summaryrefslogtreecommitdiff
path: root/main.go
blob: f04cc3c9009f519be3804b1ee7fe029146b06068 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
package gui

import (
	"errors"
	"fmt"
	"os"
	"runtime/debug"

	"go.wit.com/log"
	"go.wit.com/widget"
)

// const Xaxis = 0 // stack things horizontally
// const Yaxis = 1 // stack things vertically

func init() {
	log.Log(INFO, "init() has been run")

	me.counter = 0
	// me.prefix = "wit"

	// Populates the top of the binary tree
	me.rootNode = addNode()
	me.rootNode.progname = "guiBinaryTree"
	me.rootNode.WidgetType = widget.Root
	me.rootNode.hidden = false // always send the rootNode to the toolkits

	// used to pass debugging flags to the toolkit plugins
	me.flag = me.rootNode.newNode("flag", 0)
	me.flag.WidgetType = widget.Flag

	me.flag = me.rootNode.newNode("stdout", 0)
	me.flag.WidgetType = widget.Stdout

	me.guiChan = make(chan widget.Action, 1)

	version, err := getGuiVersion()
	fmt.Println("GO GUI version", version, showVersion()+"<Bromeliaceae>", err)
	if version == "" {
		log.Warn("Warning: compiled without version", err)
		log.Sleep(1)
	}
	go watchCallback()
}

// what genius figured this out?
// originally from github.com/dimasma0305/GoFetch
func showVersion() string {
	// var runes rune
	// color1 := "\x1b[0;29m  \x1b[0m"
	// runes = []rune(color1)
	// view.WriteRunes(runes)

	color1 := "\x1b[0;29m  \x1b[0m"
	color2 := "\x1b[0;31m  \x1b[0m"
	color3 := "\x1b[0;32m  \x1b[0m"
	color4 := "\x1b[0;33m  \x1b[0m"
	color5 := "\x1b[0;34m  \x1b[0m"
	color6 := "\x1b[0;35m  \x1b[0m"
	color7 := "\x1b[0;36m  \x1b[0m"
	color8 := "\x1b[0;37m  \x1b[0m"

	return color1 + " " + color2 + " " + color3 + " " + color4 + " " + color5 + " " + color6 + " " + color7 + " " + color8
}

var GUIVERSION string

func getGuiVersion() (string, error) {
	var found string
	tmp, ok := debug.ReadBuildInfo()
	if !ok {
		return "", errors.New("debug.ReadBuildInfo() not ok")
	}
	if tmp == nil {
		return "", errors.New("compiled without go module support")
	}
	// fmt.Println("mod.Path         = ", tmp.Path)
	// fmt.Println("mod.Main.Path    = ", tmp.Main.Path)
	// fmt.Println("mod.Main.Version = ", tmp.Main.Version)
	// fmt.Println("mod.Main.Sum     = ", tmp.Main.Sum)
	for _, value := range tmp.Deps {
		if value.Path == "go.wit.com/gui" {
			found = value.Version
		}
		// fmt.Println("\tmod.Path    = ", value.Path)
		// fmt.Println("\tmod.Version = ", value.Version)
	}
	if found != "" {
		// log.Println("GUI build version:", found)
		return found, nil
	}
	if GUIVERSION != "" {
		// log.Println("GUI build ldflag:", GUIVERSION)
		return GUIVERSION, nil
	}
	if os.Getenv("GUIVERSION") != "" {
		found = os.Getenv("GUIVERSION") + "-dirty"
		// log.Println("GUI build $GUIVERSION", found)
		return found, nil
	}
	found = "pre-v1-GO111"
	// log.Println("GUI build version:", found)
	return found, errors.New("GO111 developer build")
}

// lookup the widget by the id sent from the toolkit
func (n *Node) findId(i int) *Node {
	if n == nil {
		return nil
	}

	if n.id == i {
		return n
	}

	for _, child := range n.children {
		newN := child.findId(i)
		if newN != nil {
			return newN
		}
	}
	return nil
}

func pluginCounter(a *widget.Action) {
	var found bool = false
	for _, aplug := range allPlugins {
		if a.ProgName == aplug.name {
			aplug.count += 1
			found = true
		}
	}
	if !found {
		// TODO: fix this by making seperate channels for each plugin?
		log.Log(WARN, "ListToolkits() got event from unidentified plugin")
	}
}

