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-rw-r--r--controlsize.go54
1 files changed, 54 insertions, 0 deletions
diff --git a/controlsize.go b/controlsize.go
new file mode 100644
index 0000000..d4d9d31
--- /dev/null
+++ b/controlsize.go
@@ -0,0 +1,54 @@
+// 25 june 2014
+
+package ui
+
+type allocation struct {
+ x int
+ y int
+ width int
+ height int
+ this Control
+ neighbor Control
+}
+
+// for verification; see sysdata.go
+type sysDataSizeFuncs interface {
+ beginResize() *sysSizeData
+ endResize(*sysSizeData)
+ translateAllocationCoords([]*allocation, int, int)
+ preferredSize(*sysSizeData) (int, int)
+ commitResize(*allocation, *sysSizeData)
+ getAuxResizeInfo(*sysSizeData)
+}
+
+func (s *sysData) resizeWindow(width, height int) {
+ d := s.beginResize()
+ allocations := s.allocate(0, 0, width, height, d)
+ s.translateAllocationCoords(allocations, width, height)
+ for _, c := range s.allocations {
+ c.this.commitResize(c, d)
+ }
+ s.endResize(d)
+}
+
+// non-layout controls: allocate() should just return a one-element slice; preferredSize(), commitResize(), and getAuxResizeInfo() should defer to their sysData equivalents
+type controlSizing interface {
+ allocate(x int, y int, width int, height int, d *sysSizeData) []*allocation
+ preferredSize(d *sysSizeData) (width, height int)
+ commitResize(c *allocation, d *sysSizeData)
+ getAuxResizeInfo(d *sysSizeData)
+}
+
+// vertical stack: no concept of neighbor, but not too hard to add a vertical neighbor
+// horizontal stack:
+ var current *allocation
+ // ...
+ as := s.controls[i].allocate(...)
+ if current != nil {
+ current.neighbor = as[0].self
+ }
+ current = as[0]
+ // append all of as
+// grid:
+ // same as above, except current is set to nil on each new row
+ // adding a vertical neighbor would require storing an extra list