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package prep
// initializes logging and command line options
import (
"os"
"go.wit.com/dev/alexflint/arg"
"go.wit.com/gui"
"go.wit.com/lib/fhelp"
"go.wit.com/log"
)
var argGui ArgsGui
/*
This struct can be used with the go-arg package. These
are the generic default command line arguments for the 'GUI' package
*/
type ArgsGui struct {
GuiVerbose bool `arg:"--gui-verbose" help:"enable all logging"`
}
/*
used for command line options.
This allows you to control the toolkit settings from the command line
--debugger # opens the debugger
--gui andlabs # loads the GTK toolkit on linux or Cocoa on mac
--gui gocui # runs your program in the terminal in ncurses-like mode
*/
/*
func ArgToolkit() string {
return argGui.GuiPlugin
}
func init() {
arg.Register(&argGui)
}
// this should never happen because this is before go-args MustParse()
if argGui.GuiPluginHack != "" {
// does os.Exec() and does not return
gui.TestPluginAndExit()
}
*/
// after go-args MustParse & user configuration
// the gui package can pull out the final settings and init() the GO Plugin GUI Toolkit
func postMustParse(s string) string {
switch s {
case "PluginHack":
case "VERBOSE":
if argGui.GuiVerbose == true {
return "true"
}
return "false"
case "DEFAULT":
return "gocui"
case "FILE":
return "someplugin"
default:
return ""
}
return "unknown"
}
var prepGui *GuiPrep
type GuiPrep struct {
rootn *gui.Node
hidden bool // don't update the toolkits when it's hidden
Auto func([]string)
}
func Gui() *GuiPrep {
if len(os.Args) > 1 && os.Args[1] == "--gui-check-plugin" {
gui.TestPluginAndExitNew(os.Args[2])
os.Exit(0)
}
arg.Register(&argGui)
gui.InitArg()
prepGui = new(GuiPrep)
prepGui.rootn = gui.PreInit(postMustParse)
return prepGui
}
func (g *GuiPrep) Start() error {
// me.myGui.InitEmbed(resources)
if pname, err := g.rootn.Default(); err != nil {
if !fhelp.BuildPlugin("gocui") {
log.Info("You can't run the forge GUI since the plugins did not build", pname)
return nil
}
if err := g.rootn.LoadToolkitNew("gocui"); err != nil {
log.Info("The plugins built, but still failed to load", pname)
return err
}
} else {
log.Info("The plugins built and loaded!", pname)
}
return nil
}
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