1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
|
package gui
// This is based off of the excellent example and documentation here:
// https://github.com/vladimirvivien/go-plugin-example
// There truly are great people in this world.
// It's a pleasure to be here with all of you
import (
"os"
"embed"
"plugin"
"go.wit.com/log"
"go.wit.com/gui/widget"
)
var err error
type Symbol any
type aplug struct {
name string
filename string
plug *plugin.Plugin
// this tells the toolkit plugin how to send events
// back here
//
// This is how we are passed information like a user clicking a button
// or a user changing a dropdown menu or a checkbox
//
// From this channel, the information is then passed into the main program
// Custom() function
//
Callback func(chan widget.Action)
// This is how actions are sent to the toolkit.
// For example:
// If a program is using GTK, when a program tries to make a new button
// "Open GIMP", then it would pass an action via this channel into the toolkit
// plugin and the toolkit plugin would add a button to the parent widget
//
// each toolkit has it's own goroutine and each one is sent this
// add button request
//
pluginChan chan widget.Action
PluginChannel func() chan widget.Action
}
var allPlugins []*aplug
// loads and initializes a toolkit (andlabs/ui, gocui, etc)
// attempts to locate the .so file
func initPlugin(name string) *aplug {
log.Log(PLUG, "initPlugin() START")
for _, aplug := range allPlugins {
log.Log(PLUG, "initPlugin() already loaded toolkit plugin =", aplug.name)
if (aplug.name == name) {
log.Warn("initPlugin() SKIPPING", name, "as you can't load it twice")
return nil
}
}
return searchPaths(name)
}
// newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
func getPluginChannel(p *aplug, funcName string) func() chan widget.Action {
var newfunc func() chan widget.Action
var ok bool
var test plugin.Symbol
test, err = p.plug.Lookup(funcName)
if err != nil {
log.Error(err, "DID NOT FIND: name =", test)
return nil
}
newfunc, ok = test.(func() chan widget.Action)
if !ok {
log.Log(PLUG, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
return nil
}
return newfunc
}
func sendCallback(p *aplug, funcName string) func(chan widget.Action) {
var newfunc func(chan widget.Action)
var ok bool
var test plugin.Symbol
test, err = p.plug.Lookup(funcName)
if err != nil {
log.Error(err, "DID NOT FIND: name =", test)
return nil
}
newfunc, ok = test.(func(chan widget.Action))
if !ok {
log.Log(PLUG, "function name =", funcName, "names didn't map correctly. Fix the plugin name =", p.name)
return nil
}
return newfunc
}
/*
TODO: clean this up. use command args?
TODO: use LD_LIBRARY_PATH ?
This searches in the following order for the plugin .so files:
./toolkit/
~/go/src/go.wit.com/gui/toolkit/
/usr/lib/go-gui/
*/
func searchPaths(name string) *aplug {
var filename string
var pfile []byte
var err error
// first try to load the embedded plugin file
filename = "resources/" + name + ".so"
pfile, err = me.resFS.ReadFile(filename)
if (err == nil) {
filename = "/tmp/" + name + ".so"
log.Error(err, "write out file here", name, filename, len(pfile))
f, _ := os.OpenFile(filename, os.O_WRONLY|os.O_CREATE, 0600)
f.Write(pfile)
f.Close()
p := initToolkit(name, filename)
if (p != nil) {
return p
}
} else {
log.Error(err, filename, "was not embedded in the binary")
}
// attempt to write out the file from the internal resource
filename = "toolkits/" + name + ".so"
p := initToolkit(name, filename)
if (p != nil) {
return p
}
homeDir, err := os.UserHomeDir()
if err != nil {
log.Error(err, "os.UserHomeDir() error. giving up")
