diff options
| author | Jeff Carr <[email protected]> | 2024-02-09 03:45:03 -0600 |
|---|---|---|
| committer | Jeff Carr <[email protected]> | 2024-02-09 03:45:03 -0600 |
| commit | 7b611d3dda7490493fd096af4cb28186cb714018 (patch) | |
| tree | 41cae7d2645b6abfe2b31a780727cb9923de5def /click.go | |
| parent | 9dd8a8afc9d5cc6c848f3b775d54827bb39b9527 (diff) | |
debugging cleanups
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'click.go')
| -rw-r--r-- | click.go | 34 |
1 files changed, 17 insertions, 17 deletions
@@ -13,15 +13,15 @@ func (w *guiWidget) doWidgetClick() { /* case widget.Root: // THIS IS THE BEGINING OF THE LAYOUT - log.Log(NOW, "doWidgetClick()", w.String()) + log.Log(GOCUI, "doWidgetClick()", w.String()) wRoot := me.treeRoot.TK.(*guiWidget) wRoot.redoWindows(0, 0) case widget.Flag: - log.Log(NOW, "doWidgetClick() FLAG widget name =", w.String()) - log.Log(NOW, "doWidgetClick() if this is the dropdown menu, handle it here?") + log.Log(GOCUI, "doWidgetClick() FLAG widget name =", w.String()) + log.Log(GOCUI, "doWidgetClick() if this is the dropdown menu, handle it here?") */ case widget.Window: - log.Log(NOW, "doWidgetClick() START on window", w.String()) + log.Log(GOCUI, "doWidgetClick() START on window", w.String()) // if the user clicked on the current window, do nothing /* Ignore this for now and redraw the window anyway if me.currentWindow == w { @@ -43,7 +43,7 @@ func (w *guiWidget) doWidgetClick() { me.currentWindow.isCurrent = true // draw the current window - log.Log(NOW, "doWidgetClick() set currentWindow to", w.String()) + log.Log(GOCUI, "doWidgetClick() set currentWindow to", w.String()) w.setColor(&colorActiveW) w.DrawAt(3, 2) w.placeWidgets(3, 2) // compute the sizes & places for each widget @@ -88,9 +88,9 @@ func (w *guiWidget) doWidgetClick() { case widget.Box: // w.showWidgetPlacement(logNow, "drawTree()") if w.node.State.Direction == widget.Horizontal { - log.Log(NOW, "BOX IS HORIZONTAL", w.String()) + log.Log(GOCUI, "BOX IS HORIZONTAL", w.String()) } else { - log.Log(NOW, "BOX IS VERTICAL", w.String()) + log.Log(GOCUI, "BOX IS VERTICAL", w.String()) } w.placeWidgets(w.startW, w.startH) w.toggleTree() @@ -98,11 +98,11 @@ func (w *guiWidget) doWidgetClick() { // doUserEvent(n) me.myTree.SendFromUser(w.node) case widget.Combobox: - log.Log(NOW, "do the combobox here") + log.Log(GOCUI, "do the combobox here") w.showDropdown() me.dropdownW = w case widget.Dropdown: - log.Log(NOW, "do the dropdown here") + log.Log(GOCUI, "do the dropdown here") w.showDropdown() me.dropdownW = w default: @@ -112,7 +112,7 @@ func (w *guiWidget) doWidgetClick() { func click(g *gocui.Gui, v *gocui.View) error { mouseW, mouseH := me.baseGui.MousePosition() - log.Log(NOW, "click() START gocui name:", v.Name()) + log.Log(GOCUI, "click() START gocui name:", v.Name()) w := findUnderMouse() // if the dropdown view is visable, process it no matter what @@ -126,7 +126,7 @@ func click(g *gocui.Gui, v *gocui.View) error { if w == nil { log.Error(errors.New("click() could not find widget for view =" + v.Name())) } else { - log.Log(NOW, "click() Found widget =", w.node.WidgetId, w.String(), ",", w.labelN) + log.Log(GOCUI, "click() Found widget =", w.node.WidgetId, w.String(), ",", w.labelN) w.doWidgetClick() } @@ -134,7 +134,7 @@ func click(g *gocui.Gui, v *gocui.View) error { realTK := rootTK.findWidgetByView(v) if realTK == nil { log.Error(errors.New("toolkit click() out of reality with gocui. v.Name() not in binary tree " + v.Name())) - log.Log(NOW, "click() END FAILURE ON gocui v.Name =", v.Name()) + log.Log(GOCUI, "click() END FAILURE ON gocui v.Name =", v.Name()) // return nil // otherwise gocui exits } @@ -145,19 +145,19 @@ func click(g *gocui.Gui, v *gocui.View) error { return nil } if nameTK.v == nil { - log.Log(NOW, "click() maybe this widget has had it's view distroyed?", nameTK.cuiName, nameTK.WidgetType) - log.Log(NOW, "yep. it's gone now") + log.Log(GOCUI, "click() maybe this widget has had it's view distroyed?", nameTK.cuiName, nameTK.WidgetType) + log.Log(GOCUI, "yep. it's gone now") return nil } // SetCurrentView dies if it's sent an non-existent view if _, err := g.SetCurrentView(v.Name()); err != nil { - log.Log(NOW, "click() END v.Name =", v.Name(), "err =", err) + log.Log(GOCUI, "click() END v.Name =", v.Name(), "err =", err) // return err // return causes gocui.MainLoop() to exit. Do we ever want that to happen here? return nil } - log.Log(NOW, "click() END gocui name:", v.Name()) + log.Log(GOCUI, "click() END gocui name:", v.Name()) return nil } @@ -186,7 +186,6 @@ func findUnderMouse() *guiWidget { var found *guiWidget // widgets has everything that matches for _, w := range widgets { - w.showWidgetPlacement("findUnderMouse() FOUND") // prioritize window buttons. This means if some code covers // up the window widgets, then it will ignore everything else // and allow the user (hopefully) to redraw or switch windows @@ -194,6 +193,7 @@ func findUnderMouse() *guiWidget { if w.WidgetType == widget.Window { return w } + // w.showWidgetPlacement("findUnderMouse() FOUND") found = w } return found |
