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// a table is a grid with X columns and 1 row of header names
// that means that the toolkits might be able to sort the table
// pushing traditional application development to the display
// is that a good idea?
package gui
import (
"go.wit.com/lib/protobuf/guipb"
"go.wit.com/log"
"go.wit.com/widget"
"google.golang.org/protobuf/types/known/anypb"
)
// makes a grid inside an existing Widget
func (n *Node) NewTable(title string) *NodeTable {
t := new(NodeTable)
t.grid = n.RawGrid()
t.tb = t.grid.newNode(title, widget.Table)
t.tb.label = title
return t
}
type NodeColumn struct {
Title string
Vals []string
}
type NodeTable struct {
grid *Node
tb *Node
Custom func()
}
func (parent *Node) ShowTable(pb *guipb.Table) {
// make a new action and populate the current node state
// this should be parent and not rootNode?
a := getNewAction(me.rootNode, widget.Show)
pb.Parent = new(guipb.Widget)
pb.Parent.Id = int64(parent.id)
pb.Parent.Name = pb.Title
makeTableGrid(pb)
nt := guipb.NewTables()
nt.Append(pb)
a.TablePB, err = nt.Marshal()
if err != nil {
log.Info("unmarshal error", err)
return
}
log.Info("NewStable() send action to plugin", "pb len =", len(a.TablePB))
sendActionToPlugin(a)
}
func (parent *Node) UpdateTable(pb *guipb.Table) {
a := getNewAction(parent, widget.Show)
log.Info("gui.UpdateTable() TODO: move the widget update val logic here instead of tree")
nt := guipb.NewTables()
nt.Append(pb)
a.TablePB, err = nt.Marshal()
if err != nil {
log.Info("unmarshal error", err)
return
}
sendActionToPlugin(a)
}
func (parent *Node) DeleteTable(pb *guipb.Table) {
a := getNewAction(parent, widget.Delete)
log.Info("gui.DeleteTable()")
if pb.Grid == nil {
log.Info("gui.DeleteTable() Error: pb.Grid == nil")
return
}
a.WidgetId = int(pb.Grid.Id)
sendActionToPlugin(a)
}
func makeTableGrid(pb *guipb.Table) {
grid := addNode()
pb.Grid = new(guipb.Widget)
pb.Grid.Id = int64(grid.id)
pb.Grid.Name = "gridtablePB"
/*
// get unique widget ID numbers for the headers
for i, r := range pb.Order {
n := addNode()
r.Id = int64(n.id)
}
*/
for _, r := range pb.StringRows {
// log.Info("gui: got string row:", pb.Title, i, r.Header, r.Vals)
header := addNode()
r.Header.Id = int64(header.id)
for _, v := range r.Vals {
label := addNode()
pbwidget := new(guipb.Widget)
pbwidget.Id = int64(label.id)
pbwidget.Name = v
r.Widgets = append(r.Widgets, pbwidget)
// log.Info("gui: added new string", pbwidget)
}
}
for _, r := range pb.IntRows {
// log.Info("gui: got int row:", i, r.Header, r.Vals)
header := addNode()
r.Header.Id = int64(header.id)
for _, v := range r.Vals {
label := addNode()
pbwidget := new(guipb.Widget)
pbwidget.Id = int64(label.id)
pbwidget.Size = v
r.Widgets = append(r.Widgets, pbwidget)
// log.Info("gui: added new int", pbwidget)
}
}
for _, r := range pb.TimeRows {
// log.Info("gui: got time row:", i, r.Header, r.Vals)
header := addNode()
r.Header.Id = int64(header.id)
for _, v := range r.Vals {
label := addNode()
pbwidget := new(guipb.Widget)
pbwidget.Id = int64(label.id)
anyValue, err := anypb.New(v)
if err != nil {
log.Info("gui: failed to add time", err)
continue
}
pbwidget.Val = anyValue
r.Widgets = append(r.Widgets, pbwidget)
// log.Info("gui: added new val", pbwidget)
}
}
}
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