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package main

import (
	"sync"

	"go.wit.com/toolkits/tree"
)

// stores the raw toolkit internals
type guiWidget struct {
	parent   *guiWidget
	children []*guiWidget
	node     *tree.Node // the pointer back to the tree
	cuiName  string
	Width    int
	Height   int

	c   int
	val map[string]int
}

var initOnce sync.Once // run initPlugin() only once
var me config          // It's probably a terrible idea to call this 'me'

type config struct {
	treeRoot *tree.Node // the base of the binary tree. it should have id == 0
	myTree   *tree.TreeInfo

	exit bool
}