func toolkitPanic(pname string) {
	log.Log(WARN, "toolkitPanic() in", pname)
	log.Log(WARN, "toolkitPanic() unload toolkit plugin here", pname)
	me.rootNode.ListToolkits()
	for _, aplug := range allPlugins {
		if aplug.name == pname {
			log.Log(WARN, "toolkitPanic() FOUND PLUGIN =", aplug.name)
			log.Log(WARN, "toolkitPanic() unload here aplug.dead =", aplug.dead)
			log.Log(WARN, "toolkitPanic() TODO: stop talking to plugin:", pname)
			aplug.dead = true
			log.Log(WARN, "toolkitPanic() unload here aplug.dead =", aplug.dead)
			// me.rootNode.CloseToolkit(aplug.name)
			// panic("panic trapped!")
			// log.Sleep(.5)
			// me.rootNode.LoadToolkit("gocui")
		}
	}
	// log.UnsetTmp()
	// StandardExit()
	log.Log(WARN, "toolkitPanic() attempt to load nocui")
	me.rootNode.LoadToolkit("nocui")
}

func watchCallback() {
	log.Log(INFO, "guiChan() START")
	for {
		log.Log(CHANGE, "guiChan() select restarted")
		select {
		case a := <-me.guiChan:
			pluginCounter(&a)

			if a.ActionType == widget.ToolkitPanic {
				toolkitPanic(a.ProgName)
				break
			}

			// 99.9% of events are just widget changes
			n := me.rootNode.findId(a.WidgetId)
			if n != nil {
				log.Log(INFO, "guiChan() FOUND widget id =", n.id, n.progname)
				n.gotUserEvent(a)
				break
			}

			// if not a widget change, something more bizare
			if a.ActionType == widget.UserQuit {
				log.Log(WARN, "guiChan() User sent Quit()")
				log.Exit("wit/gui toolkit.UserQuit")
				break
			}
			if a.ActionType == widget.ToolkitLoad {
				newPlug := widget.GetString(a.Value)
				log.Log(WARN, "Attempt to load a new toolkit", newPlug, "here")
				me.rootNode.LoadToolkit(newPlug)
			}
			if a.ActionType == widget.EnableDebug {
				log.Log(WARN, "guiChan() Enable Debugging Window")
				log.Log(WARN, "guiChan() TODO: not implemented")
				log.Log(WARN, "guiChan() Listing Toolkits:")
				PLUG.SetBool(true)
				me.rootNode.ListToolkits()
				me.rootNode.ListChildren(true)
				/*
					for i, aplug := range allPlugins {
						log.Log("plug =", i, aplug.name)
						if aplug.name == "andlabs" {
							log.Log("Found plug =", i, aplug.name)
							//closePlugin(aplug)
							allPlugins = allPlugins[1:]
						}
					}
				*/
				break
			}
			log.Log(WARN, "guiChan() Action could not be found or handled", a.ActionType, a)
		}
	}
}

// stores the value returned then
// spawns the user defined custom routine
// hopefully everything is designed smart enough
// that it doesn't matter what happens outside of here
// TODO: implement throttling someday
func (n *Node) gotUserEvent(a widget.Action) {
	log.Log(CHANGE, "gotUserEvent() received event node =", n.id, n.progname, a.Value)

	switch n.WidgetType {
	case widget.Dropdown:
		// n.checked = a.State.Checked // TODO: do this and/or time to switch to protobuf
		n.currentS = a.State.CurrentS
	case widget.Combobox:
		// n.checked = a.State.Checked // TODO: do this and/or time to switch to protobuf
		n.currentS = a.State.CurrentS
	case widget.Checkbox:
		// n.checked = a.State.Checked // TODO: do this and/or time to switch to protobuf
		n.checked = a.State.Checked
	default:
	}

	n.currentS = a.State.CurrentS
	log.Log(CHANGE, "gotUserEvent() n.Bool() =", n.Bool(), "n.String() =", n.String())
	if n.Custom == nil {
		log.Log(CHANGE, "a Custom() function was not set for this widget")
		return
	}
	go n.Custom()
}

