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-rw-r--r--gui.go26
-rw-r--r--table.go83
-rw-r--r--tableCallbacks.go15
3 files changed, 69 insertions, 55 deletions
diff --git a/gui.go b/gui.go
index e57e3e1..a435f27 100644
--- a/gui.go
+++ b/gui.go
@@ -260,7 +260,7 @@ func AddEntriesDemo() {
maintab.SetMargined(tabcount, true)
}
-func initColumnNames(mh *tableData, cellJWC string, junk string) {
+func initColumnNames(mh *TableData, cellJWC string, junk string) {
if (cellJWC == "BG") {
mh.generatedColumnTypes = append(mh.generatedColumnTypes, ui.TableColor{})
} else if (cellJWC == "BUTTON") {
@@ -275,7 +275,7 @@ func initColumnNames(mh *tableData, cellJWC string, junk string) {
}
}
-func initRow(mh *tableData, row int, parts []InputData) {
+func initRow(mh *TableData, row int, parts []InputData) {
tmpBTindex := 0
for key, foo := range parts {
log.Println(key, foo)
@@ -305,10 +305,10 @@ type InputData struct {
}
func AddSampleTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) {
- mh := new(tableData)
+ mh := new(TableData)
- mh.rowcount = rowcount
- mh.rows = make([]rowData, mh.rowcount)
+ mh.RowCount = rowcount
+ mh.Rows = make([]RowData, mh.RowCount)
// This is the standard callback function from libUI when the user does something
mh.libUIevent = defaultSetCellValue
@@ -322,7 +322,7 @@ func AddSampleTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int,
time.Sleep(1 * 1000 * 1000 * 1000)
- for row := 0; row < mh.rowcount; row++ {
+ for row := 0; row < mh.RowCount; row++ {
initRow(mh, row, parts)
}
log.Println(mh)
@@ -357,11 +357,11 @@ func AddSampleTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int,
mytab.SetMargined(mytabcount, true)
}
-func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) {
- mh := new(tableData)
+func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts []InputData) *TableData {
+ mh := new(TableData)
- mh.rowcount = rowcount
- mh.rows = make([]rowData, mh.rowcount)
+ mh.RowCount = rowcount
+ mh.Rows = make([]RowData, mh.RowCount)
// This is the standard callback function from libUI when the user does something
mh.libUIevent = defaultSetCellValue
@@ -373,9 +373,7 @@ func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts
initColumnNames(mh, foo.CellType, foo.Heading)
}
- // time.Sleep(1 * 1000 * 1000 * 1000)
-
- for row := 0; row < mh.rowcount; row++ {
+ for row := 0; row < mh.RowCount; row++ {
initRow(mh, row, parts)
}
log.Println(mh)
@@ -408,6 +406,8 @@ func AddTableTab(mytab *ui.Tab, mytabcount int, name string, rowcount int, parts
mytab.Append(name, table)
mytab.SetMargined(mytabcount, true)
+
+ return mh
}
func DoGUI() {
diff --git a/table.go b/table.go
index 0c3505c..36a95f0 100644
--- a/table.go
+++ b/table.go
@@ -16,81 +16,92 @@ var img [2]*ui.Image
img[1] = ui.NewImage(16, 16)
*/
-type cellData struct {
- index int
- value ui.TableValue
- name string // what type of cell is this?
- event func() // what function to call if there is an event on this
+type CellData struct {
+ Index int
+ Value ui.TableValue
+ Name string // what type of cell is this?
+ Event func() // what function to call if there is an event on this
}
// hmm. will this stand the test of time?
-type rowData struct {
- name string // what kind of row is this?
- status string // status of the row?
+type RowData struct {
+ Name string // what kind of row is this?
+ Status string // status of the row?
/*
// These may or may not be implementable
click func() // what function to call if the user clicks on it
doubleclick func() // what function to call if the user double clicks on it
*/
- cells [20]cellData
+ Cells [20]CellData
}
-type tableData struct {
- rowcount int // This is the number of 'rows' which really means data elements not what the human sees
- rowWidth int // This is how wide each row is
- rows []rowData // This is all the table data by row
+type TableData struct {
+ RowCount int // This is the number of 'rows' which really means data elements not what the human sees
+ RowWidth int // This is how wide each row is
+ Rows []RowData // This is all the table data by row
generatedColumnTypes []ui.TableValue // generate this dynamically
- libUIevent func(*tableData, *ui.TableModel, int, int, ui.TableValue)
+ libUIevent func(*TableData, *ui.TableModel, int, int, ui.TableValue)
+ cellChangeEvent func(int, int, ui.TableValue)
}
-func initRowBTcolor(mh *tableData, row int, intBG int) {
+func initRowBTcolor(mh *TableData, row int, intBG int) {
// alternate background of each row light and dark
if (row % 2) == 1 {
- mh.rows[row].cells[intBG].value = ui.TableColor{0.5, 0.5, 0.5, .7}
- mh.rows[row].cells[intBG].name = "BG"
+ mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.5, 0.5, 0.5, .7}
+ mh.Rows[row].Cells[intBG].Name = "BG"
} else {
- mh.rows[row].cells[intBG].value = ui.TableColor{0.1, 0.1, 0.1, .1}
- mh.rows[row].cells[intBG].name = "BG"
+ mh.Rows[row].Cells[intBG].Value = ui.TableColor{0.1, 0.1, 0.1, .1}
+ mh.Rows[row].Cells[intBG].Name = "BG"
}
}
-func initRowButtonColumn(mh *tableData, row int, buttonID int, junk string) {
+func initRowButtonColumn(mh *TableData, row int, buttonID int, junk string) {
// set the button text for Column ?
