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package main
import (
"runtime/debug"
"sync"
"go.wit.com/lib/widget"
"go.wit.com/log"
"go.wit.com/toolkits/tree"
"go.wit.com/dev/andlabs/ui"
// the _ means we only need this for the init()
_ "go.wit.com/dev/andlabs/ui/winmanifest"
)
var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex
func queueMain(currentA widget.Action) {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in queueMain() application:", r)
log.Println("Recovered from panic:", r)
log.Println("Stack trace:")
debug.PrintStack()
me.myTree.DoToolkitPanic()
}
}()
ui.QueueMain(func() {
rawAction(¤tA)
})
}
func guiMain() {
defer func() {
if r := recover(); r != nil {
log.Warn("YAHOOOO Recovered in guiMain application:", r)
log.Println("Recovered from panic:", r)
log.Println("Stack trace:")
debug.PrintStack()
me.myTree.DoToolkitPanic()
}
}()
ui.Main(func() {
demoUI()
})
}
func Init() {
log.Warn("Init() TODO: move init() to here")
}
// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func init() {
log.Log(INFO, "Init() START")
log.Log(INFO, "Init()")
// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
// log.Log(INFO, "init() Setting defaultBehavior = true")
setDefaultBehavior(true)
me.myTree = tree.New()
me.myTree.PluginName = "andlabs"
me.myTree.ActionFromChannel = queueMain
// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
// actually, this probably breaks the macos build
go guiMain()
}
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