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package main

import (
	"runtime/debug"
	"sync"

	"go.wit.com/lib/widget"
	"go.wit.com/log"
	"go.wit.com/toolkits/tree"

	"go.wit.com/dev/andlabs/ui"
	// the _ means we only need this for the init()
	_ "go.wit.com/dev/andlabs/ui/winmanifest"
)

var uiMainUndef bool = true
var uiMain sync.Once
var muAction sync.Mutex

func queueMain(currentA widget.Action) {
	defer func() {
		if r := recover(); r != nil {
			log.Warn("YAHOOOO Recovered in queueMain() application:", r)
			log.Println("Recovered from panic:", r)
			log.Println("Stack trace:")
			debug.PrintStack()
			me.myTree.DoToolkitPanic()
		}
	}()
	ui.QueueMain(func() {
		rawAction(&currentA)
	})
}

func guiMain() {
	defer func() {
		if r := recover(); r != nil {
			log.Warn("YAHOOOO Recovered in guiMain application:", r)
			log.Println("Recovered from panic:", r)
			log.Println("Stack trace:")
			debug.PrintStack()
			me.myTree.DoToolkitPanic()
		}
	}()
	ui.Main(func() {
		demoUI()
	})
}

func Init() {
	log.Warn("Init() TODO: move init() to here")
}

// This is important. This sets the defaults for the gui. Without this, there isn't correct padding, etc
func init() {
	log.Log(INFO, "Init() START")
	log.Log(INFO, "Init()")
	// Can you pass values to a plugin init() ? Otherwise, there is no way to safely print
	// log.Log(INFO, "init() Setting defaultBehavior = true")
	setDefaultBehavior(true)

	me.myTree = tree.New()
	me.myTree.PluginName = "andlabs"
	me.myTree.ActionFromChannel = queueMain

	// TODO: this is messed up. run ui.Main() from the first add? Initialize it with an empty thing first?
	// fake out the OS toolkit by making a fake window. This is probably needed for macos & windows
	// actually, this probably breaks the macos build
	go guiMain()
}