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// Copyright 2017-2025 WIT.COM Inc. All rights reserved.
// Use of this source code is governed by the GPL 3.0

package main

// information about how terminfo works
// https://jvns.ca/blog/2024/10/01/terminal-colours/

import (
	"github.com/awesome-gocui/gocui"
)

var none gocui.Attribute = gocui.AttrNone
var lightPurple gocui.Attribute = gocui.GetColor("#DDDDDD")    // light purple
var darkPurple gocui.Attribute = gocui.GetColor("#FFAA55")     // Dark Purple
var heavyPurple gocui.Attribute = gocui.GetColor("#88AA55")    // heavy purple
var powdererBlue gocui.Attribute = gocui.GetColor("#B0E0E6")   // w3c 'powerder blue'
var superLightGrey gocui.Attribute = gocui.GetColor("#55AAFF") // super light grey

// Standard defined colors from gocui:
// ColorBlack ColorRed ColorGreen ColorYellow ColorBlue ColorMagenta ColorCyan ColorWhite

// v.BgColor = gocui.GetColor("#111111") // crazy red
// v.BgColor = gocui.GetColor("#FF9911") // heavy red
// v.SelBgColor = gocui.GetColor("#FFEE11") // blood red

// v.BgColor = gocui.GetColor("#55AAFF") // super light grey
// v.BgColor = gocui.GetColor("#FFC0CB") // 'w3c pink' yellow

//	Normal Text                             On mouseover
//
// Widget Frame         Text              background              Text           background
var colorWindow colorT = colorT{
	frame: none,
	fg:    gocui.ColorBlue,
	bg:    none,
	selFg: gocui.ColorWhite,
	// selBg: powdererBlue,
	selBg: gocui.ColorBlue,
	name:  "normal window",
}

var colorActiveW colorT = colorT{
	frame: none,
	fg:    gocui.ColorWhite,
	bg:    gocui.ColorBlue,
	selFg: gocui.ColorBlue,
	selBg: none,
	name:  "normal window",
}

// var colorActiveW colorT = colorT{none, none, powdererBlue, none, powdererBlue, "active window"} // sets the window to blue

var colorTab colorT = colorT{gocui.ColorBlue, gocui.ColorBlue, none, none, powdererBlue, "normal tab"}
var colorActiveT colorT = colorT{gocui.ColorBlue, none, powdererBlue, none, powdererBlue, "active tab"}

// var colorLabel colorT = colorT{none, none, superLightGrey, none, superLightGrey, "normal label"}
// var colorGroup colorT = colorT{none, none, superLightGrey, none, superLightGrey, "normal group"}

/*
var colorDisabled colorT = colorT{
	frame: superLightGrey,
	fg:    superLightGrey,
	bg:    superLightGrey,
	selFg: gocui.ColorBlack,
	selBg: gocui.ColorBlack,
	name:  "disabled widget",
}
*/

var colorLabel colorT = colorT{
	frame: gocui.ColorWhite,
	fg:    none,
	bg:    none,
	selFg: none,
	selBg: none,
	name:  "normal label",
}

var colorGroup colorT = colorT{
	frame: none,
	fg:    none,
	bg:    none,
	selFg: gocui.ColorWhite,
	selBg: none,
	name:  "normal label",
}

var colorButton colorT = colorT{
	frame: gocui.ColorGreen,
	fg:    none,
	bg:    none,
	selFg: gocui.ColorGreen,
	selBg: none,
	name:  "normal button",
}

var colorButtonDense colorT = colorT{
	frame: none,
	fg:    none,
	bg:    gocui.ColorGreen,
	// bg:    tcell.ColorGreen,
	selFg: none,
	selBg: gocui.ColorWhite,
	name:  "normal button",
}

var colorDropdown colorT = colorT{
	frame: gocui.ColorYellow,
	fg:    none,
	bg:    none,
	selFg: gocui.ColorYellow,
	selBg: gocui.ColorBlack,
	name:  "normal dropdown",
}

var colorCombobox colorT = colorT{
	frame: gocui.ColorBlue,
	fg:    none,
	bg:    none,
	selFg: gocui.ColorBlue,
	selBg: gocui.ColorBlack,
	name:  "normal combobox",
}

var colorCheckbox colorT = colorT{
	frame: gocui.ColorRed,
	fg:    none,
	bg:    none,
	selFg: gocui.ColorRed,
	selBg: gocui.ColorWhite,
	name:  "normal checkbox",
}

/*
// widget debugging colors. these widgets aren't displayed unless you are debugging
var colorRoot colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorBlue, "debug root"}
var colorFlag colorT = colorT{gocui.ColorRed, none, powdererBlue, none, gocui.ColorGreen, "debug flag"}
var colorBox colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorCyan, "debug box"}
var colorGrid colorT = colorT{gocui.ColorRed, none, lightPurple, none, gocui.ColorRed, "debug grid"}
*/

var colorNone colorT = colorT{none, none, none, none, none, "debug none"}

// actually sets the colors for the gocui element
// the user will see the colors change when this runs
// TODO: add black/white only flag for ttyS0
// TODO: or fix kvm/qemu serial console & SIGWINCH.
// TODO: and minicom and uboot and 5 million other things.
// TODO: maybe enough of us could actually do that if we made it a goal.
// TODO: start with riscv boards and fix it universally there
// TODO: so just a small little 'todo' item here
/*
func (tk *guiWidget) setColor(newColor *colorT) {
	if tk.color == newColor {
		// nothing to do since the colors have nto changed
		return
	}
	tk.color = newColor
	if tk.v == nil {
		return
	}
	if tk.color == nil {
		// log.Log(NOW, "Set the node to color = nil")
		tk.color = &colorNone
	}
	// log.Log(NOW, "Set the node to color =", tk.color.name)
	tk.Show()
}
*/