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package gui
import "go.wit.com/gui/toolkit"
func (parent *Node) NewButton(name string, custom func()) *Node {
newNode := parent.newNode(name, toolkit.Button)
newNode.Custom = custom
a := newAction(newNode, toolkit.Add)
sendAction(a)
return newNode
}
// find widget by number
func (n *Node) FindId(i int) (*Node) {
if (n == nil) {
return nil
}
if (n.id == i) {
return n
}
for _, child := range n.children {
newN := child.FindId(i)
if (newN != nil) {
return newN
}
}
return nil
}
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