1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
|
// based off andlabs/ui/examples/table.go
package gui
import "fmt"
import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
var img [2]*ui.Image
/*
img[0] = ui.NewImage(16, 16)
img[1] = ui.NewImage(16, 16)
*/
type CellData struct {
Index int
Value ui.TableValue
Raw string // shove stuff in here and figure out how to make a ui.TableValue later
Name string // what type of cell is this?
Event func() // what function to call if there is an event on this
}
// hmm. will this stand the test of time?
type RowData struct {
Name string // what kind of row is this?
Status string // status of the row?
/*
// These may or may not be implementable
click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it
*/
Cells [20]CellData
Human [20]HumanCellData
}
// hmm. will this stand the test of time?
type HumanCellData struct {
Name string // what kind of row is this?
Text ui.TableString
TextID int
Color ui.TableColor
ColorID int
Event func() // what function to call if there is an event on this
}
type TableData struct {
RowCount int // This is the number of 'rows' which really means data elements not what the human sees
RowWidth int // This is how wide each row is
Rows []RowData // This is all the table data by row
generatedColumnTypes []ui.TableValue // generate this dynamically
libUIevent func(*TableData, *ui.TableModel, int, int, ui.TableValue)
cellChangeEvent func(int, int, ui.TableValue)
}
/*
func initHumanCell(mh *TableData, row int, cell InputData) {
humanInt := cell.Index
intBG := cell.ColorID
mh.Rows[row].Human[humanInt].Name = cell.CellType
mh.Rows[row].Human[humanInt].Color = cell.Color
mh.Rows[row].Human[humanInt].ColorID = intBG
mh.Rows[row].Human[humanInt].Text = ui.TableValue{}
mh.Rows[row].Human[humanInt].TextID = -1
}
*/
func initRowBTcolor(mh *TableData, row int, intBG int, cell InputData) {
humanInt := cell.Index
mh.Rows[row].Human[humanInt].Name = "BG"
mh.Rows[row].Human[humanInt].Color = ui.TableColor{0.5, 0.5, 0.5, .7}
mh.Rows[row].Human[humanInt].ColorID = intBG
// mh.Rows[row].Human[humanInt].Text = ui.TableValue{}
mh.Rows[row].Human[humanInt].TextID = -1
// alternate background of each row light and dark
if (row % 2) == 1 {
mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7}
mh.Rows[row].Cells[intBG].Name = "BG"
} else {
mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1}
mh.Rows[row].Cells[intBG].Name = "BG"
}
}
func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string, cell InputData) {
// set the button text for Column ?
mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
mh.Rows[row].Cells[buttonID].Name = "BUTTON"
}
func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor, cell InputData) {
// text for Column ?
mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
mh.Rows[row].Cells[stringID].Name = "EDIT"
// text color for Column ?
mh.Rows[row].Cells[colorID].Value = color
mh.Rows[row].Cells[colorID].Name = "COLOR"
}
func initRowTextColumn(mh *TableData, row int, stringID int, junk string, cell InputData) {
mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
mh.Rows[row].Cells[stringID].Name = "EDIT"
}
func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) {
table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable,
&ui.TableTextColumnOptionalParams{
ColorModelColumn: colorID,
});
}
func appendTextColumn(mh *TableData, table *ui.Table, stringID int, columnName string) {
table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil)
}
func defaultSetCellValue(mh *TableData, m *ui.TableModel, row, column int, value ui.TableValue) {
if (mh.Rows[row].Cells[column].Name == "EDIT") {
mh.Rows[row].Cells[column].Value = value
}
if (mh.Rows[row].Cells[column].Name == "BUTTON") {
log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
}
return
}
func simpleSetCellValue(mh *TableData, row, column int, value string) {
if (mh.Rows[row].Cells[column].Name == "EDIT") {
mh.Rows[row].Cells[column].Value = ui.TableString(value)
}
if (mh.Rows[row].Cells[column].Name == "BUTTON") {
log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
}
return
}
|