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authorJeff Carr <[email protected]>2025-02-01 15:15:05 -0600
committerJeff Carr <[email protected]>2025-02-01 15:15:05 -0600
commit96fdfd13386472039dd75b0c622bb97b9987173a (patch)
treeb0d0d08c8d826efc315970bd7a32a7f2354dbddd /structs.go
parent8d007ec10d8ea58d3bb1f85ec2ce2e99c3604231 (diff)
remove dumb old stuff and clean up struct.go
Diffstat (limited to 'structs.go')
-rw-r--r--structs.go200
1 files changed, 66 insertions, 134 deletions
diff --git a/structs.go b/structs.go
index 57c869c..919dd71 100644
--- a/structs.go
+++ b/structs.go
@@ -22,7 +22,6 @@ import (
"go.wit.com/log"
"go.wit.com/toolkits/tree"
- "go.wit.com/widget"
)
// It's probably a terrible idea to call this 'me'
@@ -34,77 +33,48 @@ var redoWidgets bool = true
// This is the window that is currently active
// var currentWindow *tree.Node
+// todo: move all this to a protobuf. then, redo all this mess. it got me here, but now it's time to clean it up for good
type config struct {
- baseGui *gocui.Gui // the main gocui handle
- // rootNode *node // the base of the binary tree. it should have id == 0
-
- treeRoot *tree.Node // the base of the binary tree. it should have id == 0
- myTree *tree.TreeInfo
-
- ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
- currentWindow *guiWidget // this is the current tab or window to show
- logStdout *tree.Node // where to show STDOUT
- startOutputW int
- startOutputH int
- helpLabel *gocui.View
-
- // this is a floating widget that we show whenever the user clicks on a
- // dropdown menu or combobox
- // the dropdown widget to select dropdrown lists
- dropdownV *guiWidget
- dropdownW *guiWidget // grab the dropdown choices from this widget
-
- // When the widget has a frame, like a button, it adds 2 lines runes on each side
- // so you need 3 char spacing in each direction to not have them overlap
- // the amount of padding when there is a frame
- FramePadW int `default:"1" dense:"0"`
- FramePadH int `default:"1" dense:"0"`
-
- PadW int `default:"1" dense:"0"`
- PadH int `default:"1" dense:"0"`
-
- // how far down to start Window or Tab headings
- WindowW int `default:"8" dense:"0"`
- WindowH int `default:"-1"`
- TabW int `default:"5" dense:"0"`
- TabH int `default:"1" dense:"0"`
-
- // additional amount of space to put between window & tab widgets
- WindowPadW int `default:"8" dense:"0"`
- TabPadW int `default:"4" dense:"0"`
-
- // additional amount of space to indent on a group
- GroupPadW int `default:"2" dense:"1"`
-
- // additional amount of space to indent on a group
- BoxPadW int `default:"2" dense:"1"`
-
- // additional amount of space to indent on a group
- GridPadW int `default:"2" dense:"1"`
-
- // the raw beginning of each window (or tab)
- RawW int `default:"1"`
- RawH int `default:"5"`
-
- // offset for the hidden widgets
- FakeW int `default:"20"`
-
- padded bool // add space between things like buttons
- bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
- canvas bool // if set to true, the windows are a raw canvas
- menubar bool // for windows
- stretchy bool // expand things like buttons to the maximum size
- margin bool // add space around the frames of windows
-
- writeMutex sync.Mutex // TODO: writeMutex protects locks the write process
- fakefile *FakeFile // JUNK? used to attempt to write to the stdout window
- dtoggle bool // is a dropdown or combobox currently active?
- showHelp bool // toggle boolean for the help menu (deprecate?)
-
- // debugging things
- ecount int // counts how many mouse and keyboard events have occurred
- supermouse bool // prints out every widget found while you move the mouse around
- depth int // used for listWidgets() debugging
+ baseGui *gocui.Gui // the main gocui handle
+ treeRoot *tree.Node // the base of the binary tree. it should have id == 0
+ myTree *tree.TreeInfo // ?
+ ctrlDown *tree.Node // shown if you click the mouse when the ctrl key is pressed
+ currentWindow *guiWidget // this is the current tab or window to show
+ logStdout *tree.Node // where to show STDOUT
+ startOutputW int // ?
+ startOutputH int // ?
+ helpLabel *gocui.View // ?
