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Diffstat (limited to 'toolkit/gocui/color.go')
-rw-r--r--toolkit/gocui/color.go117
1 files changed, 0 insertions, 117 deletions
diff --git a/toolkit/gocui/color.go b/toolkit/gocui/color.go
deleted file mode 100644
index 4c2ea76..0000000
--- a/toolkit/gocui/color.go
+++ /dev/null
@@ -1,117 +0,0 @@
-package main
-
-import (
- "math/rand"
- "github.com/awesome-gocui/gocui"
-)
-
-//w.v.SelBgColor = gocui.ColorCyan
-//color.go: w.v.SelFgColor = gocui.ColorBlack
-//color.go: w.v.BgColor = gocui.ColorGreen
-
-type colorT struct {
- frame gocui.Attribute
- fg gocui.Attribute
- bg gocui.Attribute
- selFg gocui.Attribute
- selBg gocui.Attribute
- name string
-}
-
-var none gocui.Attribute = gocui.AttrNone
-var lightPurple gocui.Attribute = gocui.GetColor("#DDDDDD") // light purple
-var darkPurple gocui.Attribute = gocui.GetColor("#FFAA55") // Dark Purple
-var heavyPurple gocui.Attribute = gocui.GetColor("#88AA55") // heavy purple
-var powdererBlue gocui.Attribute = gocui.GetColor("#B0E0E6") // w3c 'powerder blue'
-var superLightGrey gocui.Attribute = gocui.GetColor("#55AAFF") // super light grey
-
-// Standard defined colors from gocui:
-// ColorBlack ColorRed ColorGreen ColorYellow ColorBlue ColorMagenta ColorCyan ColorWhite
-
-// v.BgColor = gocui.GetColor("#111111") // crazy red
-// v.BgColor = gocui.GetColor("#FF9911") // heavy red
-// v.SelBgColor = gocui.GetColor("#FFEE11") // blood red
-
-// v.BgColor = gocui.GetColor("#55AAFF") // super light grey
-// v.BgColor = gocui.GetColor("#FFC0CB") // 'w3c pink' yellow
-
-// Normal Text On mouseover
-// Widget Frame Text background Text background
-var colorWindow colorT = colorT{ none , gocui.ColorBlue, none , none , powdererBlue , "normal window"}
-var colorActiveW colorT = colorT{ none , none , powdererBlue , none , powdererBlue , "active window"}
-
-var colorTab colorT = colorT{gocui.ColorBlue, gocui.ColorBlue, none , none , powdererBlue , "normal tab"}
-var colorActiveT colorT = colorT{gocui.ColorBlue, none , powdererBlue , none , powdererBlue , "active tab"}
-
-var colorButton colorT = colorT{gocui.ColorGreen, none , gocui.ColorWhite, gocui.ColorGreen, gocui.ColorBlack, "normal button"}
-var colorLabel colorT = colorT{ none , none , superLightGrey , none , superLightGrey , "normal label"}
-var colorGroup colorT = colorT{ none , none , superLightGrey , none , superLightGrey , "normal group"}
-
-// widget debugging colors. these widgets aren't displayed unless you are debugging
-var colorRoot colorT = colorT{gocui.ColorRed , none , powdererBlue , none , gocui.ColorBlue, "debug root"}
-var colorFlag colorT = colorT{gocui.ColorRed , none , powdererBlue , none , gocui.ColorGreen, "debug flag"}
-var colorBox colorT = colorT{gocui.ColorRed , none , lightPurple , none , gocui.ColorCyan, "debug box"}
-var colorGrid colorT = colorT{gocui.ColorRed , none , lightPurple , none , gocui.ColorRed, "debug grid"}
-var colorNone colorT = colorT{ none , none , none , none , none , "debug none"}
-
-// actually sets the colors for the gocui element
-// the user will see the colors change when this runs
-// TODO: add black/white only flag for ttyS0
-// TODO: or fix kvm/qemu serial console & SIGWINCH.
-// TODO: and minicom and uboot and 5 million other things.
-// TODO: maybe enough of us could actually do that if we made it a goal.
-// TODO: start with riscv boards and fix it universally there
-// TODO: so just a small little 'todo' item here
-func (n *node) setColor(newColor *colorT) {
- tk := n.tk
- if (tk.color == newColor) {
- // nothing to do since the colors have nto changed
- return
- }
- tk.color = newColor
- if (tk.v == nil) {
- return
- }
- if (tk.color == nil) {
- log(true, "Set the node to color = nil")
- tk.color = &colorNone
- }
- log(true, "Set the node to color =", tk.color.name)
- n.recreateView()
-}
-
-func (n *node) setDefaultWidgetColor() {
- n.showView()
-}
-
-func (n *node) setDefaultHighlight() {
- w := n.tk
- if (w.v == nil) {
- log(logError, "SetColor() failed on view == nil")
- return
- }
- w.v.SelBgColor = gocui.ColorGreen
- w.v.SelFgColor = gocui.ColorBlack
-}
-
-func randColor() gocui.Attribute {
- colors := []string{"Green", "#FFAA55", "Yellow", "Blue", "Red", "Black", "White"}
- i := rand.Intn(len(colors))
- log("randColor() i =", i)
- return gocui.GetColor(colors[i])
-}
-
-func (n *node) redoColor(draw bool) {
- w := n.tk
- if (w == nil) {
- return
- }
-
- sleep(.05)
- n.setDefaultHighlight()
- n.setDefaultWidgetColor()
-
- for _, child := range n.children {
- child.redoColor(draw)
- }
-}