// There should only be one of these per application
// This is due to restrictions by being cross platform
// some toolkit's on some operating systems don't support more than one
// Keep things simple. Do the default expected thing whenever possible
func New() *Node {
	/*
		if argGui.GuiStdout {
			log.Log(WARN, "--gui-stdout doesn't work yet")
			// trapStdout()
		}
	*/

	return me.rootNode
}

// try to load andlabs, if that doesn't work, fall back to the console
func (n *Node) Default() *Node {
	var err error
	if argGui.NoGui {
		log.Log(WARN, "--no-gui chill Winston. I don't need no gui")
		return n
	}
	if argGui.GuiPlugin != "" {
		log.Log(WARN, "New.Default() try toolkit =", argGui.GuiPlugin)
		if n, err = n.LoadToolkit(argGui.GuiPlugin); err == nil {
			return n
		}
		log.Log(WARN, "LoadToolkit() failed for =", argGui.GuiPlugin)
		return nil
	}
	// if DISPLAY isn't set, return since gtk can't load
	// TODO: figure out how to check what to do in macos and mswindows
	if os.Getenv("DISPLAY") == "" {
		if n, err = n.LoadToolkit("gocui"); err == nil {
			return n
		}
		log.Log(WARN, "LoadToolkit() failed to load gocui")
	}
	if n, err = n.LoadToolkit("andlabs"); err == nil {
		return n
	}
	log.Log(WARN, "LoadToolkit() failed to load andlabs")

	if n, err = n.LoadToolkit("gocui"); err == nil {
		return n
	}
	log.Log(WARN, "LoadToolkit() failed to load gocui")

	log.Log(WARN, "")
	log.Log(WARN, "### Error ####")
	log.Log(WARN, "The GUI golang plugins did not load.")
	log.Log(WARN, "You will have to rebuild them")
	log.Log(WARN, "go-clone go.wit.com/toolkits/<pick one>/")
	log.Log(WARN, "TODO: try to rebuild them here")
	log.Log(WARN, "TODO: falling back to STDIN interface")
	log.Log(WARN, "### Error ####")
	log.Log(WARN, "")
	log.Log(WARN, "sleep 2 seconds")
	log.Sleep(2)

	if n, err = n.LoadToolkit("nocui"); err == nil {
		return n
	}
	log.Log(WARN, "LoadToolkit() failed to load nocui")
	return n
}

// The window is destroyed but the application does not quit
func (n *Node) StandardClose() {
	log.Log(INFO, "wit/gui Standard Window Close. name =", n.progname)
	log.Log(INFO, "wit/gui Standard Window Close. n.Custom exit =", n.Custom)
}

// The window is destroyed and the application exits
// TODO: properly exit the plugin since Quit() doesn't do it
func StandardExit() {
	log.Log(INFO, "wit/gui Standard Window Exit. running os.Exit()")
	log.Log(INFO, "StandardExit() attempt to exit each toolkit plugin")
	for i, plug := range allPlugins {
		log.Log(INFO, "NewButton()", i, plug)
	}
	log.Exit(0)
}

// The window is destroyed and the application exits
// TODO: properly exit the plugin since Quit() doesn't do it
func (n *Node) StandardExit() {
	log.Log(INFO, "wit/gui Standard Window Exit. running os.Exit()")
	log.Log(INFO, "StandardExit() attempt to exit each toolkit plugin")
	for i, plug := range allPlugins {
		log.Log(INFO, "NewButton()", i, plug)
	}
	log.Exit(0)
}

var origStdout *os.File
var origStderr *os.File
var guioutf *os.File
var guierrf *os.File

// THIS DOES NOT WORK.
// this needs to work like screen. somehow make pseudo tty's or something
// to correctly isolate and trap STDOUT and STDERR so the gocui can work
func trapStdout() {
	// attempts to control STDOUT
	var err error
	log.Log(WARN, "trapStdout() START")

	guioutf, err = os.OpenFile("/tmp/go-gui.log", os.O_RDWR|os.O_CREATE|os.O_APPEND, 0666)
	if err != nil {
		log.Error(err, "error opening /tmp/go-gui.log")
		os.Exit(0)
	}
	origStdout = os.Stdout
	os.Stdout = guioutf
	// defer guioutf.Close()

	// setOutput(outf)
	// log("This is a test log entry")

	guierrf, err = os.OpenFile("/tmp/go-gui.err", os.O_APPEND|os.O_CREATE|os.O_WRONLY, 0664)
	if err != nil {
		log.Error(err, "error opening /tmp/go-gui.err")
		os.Exit(0)
	}
	// defer guierrf.Close()
	origStderr = os.Stderr
	os.Stderr = guierrf

	println("TEST println")
	println("TEST println")
	println("TEST println")
	fmt.Println("TEST fmt")
	fmt.Println("TEST fmt")
	fmt.Println("TEST fmt")
	log.Info("TEST log")
	log.Info("TEST log")
	log.Info("TEST log")

	// defer guioutf.Close()
}