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// Although most code from WIT.COM Inc is under the GPL
// This code is more generic because it must be able
// to be used in any GUI plugin
package tree
import (
"fmt"
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
"go.wit.com/widget"
)
// repeated string order = 1;
//
// repeated StringRow StringRows = 2;
// repeated IntRow IntRows = 3;
// repeated TimeRow TimeRows = 4;
// repeated BoolRow BoolRows = 5;
func (me *TreeInfo) doTable(a widget.Action) {
if a.TablePB == nil {
log.Log(TREE, "tree: action didn't have a Table PB")
return
}
pb := guipb.NewTables()
if err := pb.Unmarshal(a.TablePB); err != nil {
log.Info("unmarshal error", err, "data len =", len(a.TablePB))
return
}
log.Info("tree.doTables() start. # of tables:", len(pb.Tables))
all := pb.All()
for all.Scan() {
t := all.Next()
// for i, o := range t.Order {
// log.Info("got order:", t.Title, i, o)
// }
// dumpTable(t)
// me.ShowTable(t)
me.makeTable(t)
}
}
func makeTableWindow(pb *guipb.Widget) *Node {
a := new(widget.Action)
a.WidgetType = widget.Window
a.WidgetId = int(pb.Id)
a.ParentId = 0
a.State.Enable = true
return AddNode(a)
}
func (win *Node) makeWindowGrid(pb *guipb.Widget) *Node {
a := new(widget.Action)
a.WidgetType = widget.Grid
a.WidgetId = int(pb.Id)
a.ParentId = win.WidgetId
a.State.Enable = true
return AddNode(a)
}
func (grid *Node) makeGridLabel(pb *guipb.Widget, w int, h int) *Node {
a := new(widget.Action)
a.WidgetType = widget.Label
a.WidgetId = int(pb.Id)
a.ParentId = grid.WidgetId
a.State.Enable = true
a.State.Label = pb.Name
a.State.AtW = w
a.State.AtH = h
return AddNode(a)
}
func (me *TreeInfo) makeTable(t *guipb.Table) {
win := makeTableWindow(t.Window)
grid := win.makeWindowGrid(t.Grid)
me.Add(win)
me.Add(grid)
log.Info("tree: makeTable() finished add win & grid")
var h int = 0
var w int = 0
for _, name := range t.Order {
// log.Info("got order:", t.Title, name)
if me.addTableRow(t, grid, name, w) {
log.Info("tree:row() COLUMN GOOD", t.Title, name, w, h)
} else {
log.Info("tree:row() COLOMN FAIL", t.Title, name, w, h)
}
w += 1
}
/*
for i, r := range t.StringRows {
log.Info("got string row:", t.Title, i, r.Header, r.Vals)
for _, v := range r.Widgets {
log.Info("tree: add to grid here", v.Id, v.Name)
lab := grid.makeGridLabel(v, w, h)
me.Add(lab)
h += 1
}
}
*/
}
func (me *TreeInfo) addTableRow(t *guipb.Table, grid *Node, name string, w int) bool {
var h int = 0
for _, r := range t.StringRows {
if name != r.Header.Name {
// log.Info("skip string row:", r.Header.Name, "!=", name)
continue
}
log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
head := grid.makeGridLabel(r.Header, w, h)
me.Add(head)
h += 1
for _, v := range r.Widgets {
log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
lab := grid.makeGridLabel(v, w, h)
me.Add(lab)
h += 1
}
return true
}
for _, r := range t.IntRows {
if name != r.Header.Name {
// log.Info("skip sint row:", r.Header.Name, "!=", name)
continue
}
log.Info("tree: Add()ing to grid here", r.Header.Id, r.Header.Name, w, h)
head := grid.makeGridLabel(r.Header, w, h)
me.Add(head)
h += 1
for _, v := range r.Widgets {
v.Name = fmt.Sprintf("%d", v.Size)
log.Info("tree: Add()ing to grid here", v.Id, v.Name, w, h)
lab := grid.makeGridLabel(v, w, h)
me.Add(lab)
h += 1
}
return true
}
return false
}
func dumpTable(t *guipb.Table) {
for i, o := range t.Order {
log.Info("got order:", t.Title, i, o)
}
for i, r := range t.StringRows {
log.Info("got string row:", t.Title, i, r.Header.Name, r.Vals)
for _, v := range r.Widgets {
log.Info("tree: got string widget:", v.Id, v.Name)
}
}
for i, r := range t.IntRows {
log.Info("got int row:", t.Title, i, r.Header.Name, r.Vals)
for _, v := range r.Widgets {
log.Info("tree: got int widget:", v.Id, v.Size)
}
}
}
type TreeTable struct {
PB *guipb.Table
/*
hostnames []string
columns []*gui.NodeColumn
order []*gui.NodeColumn
*/
}
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