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authorJeff Carr <[email protected]>2025-02-08 08:47:55 -0600
committerJeff Carr <[email protected]>2025-02-08 08:47:55 -0600
commita6c1864f439e16262d9587cbf3c024db07a2e316 (patch)
treedc077ac201b07abc220809c4c0aa8e01a86bd204 /structs.go
parent1010db44a68542753e9074334868e21d813f85b0 (diff)
removed old var
Diffstat (limited to 'structs.go')
-rw-r--r--structs.go21
1 files changed, 10 insertions, 11 deletions
diff --git a/structs.go b/structs.go
index 832e6bf..6982e04 100644
--- a/structs.go
+++ b/structs.go
@@ -75,17 +75,16 @@ type config struct {
// stuff controlling how the mouse works
type mouse struct {
- down time.Time // when the mouse was pressed down
- up time.Time // when the mouse was released. used to detect click vs drag
- clicktime time.Duration // how long is too long for a mouse click vs drag
- mouseUp bool // is the mouse up?
- double bool // user is double clicking
- doubletime time.Duration // how long is too long for double click
- resize bool // mouse is resizing something
- downW int // where the mouse was pressed down
- downH int // where the mouse was pressed down
- currentDrag *guiWidget // what widget is currently being moved around
- globalMouseDown bool // yep, mouse is pressed
+ down time.Time // when the mouse was pressed down
+ up time.Time // when the mouse was released. used to detect click vs drag
+ clicktime time.Duration // how long is too long for a mouse click vs drag
+ mouseUp bool // is the mouse up?
+ double bool // user is double clicking
+ doubletime time.Duration // how long is too long for double click
+ resize bool // mouse is resizing something
+ downW int // where the mouse was pressed down
+ downH int // where the mouse was pressed down
+ currentDrag *guiWidget // what widget is currently being moved around
}
// settings for the stdout window