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package prep
// initializes logging and command line options
/*
var argGui ArgsGui
// This struct can be used with the go-arg package. These
// are the generic default command line arguments for the 'GUI' package
type ArgsGui struct {
GuiPlugin string `arg:"--gui" help:"select the plugin (andlabs,gocui,etc)"`
GuiVerbose bool `arg:"--gui-verbose" help:"enable all logging"`
}
// after go-args MustParse & user configuration
// the gui package can pull out the final settings and init() the GO Plugin GUI Toolkit
func postMustParse(s string) string {
switch s {
case "PluginHack":
case "VERBOSE":
if argGui.GuiVerbose == true {
return "true"
}
return "false"
case "DEFAULT":
if argGui.GuiPlugin != "" {
return argGui.GuiPlugin
}
return "gocui"
case "FILE":
return "someplugin"
default:
return ""
}
return "unknown"
}
var prepGui *GuiPrep
type GuiPrep struct {
rootn *gui.Node
hidden bool // don't update the toolkits when it's hidden
Auto func([]string)
}
func Gui() *GuiPrep {
if len(os.Args) > 1 && os.Args[1] == "--gui-check-plugin" {
gui.TestPluginAndExitNew(os.Args[2])
os.Exit(0)
}
arg.Register(&argGui)
prepGui = new(GuiPrep)
prepGui.rootn = gui.PreInit(postMustParse)
return prepGui
}
func (g *GuiPrep) Start() error {
// me.myGui.InitEmbed(resources)
if pname, err := g.rootn.Default(); err != nil {
if !fhelp.BuildPlugin("gocui") {
log.Info("You can't run the forge GUI since the plugins did not build", pname)
return nil
}
if err := g.rootn.LoadToolkitNew("gocui"); err != nil {
log.Info("The plugins built, but still failed to load", pname)
return err
}
} else {
log.Info("The plugins built and loaded!", pname)
}
return nil
}
*/
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