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-rw-r--r--node.go18
1 files changed, 0 insertions, 18 deletions
diff --git a/node.go b/node.go
index 67c7943..85c7fb9 100644
--- a/node.go
+++ b/node.go
@@ -12,24 +12,6 @@ func (n *Node) newNode(title string, t toolkit.WidgetType, custom func()) *Node
newN.WidgetType = t
newN.Custom = custom
- // TODO: This should not be defined for each widget. This has to be stupid
- // or wait a second, is this where I send something to a channel?
- newN.Custom = func() {
- log(debugChange, "Trying to find Window Close. widgetType =", newN.WidgetType)
- if (newN.WidgetType == toolkit.Window) {
- log(debugChange, "Need to delete newN here")
- n.Delete(newN)
- }
- if (newN.Custom == nil) {
- log(debugChange, "newT.Custom() == nil. Not doing anything. SEND SOMETHING TO THE CHANNEL")
- return
- }
- log(debugChange, "newT.Custom() START SEND SOMETHING TO THE CHANNEL node =", newN.Name)
- // send something to the channel here????
- newN.Custom()
- log(debugChange, "newT.Custom() END SEND SOMETHING TO THE CHANNEL node =", newN.Name)
- }
-
n.Append(newN)
newN.parent = n
return newN