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package logsettings
import (
"go.wit.com/log"
"go.wit.com/gui/gui"
"go.wit.com/gui/gadgets"
)
func (d *LogSettings) Show() {
if ! d.Ready() {
log.Warn("LogSettings.Show() window is not Ready()")
return
}
log.Warn("LogSettings.Show() window")
if d.hidden {
log.Warn("LogSettings.Show() window HERE window =", d.window)
if d.window == nil {
log.Warn("LogSettings.Show() create the window")
d.draw()
}
d.window.Show()
}
d.hidden = false
}
func (d *LogSettings) Hide() {
if ! d.Ready() {
log.Warn("LogSettings.Hide() window is not Ready()")
return
}
log.Warn("LogSettings.Hide() window")
d.window.Hide()
d.hidden = true
}
// Let's you toggle on and off the various types of debugging output
// These checkboxes should be in the same order as the are printed
func (d *LogSettings) draw() {
if ! d.Ready() {return}
var g *gui.Node
d.window = d.parent.NewWindow("Debug Flags")
d.window.Custom = d.parent.StandardClose
d.box = d.window.NewBox("hBox", true)
g = d.box.NewGroup("Show").Pad()
d.buttonG = g
g.NewButton("Redirect STDOUT to /tmp/", func () {
log.SetTmp()
})
g.NewButton("restore defaults", func () {
for _, wg := range myLogGui.groups {
for _, f := range wg.flags {
f.SetDefault()
}
}
})
g.NewButton("all on", func () {
for _, wg := range myLogGui.groups {
for _, f := range wg.flags {
f.Set(true)
}
}
})
g.NewButton("all off", func () {
for _, wg := range myLogGui.groups {
for _, f := range wg.flags {
f.Set(false)
}
}
})
g.NewButton("Dump Flags", func () {
// ShowDebugValues()
log.ShowFlags()
for s, wg := range myLogGui.groups {
log.Log(true, "Dump Flags", s)
for _, f := range wg.flags {
log.Log(true, "Dump Flags\t", f.Get(), f.Name, ":", f.Desc)
}
}
})
d.flagG = d.box.NewGroup("Subsystem (aka package)")
g.NewButton("Add all Flags", func () {
flags := log.ShowFlags()
for _, f := range flags {
addFlag(d.flagG, f)
}
})
g.NewButton("Close", func () {
d.Hide()
})
flags := log.ShowFlags()
for _, f := range flags {
log.Log(true, "Get() ", "(" + f.Subsystem + ")", f.Name, "=", f.B, ":", f.Desc)
addFlag(d.flagG, f)
}
}
func addFlag(p *gui.Node, newf *log.LogFlag) {
var flagWidgets *flagGroup
if newf == nil { return }
if p == nil { return }
if myLogGui.groups[newf.Subsystem] == nil {
flagWidgets = new(flagGroup)
flagWidgets.parent = p
flagWidgets.name = newf.Subsystem
flagWidgets.group = p.NewGroup(newf.Subsystem)
flagWidgets.grid = flagWidgets.group.NewGrid("flags grid", 3, 1)
myLogGui.groups[newf.Subsystem] = flagWidgets
} else {
flagWidgets = myLogGui.groups[newf.Subsystem]
}
for _, f := range flagWidgets.flags {
if f.Name == newf.Name {
log.Info("addFlag() FOUND FLAG", f)
return
}
}
log.Info("addFlag() Adding new flag:", newf.Subsystem, newf.Name)
newWidget := gadgets.NewLogFlag(flagWidgets.grid, newf)
flagWidgets.flags = append(flagWidgets.flags, newWidget)
}
type flagGroup struct {
name string // should be set to the flag.Subsystem
parent *gui.Node // where to draw our group
group *gui.Node
grid *gui.Node
// the widget for each flag
flags []*gadgets.LogFlag
}
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