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package gui
import "log"
import "os"
// import "reflect"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
// import "github.com/davecgh/go-spew/spew"
// add(nil, newbox, "") // use this when the Window is created. Always called 'MAINBOX'
// add(gw.BoxMap["MAINBOX"], newbox, name) // use this to add a box off the main box
// add(gw.BoxMap["BUTTONBOX"], newbox, name) // use this to add something to the box called 'BUTTONBOX'
// add(box, newbox, name) // add 'newbox' to 'box' and call it 'name'
func add(box *GuiBox, newbox *GuiBox) {
log.Println("gui.add() START box =", box)
log.Println("gui.add() START newbox =", newbox)
if (box == nil) {
log.Println("\tgui.add() add to Window as MAINBOX")
if (newbox.Window.UiTab != nil) {
// create a new tab here
// add the box to it as MAINBOX
log.Println("\tgui.add() add to Window as a UiTab")
// TODO: allow passing where to append
// newbox.Window.UiTab.InsertAt(newbox.Name, 0, newbox.UiBox)
newbox.Window.UiTab.Append(newbox.Name, newbox.UiBox)
// newbox.Window.UiTab.SetMargined(0, true)
// TODO: figure out how to make a new Tab/Window/Box here
// window := InitGuiWindow(Data.Config, newbox.Name, gw.MakeWindow, gw.UiWindow, gw.UiTab)
// window.UiTab.Delete(0)
// window.MakeWindow(window)
// newbox.Window = window
newbox.Window.BoxMap["MAINBOX"] = newbox
log.Println("gui.add() END")
panic("gui.add() MAINBOX gui.add() END")
return
} else {
log.Println("\tgui.add() ERROR DONT KNOW HOW TO ADD TO A RAW WINDOW YET")
// add this to the window
}
log.Println("\tgui.add() ERROR DON'T KNOW HOW TO add to Window as MAINBOX DONE")
log.Println("gui.add() END")
panic("gui.add() gui.add() END")
return
}
log.Println("\tgui.add() adding", newbox.Name, "to", box.Name)
// copy the box settings over
newbox.Window = box.Window
if (box.node == nil) {
box.Dump()
panic("gui.add() ERROR box.node == nil")
}
if (newbox.UiBox == nil) {
panic("gui.add() ERROR newbox.UiBox == nil")
}
if (box.UiBox == nil) {
box.Dump()
// panic("gui.add() ERROR box.UiBox == nil")
return
// TODO: fix this whole add() function // Oct 9
}
box.UiBox.Append(newbox.UiBox, false)
box.Dump()
panic("gui.add()")
// add the newbox to the Window.BoxMap[]
box.Window.BoxMap[newbox.Name] = newbox
log.Println("gui.add() END")
}
func (n *Node) AddBox(axis int, name string) *Node {
newBox := new(GuiBox)
newBox.Window = n.window
newBox.Name = name
if (n.box == nil) {
n.box = newBox
}
// make a new box & a new node
newNode := n.makeNode(name, 111, 100 + Config.counter)
newNode.box = newBox
Config.counter += 1
var uiBox *ui.Box
if (axis == Xaxis) {
uiBox = ui.NewHorizontalBox()
} else {
uiBox = ui.NewVerticalBox()
}
uiBox.SetPadded(true)
newBox.UiBox = uiBox
newNode.uiBox = uiBox
n.Append(newNode)
// add(n.box, newBox)
return newNode
}
func (b *GuiBox) NewBox(axis int, name string) *GuiBox {
log.Println("gui.NewBox() START")
n := b.FindNode()
if (n == nil) {
log.Println("gui.NewBox() SERIOUS ERROR. CAN NOT FIND NODE")
os.Exit(0)
} else {
log.Println("gui.NewBox() node =", n.Name)
}
var newbox *GuiBox
newbox = new(GuiBox)
newbox.Window = b.Window
newbox.Name = name
var uiBox *ui.Box
if (axis == Xaxis) {
uiBox = ui.NewHorizontalBox()
} else {
uiBox = ui.NewVerticalBox()
}
uiBox.SetPadded(true)
newbox.UiBox = uiBox
add(b, newbox)
// panic("gui.NewBox")
return newbox
}
func HardBox(gw *GuiWindow, axis int, name string) *GuiBox {
log.Println("HardBox() START axis =", axis)
if (gw.node == nil) {
gw.Dump()
panic("gui.HardBox() gw.node == nil")
}
// add a Vertical Seperator if there is already a box
// Is this right?
box := gw.BoxMap["MAINBOX"]
if (box != nil) {
if (axis == Xaxis) {
VerticalBreak(box)
} else {
HorizontalBreak(box)
}
}
// make the new vbox
var uiBox *ui.Box
if (axis == Xaxis) {
uiBox = ui.NewHorizontalBox()
} else {
uiBox = ui.NewVerticalBox()
}
uiBox.SetPadded(true)
// Init a new GuiBox
newbox := new(GuiBox)
newbox.Window = gw
newbox.UiBox = uiBox
newbox.Name = name
add(gw.BoxMap["MAINBOX"], newbox)
log.Println("HardBox END")
return newbox
}
func HorizontalBreak(box *GuiBox) {
log.Println("VerticalSeparator added to box =", box.Name)
tmp := ui.NewHorizontalSeparator()
if (box == nil) {
return
}
if (box.UiBox == nil) {
return
}
box.UiBox.Append(tmp, false)
}
func VerticalBreak(box *GuiBox) {
log.Println("VerticalSeparator added to box =", box.Name)
tmp := ui.NewVerticalSeparator()
box.UiBox.Append(tmp, false)
}
func (n *Node) AddComboBox(title string, s ...string) *Node {
box := n.uiBox
if (box == nil) {
return n
}
newNode := n.AddNode(title)
ecbox := ui.NewEditableCombobox()
for id, name := range s {
log.Println("Adding Combobox Entry:", id, name)
ecbox.Append(name)
}
ecbox.OnChanged(func(*ui.EditableCombobox) {
test := ecbox.Text()
log.Println("node.Name = '" + n.Name + "' text for '" + title + "' is now: '" + test + "'")
log.Println("need to call node.OnChanged() here")
if (newNode.OnChanged == nil) {
log.Println("node.OnChanged() is nil")
log.Println("need to call node.OnChanged() here", newNode.OnChanged)
newNode.Dump()
} else {
log.Println("need to call node.OnChanged() here", newNode.OnChanged)
newNode.OnChanged(newNode)
}
})
box.Append(ecbox, false)
newNode.uiText = ecbox
return newNode
}
//func (n *Node) OnChanged(f func()) {
// log.Println("not doing shit here in Node.OnChanged()")
// f()
//}
func (n *Node) GetText() string {
if (n.uiText == nil) {
return ""
}
ecbox := n.uiText
return ecbox.Text()
}
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