return nil
}
filename = homeDir + "/go/src/go.wit.com/gui/toolkits/" + name + ".so"
p = initToolkit(name, filename)
if (p != nil) {
return p
}
filename = "/usr/lib/go-gui/latest/" + name + ".so"
p = initToolkit(name, filename)
if (p != nil) {
return p
}
filename = "/usr/local/lib/gui/toolkits/" + name + ".so"
p = initToolkit(name, filename)
if (p != nil) {
return p
}
return nil
}
// load module
// 1. open the shared object file to load the symbols
func initToolkit(name string, filename string) *aplug {
if _, err := os.Stat(filename); err != nil {
if os.IsNotExist(err) {
log.Log(PLUG, "missing plugin", name, "as filename", filename)
return nil
}
}
log.Log(PLUG, "Found plugin", name, "as filename", filename)
plug, err := plugin.Open(filename)
if err != nil {
log.Error(err, "plugin FAILED =", filename)
return nil
}
log.Log(PLUG, "initToolkit() loading plugin =", filename)
var newPlug *aplug
newPlug = new(aplug)
newPlug.name = name
newPlug.filename = filename
newPlug.plug = plug
// this tells the toolkit plugin how to send user events back to us
// for things like: the user clicked on the 'Check IPv6'
newPlug.Callback = sendCallback(newPlug, "Callback")
// this let's us know where to send requests to the toolkit
// for things like: add a new button called 'Check IPv6'
newPlug.PluginChannel = getPluginChannel(newPlug, "PluginChannel")
// add it to the list of plugins
allPlugins = append(allPlugins, newPlug)
// set the communication to the plugins
newPlug.pluginChan = newPlug.PluginChannel()
if (newPlug.pluginChan == nil) {
log.Warn("initToolkit() ERROR PluginChannel() returned nil for plugin:", newPlug.name, filename)
return nil
}
newPlug.Callback(me.guiChan)
log.Log(PLUG, "initToolkit() END", newPlug.name, filename)
return newPlug
}
func (n *Node) InitEmbed(resFS embed.FS) *Node {
me.resFS = resFS
return n
}
func (n *Node) LoadToolkitEmbed(name string, b []byte) *Node {
for _, aplug := range allPlugins {
log.Info("LoadToolkitEmbed() already loaded toolkit plugin =", aplug.name)
if (aplug.name == name) {
log.Warn("LoadToolkitEmbed() SKIPPING", name, "as you can't load it twice")
return n
}
}
f, err := os.CreateTemp("", "sample." + name + ".so")
if (err != nil) {
log.Error(err, "LoadToolkitEmbed() SKIPPING", name, "as you can't load it twice")
return n
}
defer os.Remove(f.Name())
f.Write(b)
p := initToolkit(name, f.Name())
if (p == nil) {
log.Warn("LoadToolkitEmbed() embedded go file failed", name)
}
return n
}
func (n *Node) ListToolkits() {
for _, aplug := range allPlugins {
log.Log(PLUG, "ListToolkits() already loaded toolkit plugin =", aplug.name)
}
}
func (n *Node) LoadToolkit(name string) *Node {
log.Log(PLUG, "LoadToolkit() START for name =", name)
plug := initPlugin(name)
if (plug == nil) {
return n
}
log.Log(PLUG, "LoadToolkit() sending Toolkit Init action to the plugin channel")
var a widget.Action
a.ActionType = widget.ToolkitInit
plug.pluginChan <- a
// sleep(.5) // temp hack until chan communication is setup
// TODO: find a new way to do this that is locking, safe and accurate
me.rootNode.redraw(plug)
log.Log(PLUG, "LoadToolkit() END for name =", name)
return n
}
func (n *Node) CloseToolkit(name string) bool {
log.Log(PLUG, "CloseToolkit() for name =", name)
for _, plug := range allPlugins {
log.Log(PLUG, "CloseToolkit() found", plug.name)
if (plug.name == name) {
log.Log(PLUG, "CloseToolkit() sending close", name)
var a widget.Action
a.ActionType = widget.ToolkitClose
plug.pluginChan <- a
// sleep(.5) // is this needed? TODO: properly close channel
return true
}
}
return false
}
|