+ dropdownV *guiWidget // this is a floating widget that we show whenever the user clicks on a
+ dropdownW *guiWidget // grab the dropdown choices from this widget
+ FramePadW int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ FramePadH int `default:"1" dense:"0"` // When the widget has a frame, like a button, it adds 2 lines runes on each side
+ PadW int `default:"1" dense:"0"` // pad spacing
+ PadH int `default:"1" dense:"0"` // pad spacing
+ WindowW int `default:"8" dense:"0"` // how far down to start Window or Tab headings
+ WindowH int `default:"-1"` // how far down to start Window or Tab headings
+ TabW int `default:"5" dense:"0"` // how far down to start Window or Tab headings
+ TabH int `default:"1" dense:"0"` // how far down to start Window or Tab headings
+ WindowPadW int `default:"8" dense:"0"` // additional amount of space to put between window & tab widgets
+ TabPadW int `default:"4" dense:"0"` // additional amount of space to put between window & tab widgets
+ GroupPadW int `default:"2" dense:"1"` // additional amount of space to indent on a group
+ BoxPadW int `default:"2" dense:"1"` // additional amount of space to indent on a box
+ GridPadW int `default:"2" dense:"1"` // additional amount of space to indent on a grid
+ RawW int `default:"1"` // the raw beginning of each window (or tab)
+ RawH int `default:"5"` // the raw beginning of each window (or tab)
+ FakeW int `default:"20"` // offset for the hidden widgets
+ padded bool // add space between things like buttons
+ bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
+ canvas bool // if set to true, the windows are a raw canvas
+ menubar bool // for windows
+ stretchy bool // expand things like buttons to the maximum size
+ margin bool // add space around the frames of windows
+ writeMutex sync.Mutex // TODO: writeMutex protects locks the write process
+ fakefile *FakeFile // JUNK? used to attempt to write to the stdout window
+ dtoggle bool // is a dropdown or combobox currently active?
+ showHelp bool // toggle boolean for the help menu (deprecate?)
+ ecount int // counts how many mouse and keyboard events have occurred
+ supermouse bool // prints out every widget found while you move the mouse around
+ depth int // used for listWidgets() debugging
}
// deprecate these
@@ -128,69 +98,31 @@ func (r *rectType) Height() int {
}
type guiWidget struct {
- // the gocui package variables
- v *gocui.View // this is nil if the widget is not displayed
- cuiName string // what gocui uses to reference the widget
-
- WidgetType widget.WidgetType
-
- // tw *toolkit.Widget
- parent *guiWidget
- children []*guiWidget
-
- node *tree.Node
-
- hasTabs bool // does the window have tabs?
- currentTab bool // the visible tab
-
- value string
- checked bool
-
- // the actual text to display in the console
- labelN string
-
- vals []string // dropdown menu items
-
- active bool
-
- enable bool
- defaultColor *colorT // store the color to go back to
-
- // hidden bool
-
- // AtW int
- // AtH int
-
- // direction widget.Orientation
-
- // progname string
-
- // the logical size of the widget
- // For example, 40x12 would be the center of a normal terminal
- // size rectType
-
- // the actual gocui display view of this widget
- // sometimes this isn't visible like with a Box or Grid
- gocuiSize rectType
-
- startW int
- startH int
-
- isCurrent bool // is this the currently displayed Window or Tab?
- isFake bool // widget types like 'box' are 'false'
-
- // used to track the size of grids
- widths map[int]int // how tall each row in the grid is
- heights map[int]int // how wide each column in the grid is
-
- tainted bool
- frame bool
-
- // for a window, this is currently selected tab
- selectedTab *tree.Node
-
- // what color to use
- color *colorT
+ v *gocui.View // this is nil if the widget is not displayed
+ cuiName string // what gocui uses to reference the widget (usually "TK <widgetId>"
+ parent *guiWidget // mirrors the binary node tree
+ children []*guiWidget // mirrors the binary node tree
+ node *tree.Node // the pointer back to the tree
+ hasTabs bool // does the window have tabs?
+ currentTab bool // the visible tab
+ value string // ?
+ checked bool // ?
+ labelN string // the actual text to display in the console
+ vals []string // dropdown menu items
+ active bool // ?
+ enable bool // ?
+ defaultColor *colorT // store the color to go back to
+ gocuiSize rectType // should mirror the real display size. todo: verify these are accurate. they are not yet
+ startW int // ?
+ startH int // ?
+ isCurrent bool // is this the currently displayed Window or Tab?
+ isFake bool // widget types like 'box' are 'false'
+ widths map[int]int // how tall each row in the grid is
+ heights map[int]int // how wide each column in the grid is
+ tainted bool // ?
+ frame bool // ?
+ selectedTab *tree.Node // for a window, this is currently selected tab
+ color *colorT // what color to use
}
// from the gocui devs: