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authorJeff Carr <[email protected]>2021-10-24 09:01:51 -0500
committerJeff Carr <[email protected]>2021-10-24 09:01:51 -0500
commit23e4e139f1df01bfdd8987c48309a1e50977b7a1 (patch)
tree0eecb69307b0603bbf4f49852104e861e42bedf0 /tableCallbacks.go
parenta915cecec02306363039c3ef32226670ec935b8d (diff)
NODE: it builds, runs and doesn't crashv0.0.4
Also, it doesn't really work as the formatting and other buttons and things don't get populated
Diffstat (limited to 'tableCallbacks.go')
-rw-r--r--tableCallbacks.go3
1 files changed, 2 insertions, 1 deletions
diff --git a/tableCallbacks.go b/tableCallbacks.go
index 966f173..6eefd8d 100644
--- a/tableCallbacks.go
+++ b/tableCallbacks.go
@@ -30,7 +30,8 @@ func (mh *TableData) ColumnTypes(m *ui.TableModel) []ui.TableValue {
}
// TODO: Figure out why this is being called 1000 times a second (10 times for each row & column)
-// Nevermind this TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
+//
+// Nevermind that TODO. Who gives a shit. This is a really smart way to treat the OS toolkits
func (mh *TableData) CellValue(m *ui.TableModel, row, column int) ui.TableValue {
if (Config.DebugTable) {
log.Println("CellValue() row, column =", row, column)