diff options
Diffstat (limited to 'draw.go')
| -rw-r--r-- | draw.go | 133 |
1 files changed, 133 insertions, 0 deletions
@@ -0,0 +1,133 @@ +package logsettings + +import ( + "go.wit.com/log" + "go.wit.com/gui/gui" + "go.wit.com/gui/gadgets" +) + +func (d *LogSettings) Show() { + if ! d.Ready() { return } + d.win.Show() +} + +func (d *LogSettings) Hide() { + if ! d.Ready() { return } + d.win.Hide() +} + +// alternates between showing and hiding the window +func (d *LogSettings) Toggle() { + if ! d.Ready() { return } + d.win.Toggle() +} + +// Let's you toggle on and off the various types of debugging output +// These checkboxes should be in the same order as the are printed +func (d *LogSettings) draw() { + var g *gui.Node + + d.win = gadgets.NewBasicWindow(d.parent, "Debug Flags") + g = d.win.Box().NewGroup("Show").Pad() + g = g.NewBox("bw vbox", false) + d.buttonG = g + + g.NewButton("Redirect STDOUT to /tmp/", func () { + log.SetTmp() + }) + + g.NewButton("restore defaults", func () { + for _, wg := range myLogGui.groups { + for _, f := range wg.flags { + f.SetDefault() + } + } + }) + + g.NewButton("all on", func () { + for _, wg := range myLogGui.groups { + for _, f := range wg.flags { + f.Set(true) + } + } + }) + + g.NewButton("all off", func () { + for _, wg := range myLogGui.groups { + for _, f := range wg.flags { + f.Set(false) + } + } + }) + + g.NewButton("Dump Flags", func () { + // ShowDebugValues() + log.ShowFlags() + for s, wg := range myLogGui.groups { + log.Info("Dump Flags", s) + for _, f := range wg.flags { + log.Info("Dump Flags\t", f.Get(), f.Name, ":", f.Desc) + } + } + }) + + d.flagG = d.win.Box().NewGroup("Subsystem (aka package)") + d.flagG = d.flagG.NewBox("bw vbox", false) + + g.NewButton("Add all Flags", func () { + flags := log.ShowFlags() + for _, f := range flags { + addFlag(d.flagG, f) + } + }) + + g.NewButton("Close", func () { + d.Hide() + }) + + flags := log.ShowFlags() + for _, f := range flags { + addFlag(d.flagG, f) + } +} + +func addFlag(p *gui.Node, newf *log.LogFlag) { + var flagWidgets *flagGroup + if newf == nil { return } + if p == nil { return } + + subsys := newf.GetSubsystem() + name := newf.GetName() + + if myLogGui.groups[subsys] == nil { + flagWidgets = new(flagGroup) + flagWidgets.parent = p + flagWidgets.name = subsys + flagWidgets.group = p.NewGroup(subsys) + flagWidgets.grid = flagWidgets.group.NewGrid("flags grid", 3, 1) + myLogGui.groups[subsys] = flagWidgets + } else { + flagWidgets = myLogGui.groups[subsys] + } + + for _, f := range flagWidgets.flags { + if f.Name == name { + log.Info("addFlag() FOUND FLAG", f) + return + } + } + log.Info("addFlag() Adding new flag:", subsys, name) + newWidget := gadgets.NewLogFlag(flagWidgets.grid, newf) + flagWidgets.flags = append(flagWidgets.flags, newWidget) +} + +type flagGroup struct { + name string // should be set to the flag.Subsystem + + parent *gui.Node // where to draw our group + group *gui.Node + grid *gui.Node + + // the widget for each flag + flags []*gadgets.LogFlag +} |
