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package gui
import (
"go.wit.com/log"
"go.wit.com/widget"
)
// This routine creates a blank window with a Title and size (W x H)
func (parent *Node) NewWindow(title string) *Node {
var newNode *Node
// Windows are created off of the master node of the Binary Tree
newNode = parent.newNode(title, widget.Window)
newNode.Custom = StandardExit
log.Log(INFO, "NewWindow()", title)
newNode.progname = title
newNode.label = title
newNode.value = title
newNode.margin = true
newNode.visable = true
// inform the toolkits
sendAction(newNode, widget.Add)
return newNode
}
// allow window create without actually sending it to the toolkit
func (parent *Node) RawWindow(title string) *Node {
var newNode *Node
// Windows are created off of the master node of the Binary Tree
newNode = parent.newNode(title, widget.Window)
newNode.hidden = true
newNode.visable = false
log.Log(INFO, "RawWindow()", title)
return newNode
}
// TODO: should do this recursively
func (n *Node) UnDraw() *Node {
if !n.Ready() {
return n
}
n.hidden = true
n.changed = true
// inform the toolkits
sendAction(n, widget.Delete)
return n
}
// TODO: should do this recursively
func (n *Node) Draw() *Node {
if !n.Ready() {
return n
}
n.hidden = false
n.changed = true
// inform the toolkits
sendAction(n, widget.Add)
return n
}
// if the toolkit supports a gui with pixels, it might honor this. no promises
// consider this a 'recommendation' or developer 'preference' to the toolkit
/*
func (n *Node) PixelSize(w, h int) *Node {
n.width = w
n.height = w
return n
}
*/
func (n *Node) TestDraw() {
if n == nil {
return
}
// enable and
n.hidden = false
n.changed = true
log.Verbose("TestDraw() sending widget.Add", n.id, n.WidgetType, n.progname)
sendAction(n, widget.Add)
for _, child := range n.children {
child.TestDraw()
}
return
}
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