diff options
Diffstat (limited to 'mainWindow.go')
| -rw-r--r-- | mainWindow.go | 172 |
1 files changed, 0 insertions, 172 deletions
diff --git a/mainWindow.go b/mainWindow.go deleted file mode 100644 index b40056c..0000000 --- a/mainWindow.go +++ /dev/null @@ -1,172 +0,0 @@ -package debugger - -import ( - "os" - - "go.wit.com/log" - "go.wit.com/gui/gui" - "go.wit.com/gui/gadgets/logsettings" -) - -/* - Creates a window helpful for debugging this package -*/ - -func DebugWindow(p *gui.Node) { - myGui = p - bugWin = myGui.NewWindow("go.wit.com/gui debug window") - bugWin.StandardClose() - bugTab = DebugWindow2(bugWin, "Debug Tab") - bugTab.StandardClose() - // initialize the log settings window (does not display it) - myLS = logsettings.New(myGui) - if ArgDebug() { - log.SetTmp() - } -} - -func DebugWindow2(n *gui.Node, title string) *gui.Node { - var newW, newB, gr *gui.Node - // var logSettings *gadgets.LogSettings - - // time.Sleep(1 * time.Second) - newW = n.NewWindow(title) - - newB = newW.NewBox("hBox", true) - -//////////////////////// main debug things ////////////////////////////////// - gr = newB.NewGroup("Debugging Windows:") - - gr.NewButton("logging", func () { - myLS.Show() - }) - gr.NewButton("Debug Widgets", func () { - DebugWidgetWindow(myGui) - }) - - gr.NewLabel("Force Quit:") - - gr.NewButton("os.Exit()", func () { - os.Exit(0) - }) - -//////////////////////// window debugging things ////////////////////////////////// - gr = newB.NewGroup("list things") - - gr.NewButton("List toolkits", func () { - dropdownWindow(gr) - bugWin.ListToolkits() - }) - gr.NewButton("List Windows", func () { - dropdownWindow(gr) - }) - gr.NewButton("List Window Widgets", func () { - dropdownWindowWidgets(gr) - }) - - gr = newB.NewGroup("more things") - - gr.NewButton("Node.ListChildren(true)", func () { - if (activeWidget == nil) { - activeWidget = bugWin - } - activeWidget.ListChildren(true) - }) - - gr.NewButton("test conc", func () { - log.Log(true, "TODO: fix me") - // makeConc() - }) - - gr.NewButton("List Plugins", func () { - log.Log(true, "TODO: fix me") - /* - for _, aplug := range allPlugins { - log.Log(true, "Loaded plugin:", aplug.name, aplug.filename) - } - */ - }) - - gr.NewButton("load toolkit 'gocui'", func () { - bugWin.LoadToolkit("gocui") - }) - - gr.NewButton("load toolkit 'andlabs'", func () { - bugWin.LoadToolkit("andlabs") - }) - - gr = newB.NewGroup("Learn GO") - - gr.NewButton("GO Language Internals", func () { - DebugGolangWindow(myGui) - }) - gr.NewButton("GO Channels debug", func () { - DebugGoChannels(myGui) - }) - - return newB -} - -func dropdownWindow(p *gui.Node) { - var mapWindows map[string]*gui.Node - mapWindows = make(map[string]*gui.Node) - - dd := p.NewDropdown("Window Dropdown") - dd.Custom = func() { - name := dd.S - activeWidget = mapWindows[name] - setActiveWidget(activeWidget) - log.Log(true, "The Window was set to", name) - } - log.Log(INFO, "dd =", dd) - if (activeWidget == nil) { - // the debug window doesn't exist yet so you can't display the change - // TODO: make a fake binary tree for this(?) - return - } - - // var last = "" - for _, child := range p.Children() { - log.Log(INFO, "\t\t", child.GetName()) - dd.AddDropdownName(child.GetName()) - // last = child.Name - mapWindows[child.GetName()] = child - if (activeWidget == nil) { - activeWidget = child - } - } - // dd.SetDropdownName(last) -} - -func dropdownWindowWidgets(p *gui.Node) { - var mapWindows map[string]*gui.Node - mapWindows = make(map[string]*gui.Node) - - dd := p.NewDropdown("Window Widgets Dropdown") - dd.Custom = func() { - name := dd.S - activeWidget = mapWindows[name] - setActiveWidget(activeWidget) - } - log.Log(INFO, "dd =", dd) - - // log.Log("dumpWidget() ", b, listChildrenDepth, defaultPadding, n.id, info) - - var addDropdowns func (*gui.Node) - addDropdowns = func (n *gui.Node) { - // s := n.dumpWidget(true) - s := n.GetName() - dd.AddDropdownName(s) - mapWindows[s] = n - - for _, child := range n.Children() { - addDropdowns(child) - } - } - - // list everything in the binary tree - addDropdowns(bugWin) -} - -func setActiveWidget(w *gui.Node) { -} |
