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-rw-r--r--table.go116
1 files changed, 116 insertions, 0 deletions
diff --git a/table.go b/table.go
new file mode 100644
index 0000000..6e23e25
--- /dev/null
+++ b/table.go
@@ -0,0 +1,116 @@
+// based off andlabs/ui/examples/table.go
+
+package main
+
+import "fmt"
+import "log"
+import "github.com/andlabs/ui"
+import _ "github.com/andlabs/ui/winmanifest"
+
+var img [2]*ui.Image
+
+type cellData struct {
+ index int
+ value ui.TableValue
+ name string // what type of cell is this?
+ event func() // what function to call if there is an event on this
+}
+
+// hmm. will this stand the test of time?
+type rowData struct {
+ name string // what kind of row is this?
+ status string // status of the row?
+/*
+ // These may or may not be implementable
+ click func() // what function to call if the user clicks on it
+ doubleclick func() // what function to call if the user double clicks on it
+*/
+ cells [20]cellData
+}
+
+type tableData struct {
+ rowcount int // This is the number of 'rows' which really means data elements not what the human sees
+ rows []rowData // This is all the table data by row
+ generatedColumnTypes []ui.TableValue // generate this dynamically
+ libUIevent func(*tableData, *ui.TableModel, int, int, ui.TableValue)
+}
+
+func initBTcolor(mh *tableData, intBG int) {
+ img[0] = ui.NewImage(16, 16)
+ img[1] = ui.NewImage(16, 16)
+
+ mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
+
+ for i := 0; i < mh.rowcount; i++ {
+ log.Println("i=",i)
+
+ // alternate background of each row light and dark
+ if (i % 2) == 1 {
+ mh.rows[i].cells[intBG].value = ui.TableColor{0.5, 0.5, 0.5, .7}
+ mh.rows[i].cells[intBG].name = "BG"
+ } else {
+ mh.rows[i].cells[intBG].value = ui.TableColor{0.1, 0.1, 0.1, .1}
+ mh.rows[i].cells[intBG].name = "BG"
+ }
+ }
+}
+
+func initButtonColumn(mh *tableData, buttonID int, junk string) {
+ mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
+
+ for i := 0; i < mh.rowcount; i++ {
+ // set the button text for Column ?
+ mh.rows[i].cells[buttonID].value = ui.TableString(fmt.Sprintf("%s %d", junk, i))
+ mh.rows[i].cells[buttonID].name = "BUTTON"
+ }
+}
+
+func initTextColorColumn(mh *tableData, stringID int, colorID int, junk string, color ui.TableColor) {
+ mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
+ mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
+
+ for i := 0; i < mh.rowcount; i++ {
+ log.Println("i=",i)
+
+ // text for Column ?
+ mh.rows[i].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, i))
+ mh.rows[i].cells[stringID].name = "EDIT"
+
+ // text color for Column ?
+ mh.rows[i].cells[colorID].value = color
+ mh.rows[i].cells[colorID].name = "COLOR"
+ }
+}
+
+func initTextColumn(mh *tableData, stringID int, junk string) {
+ mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableString(""))
+
+ for i := 0; i < mh.rowcount; i++ {
+ log.Println("i=",i)
+
+ // text for Column ?
+ mh.rows[i].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, i))
+ mh.rows[i].cells[stringID].name = "EDIT"
+ }
+}
+
+func appendTextColorColumn(mh *tableData, table *ui.Table, stringID int, colorID int, columnName string) {
+ table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable,
+ &ui.TableTextColumnOptionalParams{
+ ColorModelColumn: colorID,
+ });
+}
+
+func appendTextColumn(mh *tableData, table *ui.Table, stringID int, columnName string) {
+ table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil)
+}
+
+func defaultSetCellValue(mh *tableData, m *ui.TableModel, row, column int, value ui.TableValue) {
+ if (mh.rows[row].cells[column].name == "EDIT") {
+ mh.rows[row].cells[column].value = value
+ }
+ if (mh.rows[row].cells[column].name == "BUTTON") {
+ log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
+ }
+ return
+}