- mh.rows[row].cells[buttonID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
- mh.rows[row].cells[buttonID].name = "BUTTON"
+ mh.Rows[row].Cells[buttonID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
+ mh.Rows[row].Cells[buttonID].Name = "BUTTON"
}
-func initRowTextColorColumn(mh *tableData, row int, stringID int, colorID int, junk string, color ui.TableColor) {
+func initRowTextColorColumn(mh *TableData, row int, stringID int, colorID int, junk string, color ui.TableColor) {
// text for Column ?
- mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
- mh.rows[row].cells[stringID].name = "EDIT"
+ mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
+ mh.Rows[row].Cells[stringID].Name = "EDIT"
// text color for Column ?
- mh.rows[row].cells[colorID].value = color
- mh.rows[row].cells[colorID].name = "COLOR"
+ mh.Rows[row].Cells[colorID].Value = color
+ mh.Rows[row].Cells[colorID].Name = "COLOR"
}
-func initRowTextColumn(mh *tableData, row int, stringID int, junk string) {
- mh.rows[row].cells[stringID].value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
- mh.rows[row].cells[stringID].name = "EDIT"
+func initRowTextColumn(mh *TableData, row int, stringID int, junk string) {
+ mh.Rows[row].Cells[stringID].Value = ui.TableString(fmt.Sprintf("%s %d", junk, row))
+ mh.Rows[row].Cells[stringID].Name = "EDIT"
}
-func appendTextColorColumn(mh *tableData, table *ui.Table, stringID int, colorID int, columnName string) {
+func appendTextColorColumn(mh *TableData, table *ui.Table, stringID int, colorID int, columnName string) {
table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable,
&ui.TableTextColumnOptionalParams{
ColorModelColumn: colorID,
});
}
-func appendTextColumn(mh *tableData, table *ui.Table, stringID int, columnName string) {
+func appendTextColumn(mh *TableData, table *ui.Table, stringID int, columnName string) {
table.AppendTextColumn(columnName, stringID, ui.TableModelColumnAlwaysEditable, nil)
}
-func defaultSetCellValue(mh *tableData, m *ui.TableModel, row, column int, value ui.TableValue) {
- if (mh.rows[row].cells[column].name == "EDIT") {
- mh.rows[row].cells[column].value = value
+func defaultSetCellValue(mh *TableData, m *ui.TableModel, row, column int, value ui.TableValue) {
+ if (mh.Rows[row].Cells[column].Name == "EDIT") {
+ mh.Rows[row].Cells[column].Value = value
}
- if (mh.rows[row].cells[column].name == "BUTTON") {
+ if (mh.Rows[row].Cells[column].Name == "BUTTON") {
+ log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
+ }
+ return
+}
+
+func simpleSetCellValue(mh *TableData, row, column int, value string) {
+ if (mh.Rows[row].Cells[column].Name == "EDIT") {
+ mh.Rows[row].Cells[column].Value = ui.TableString(value)
+ }
+ if (mh.Rows[row].Cells[column].Name == "BUTTON") {
log.Println("FOUND THE BUTTON!!!!!!! Button was pressed START", row, column)
}
return
diff --git a/tableCallbacks.go b/tableCallbacks.go
index 8e9eda3..9f8f707 100644
--- a/tableCallbacks.go
+++ b/tableCallbacks.go
@@ -12,22 +12,22 @@ import "log"
import "github.com/andlabs/ui"
import _ "github.com/andlabs/ui/winmanifest"
-func (mh *tableData) NumRows(m *ui.TableModel) int {
- return mh.rowcount
+func (mh *TableData) NumRows(m *ui.TableModel) int {
+ return mh.RowCount
}
// FYI: this routine seems to be called around 10 to 100 times a second for each table
-func (mh *tableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
+func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
return mh.generatedColumnTypes
}
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
-func (mh *tableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
- return mh.rows[row].cells[column].value
+func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
+ return mh.Rows[row].Cells[column].Value
}
-func (mh *tableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
+func (mh *TableData) SetCellValue(m *ui.TableModel, row, column int, value ui.TableValue) {
log.Println("SetCallValue() START row=", row, "column=", column, "value=", value)
// spew.Dump(m)
// spew.Dump(mh)
@@ -37,5 +37,8 @@ func (mh *tableData) SetCellValue(m *ui.TableModel, row, column int, value ui.Ta
}
// spew.Dump(m)
mh.libUIevent(mh, m, row, column, value)
+ if (mh.cellChangeEvent != nil) {
+ mh.cellChangeEvent(row, column, value)
+ }
log.Println("SetCallValue() END")
}