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package gui
import (
"go.wit.com/log"
"go.wit.com/gui/widget"
)
// This recreates the whole GUI for a plugin
// func (n *Node) ListChildren(dump bool, dropdown *Node, mapNodes map[string]*Node) {
func (n *Node) redraw(p *aplug) {
if (n == nil) {
return
}
n.redo(p)
for _, child := range n.children {
child.redraw(p)
}
return
}
func (n *Node) redo(plug *aplug) {
log.Info("redo()", plug.name, n.id, n.WidgetType, n.Name)
var a *widget.Action
a = new(widget.Action)
a.Name = n.Name
a.Text = n.Text
a.ActionType = widget.Add
a.WidgetType = n.WidgetType
a.WidgetId = n.id
// used for anything that needs a range
a.X = n.X
a.Y = n.Y
// grid stuff
a.AtW = n.AtW
a.AtH = n.AtH
// used for values
a.I = n.I
a.S = n.S
a.B = n.B
if (n.parent == nil) {
a.ParentId = 0
} else {
a.ParentId = n.parent.id
}
plug.pluginChan <- *a
// sleep(.5)
}
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