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package main

/*
	This is reference code for toolkit developers

	The 'nocui' is a bare minimum toolkit. It's all you need
	to interact with the GUI
*/

import (
	"runtime"

	"fyne.io/fyne/v2/app"
	"go.wit.com/log"
)

var PLUGIN string = "fyne"

func blah() {
	fynetest()
	a.Run()
}

func initPlugin() {
	log.Log(INFO, "Init()")
	me.myTree = initTree()

	me.exit = false
	showOptions()

	go simpleStdin()
	log.Log(INFO, "Init() FYNE END")
	// blah()

	me.myTree.InitOK()
}

func init() {
	// fynetest()
	// a.Run()
}

// this must be defined for plugin's, but is never run
// if you build this as a non-plugin, this will run
func main() {
	fynetest()
	a.Run()
}

// this is called at the very initial connection
// between the app and this gocui plugin
// this is a good place to initialize gocui's default behavior
func toolkitInit() {
	log.Log(INFO, "TOOLKIT Init()")

	me.exit = false
	showOptions()
	log.Log(INFO, "TOOLKIT Init() END")

	fynetest()
	go a.Run()
}

func testmain() {
	runtime.LockOSThread() // Ensure main stays on one OS thread
	a := app.New()
	w := a.NewWindow("Fyne Plugin Fix")
	w.ShowAndRun()
	// use w.QueueUpdate() to talk to fyne (?)
}