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package logsettings

import (
	"go.wit.com/gui"
	"go.wit.com/log"
)

// This initializes the main object
// You can only have one of these
func New(p *gui.Node) *LogSettings {
	if myLogGui != nil {
		return myLogGui
	}
	myLogGui = new(LogSettings)
	myLogGui.parent = p
	myLogGui.groups = make(map[string]*flagGroup)
	myLogGui.ready = true
	myLogGui.hidden = true
	return myLogGui
}

// Returns true if the status is valid
func (d *LogSettings) Ready() bool {
	if d == nil {
		return false
	}
	if !d.parent.Ready() {
		return false
	}
	if d.win == nil {
		d.draw()
	}
	return d.ready
}

func (d *LogSettings) Update() bool {
	if !d.Ready() {
		return false
	}
	return true
}

func (d *LogSettings) ShowFlags() {
	log.ShowFlags()
	return
}

func (d *LogSettings) SetAll(b bool) {
	log.SetAll(b)
	return
}