI_EXTERN uiDrawTextLayout *uiDrawNewTextLayout(uiDrawTextLayoutParams *params); + +// @role uiDrawFreeTextLayout destructor +// uiDrawFreeTextLayout() frees tl. The underlying +// uiAttributedString is not freed. +_UI_EXTERN void uiDrawFreeTextLayout(uiDrawTextLayout *tl); + +// uiDrawText() draws tl in c with the top-left point of tl at (x, y). +_UI_EXTERN void uiDrawText(uiDrawContext *c, uiDrawTextLayout *tl, double x, double y); + +// uiDrawTextLayoutExtents() returns the width and height of tl +// in width and height. The returned width may be smaller than +// the width passed into uiDrawNewTextLayout() depending on +// how the text in tl is wrapped. Therefore, you can use this +// function to get the actual size of the text layout. +_UI_EXTERN void uiDrawTextLayoutExtents(uiDrawTextLayout *tl, double *width, double *height); |
