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package tree
/*
There are some helper functions that are probably going to be
the same everywhere. Mostly due to handling the binary tree structure
and the channel communication
*/
import (
"go.wit.com/widget"
)
type TreeInfo struct {
PluginName string
// this is the channel we send user events like
// mouse clicks or keyboard events back to the program
callback chan widget.Action
// this is the channel we get requests to make widgets
pluginChan chan widget.Action
treeRoot *Node
// NodeI interface{}
ActionFromChannel func(widget.Action)
NodeAction func(*Node, widget.ActionType)
Add func(*Node)
AddText func(*Node, string)
SetText func(*Node, string)
SetTitle func(*Node, string)
SetLabel func(*Node, string)
}
type Node struct {
Parent *Node
children []*Node
WidgetId int // widget ID
WidgetType widget.WidgetType
ParentId int // parent ID
State widget.State
Strings map[string]int
// the internal plugin toolkit structure
// in the gtk plugin, it has gtk things like margin & border settings
// in the text console one, it has text console things like colors for menus & buttons
TK any
}
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