1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
|
// LICENSE: same as the go language itself
// Copyright 2023 WIT.COM
// all structures and variables are local (aka lowercase)
// since the plugin should be isolated to access only
// by functions() to insure everything here is run
// inside a dedicated goroutine
package main
import (
"fmt"
"reflect"
"strconv"
"sync"
"strings"
"github.com/awesome-gocui/gocui"
"git.wit.org/wit/gui/toolkit"
)
// It's probably a terrible idea to call this 'me'
var me config
type config struct {
baseGui *gocui.Gui // the main gocui handle
rootNode *cuiWidget // the base of the binary tree. it should have id == 0
ctrlDown *cuiWidget // shown if you click the mouse when the ctrl key is pressed
current *cuiWidget // this is the current tab or window to show
logStdout *cuiWidget // where to show STDOUT
logStdoutV *gocui.View // where to show STDOUT
// this is the channel we send user events like
// mouse clicks or keyboard events back to the program
callback chan toolkit.Action
// this is the channel we get requests to make widgets
pluginChan chan toolkit.Action
helpLabel *gocui.View
DefaultBehavior bool `default:"true"`
// Buttons, Group, Tabs, Windows, etc are by default assumed to be a single line
// as a default, we make buttons 8 chars wide
DefaultWidth int `default:"8"`
DefaultHeight int `default:"1"`
// When the widget has a frame, like a button, it adds 2 lines runes on each side
// so you need 3 char spacing in each direction to not have them overlap
// the amount of padding when there is a frame
FramePadW int `default:"4" dense:"0"`
FramePadH int `default:"1" dense:"0"`
PadW int `default:"1" dense:"0"`
PadH int `default:"1" dense:"0"`
// additional amount of space to put between window & tab widgets
WindowPadW int `default:"8" dense:"0"`
TabPadW int `default:"4" dense:"0"`
// how far down to start Window or Tab headings
WindowW int `default:"8" dense:"0"`
WindowH int `default:"-1"`
TabW int `default:"2" dense:"0"`
TabH int `default:"1" dense:"0"`
// additional amount of space to indent on a group
GroupPadW int `default:"6" dense:"2"`
// the raw beginning of each window (or tab)
RawW int `default:"7"`
RawH int `default:"3"`
// offset for the hidden widgets
DevelOffsetW int `default:"20"`
bookshelf bool // do you want things arranged in the box like a bookshelf or a stack?
canvas bool // if set to true, the windows are a raw canvas
menubar bool // for windows
stretchy bool // expand things like buttons to the maximum size
padded bool // add space between things like buttons
margin bool // add space around the frames of windows
// writeMutex protects locks the write process
writeMutex sync.Mutex
}
var (
initialMouseX, initialMouseY, xOffset, yOffset int
globalMouseDown, msgMouseDown, movingMsg bool
)
// the gocui way
// the logical size of the widget
// corner starts at in the upper left corner
type rectType struct {
// where the widget should calculate it's existance from
// startW int
// startH int
// the is a shortcut to access
// width int // this is always w1 - w0
height int // this is always h1 - h0
// this is the gocui way
w0, h0, w1, h1 int // left top right bottom
}
func (r *rectType) Width() int {
return r.w1 - r.w0
}
func (r *rectType) Height() int {
return r.h1 - r.h0
}
type cuiWidget struct {
id int // widget ID
// parentId int
widgetType toolkit.WidgetType
name string // a descriptive name of the widget
text string // the current text being displayed
cuiName string // what gocui uses to reference the widget
vals []string // dropdown menu options
isCurrent bool // is this the currently displayed Window or Tab?
hasTabs bool // does the window have tabs?
isFake bool // widget types like 'box' are 'false'
// where the widget's real corner is
// should we always compute this?
startW int
startH int
// where the next child should be placed
nextW int
nextH int
// the widget size to reserve or things will overlap
realWidth int
realHeight int
gocuiSize rectType // the display size of this widget
// logicalSize rectType // the logical size. Includes all the child widgets
// used to track the size of grids
widths map[int]int // how tall each row in the grid is
heights map[int]int // how wide each column in the grid is
// deprecate // where in the parent grid this widget should go
parentW int
parentH int
// things from toolkit/action
b bool
i int
s string
x int
y int
width int
height int
// horizontal=true means layout widgets like books on a bookshelf
// horizontal=false means layout widgets like books in a stack
horizontal bool `default:false`
tainted bool
v *gocui.View
frame bool
parent *cuiWidget
children []*cuiWidget
}
func (w *cuiWidget) IsCurrent() bool {
if (w.widgetType == toolkit.Tab) {
return w.isCurrent
}
if (w.widgetType == toolkit.Window) {
return w.isCurrent
}
if (w.widgetType == toolkit.Root) {
return false
}
return w.parent.IsCurrent()
}
func (w *cuiWidget) StartW() {
}
func (w *cuiWidget) StartH() {
}
// from the gocui devs:
// Write appends a byte slice into the view's internal buffer. Because
// View implements the io.Writer interface, it can be passed as parameter
// of functions like fmt.Fprintf, fmt.Fprintln, io.Copy, etc. Clear must
// be called to clear the view's buffer.
func (w *cuiWidget) Write(p []byte) (n int, err error) {
w.tainted = true
me.writeMutex.Lock()
defer me.writeMutex.Unlock()
if (me.logStdout.v == nil) {
fmt.Fprintln(outf, string(p))
v, _ := me.baseGui.View("msg")
if (v != nil) {
fmt.Fprintln(outf, "found msg")
me.logStdout.v = v
}
return
}
me.logStdout.v.Clear()
// fmt.Fprintln(w.v, p + "jcarr")
// log(logNow, "widget.Write()", p)
s := fmt.Sprint(string(p))
s = "jwc " + strconv.Itoa(len(outputS)) + " " + strings.TrimSuffix(s, "\n")
tmp := strings.Split(s, "\n")
outputS = append(outputS, tmp...)
if (len(outputS) > outputH) {
l := len(outputS) - outputH
outputS = outputS[l:]
}
fmt.Fprintln(me.logStdout.v, strings.Join(outputS, "\n"))
return len(p), nil
}
func Set(ptr interface{}, tag string) error {
if reflect.TypeOf(ptr).Kind() != reflect.Ptr {
log(logError, "Set() Not a pointer", ptr, "with tag =", tag)
return fmt.Errorf("Not a pointer")
}
v := reflect.ValueOf(ptr).Elem()
t := v.Type()
for i := 0; i < t.NumField(); i++ {
defaultVal := t.Field(i).Tag.Get(tag)
name := t.Field(i).Name
// log("Set() try name =", name, "defaultVal =", defaultVal)
setField(v.Field(i), defaultVal, name)
}
return nil
}
func setField(field reflect.Value, defaultVal string, name string) error {
if !field.CanSet() {
// log("setField() Can't set value", field, defaultVal)
return fmt.Errorf("Can't set value\n")
} else {
log("setField() Can set value", name, defaultVal)
}
switch field.Kind() {
case reflect.Int:
val, _ := strconv.Atoi(defaultVal)
field.Set(reflect.ValueOf(int(val)).Convert(field.Type()))
case reflect.String:
field.Set(reflect.ValueOf(defaultVal).Convert(field.Type()))
case reflect.Bool:
if defaultVal == "true" {
field.Set(reflect.ValueOf(true))
} else {
field.Set(reflect.ValueOf(false))
}
}
return nil
}
|