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authorJeff Carr <[email protected]>2021-10-25 09:07:23 -0500
committerJeff Carr <[email protected]>2021-10-25 09:07:23 -0500
commit6ebcfddf859306a5b41acb1a7c8856c351b556ee (patch)
treea3cfad3add551416a8162f389e17b95ee7da51ea /window.go
parent7a302348c8d82aca893311278218ab192c3e05e9 (diff)
NODE: more rabbits
Signed-off-by: Jeff Carr <[email protected]>
Diffstat (limited to 'window.go')
-rw-r--r--window.go12
1 files changed, 10 insertions, 2 deletions
diff --git a/window.go b/window.go
index 69a1613..fb142ac 100644
--- a/window.go
+++ b/window.go
@@ -52,6 +52,7 @@ func DeleteWindow(name string) {
}
}
+/*
func CreateWindow(title string, tabname string, x int, y int, custom func() ui.Control) *Node {
n := CreateBlankWindow(title, x, y)
if (n.box == nil) {
@@ -64,7 +65,9 @@ func CreateWindow(title string, tabname string, x int, y int, custom func() ui.C
// TODO: run custom() here // Oct 9
return n
}
+*/
+/*
func (n *Node) Add(e Element) *Node {
newNode := n.addNode("testingAdd")
if(e == Tab) {
@@ -72,12 +75,14 @@ func (n *Node) Add(e Element) *Node {
}
return newNode
}
+*/
//
// Create a new node
// if parent == nil, that means it is a new window and needs to be put
// in the window map (aka Data.NodeMap)
//
+/*
func (parent *Node) addNode(title string) *Node {
var node Node
node.Name = title
@@ -92,6 +97,7 @@ func (parent *Node) addNode(title string) *Node {
parent.Append(&node)
return &node
}
+*/
func makeNode(parent *Node, title string, x int, y int) *Node {
var node Node
@@ -106,9 +112,9 @@ func makeNode(parent *Node, title string, x int, y int) *Node {
// panic("gui.makeNode() START")
if (parent == nil) {
if (Data.NodeMap[title] != nil) {
- log.Println("Duplicate uiNewWindow() name =", title)
+ log.Println("Duplicate window name =", title)
// TODO: just change the 'title' to something unique
- panic(fmt.Sprintf("Duplicate uiNewWindow() name = %s\n", title))
+ panic(fmt.Sprintf("Duplicate window name = %s\n", title))
return nil
}
// panic("gui.makeNode() before NodeMap()")
@@ -161,6 +167,7 @@ func (n *Node) uiNewWindow(title string, x int, y int) {
return
}
+/*
func CreateBlankWindow(title string, x int, y int) *Node {
node := mapWindow(nil, nil, title, x, y)
box := node.box
@@ -178,6 +185,7 @@ func CreateBlankWindow(title string, x int, y int) *Node {
box.Window.UiWindow = window
return node
}
+*/
/*
func (n *Node) initBlankWindow() ui.Control {